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I make make and break video games for a living. I like games, robots, and cats. :3

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Chrixeleon
Chrixeleon @ Catlateral Damage

I definitely see what you're saying. Making a fun, 2 minute demo into a full game that doesn't get boring is one of the main challenges I've faced early in development. I believe I've solved that with a design that includes procedural level generation and a solid metagame with collectibles, unlockables, and other gameplay modifiers. Feel free to check out this dev blog post that outlines the vision for the game moving forward: Catlateraldamage.tumblr.com

Long story short, levels will be procedurally generated and there will be a lot more gameplay content than there is in the current demo. It's not trying to ride the "funny simulator game" wave (it was actually made before Goat Simulator and the like), it'll be an actual game. :)

Good karma+1 vote
Chrixeleon
Chrixeleon @ Development Updates: March Edition

Thanks for the info! This all looks super helpful. :)

Good karma+1 vote
Chrixeleon
Chrixeleon @ Development Updates: March Edition

In this house there are about 7 rooms. I'm planning on making many different houses, each with probably 5-10 rooms.

Good karma+5 votes
Chrixeleon
Chrixeleon @ [OLD] Catlateral Damage v4.1a - Windows

Oops, my bad. I updated it with the correct build. Thanks!

Good karma+1 vote
Chrixeleon
Chrixeleon @ Catlateral Damage

Sorry you're experiencing problems! Could you fill out a bug report here? Docs.google.com Thanks!

Good karma0 votes
Chrixeleon
Chrixeleon @ Catlateral Damage

Sure! That'd be great, thanks!

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Chrixeleon
Chrixeleon @ It's Alive!

Right now there's just a web version on the website. I'll be providing downloads for Windows, OS X, and Linux for future builds!

Good karma+1 vote