Brantisky Interactive is a one-man game development studio quietly founded by Phillip Foshee in Austin, Texas during late 2012. You may contact me via contact at Brantisky dot com or on twitter (@phillipfoshee).
Back after a three-year hiatus! HJ in full effect!
Back after a three-year hiatus! HJ in full effect!
Back after a three-year hiatus! HJ in full effect!
**FIX*** Fixes a game-breaking bug that ONLY affected those who have played a version of B-12 older than 0.0.3 - Also moved the plasma-switch tutorial...
This alpha adds first-person mode (optional) and a ton of other improvements! Detailed change-log in the readme.txt as usual.
Huge alpha update! Two more tracks, one more arena, updated engine, better AI, and more! See readme.txt for full change-log. - Note, I did not release...
This build adds secondary weapons (pretty basic for now), a difficulty setting (can be changed at any time), and a jump-buffer so platforming feels much...
Fixed a game-breaking bug where you could get stuck in the pause menu. (Strangely, my audio management code was to blame.)
ALPHA 0.0.1 features the first three (out of 12) procedural levels and the first four (out of 12) types of Brantisky robots that you will encounter in...
This is the second free alpha of Hoverbike Joust. X-box 360 controllers or equivalents are recommended, but you can play with a keyboard and other controllers...
This is the second free alpha of Hoverbike Joust. X-box 360 controllers or equivalents are recommended, but you can play with a keyboard and other controllers...
This is the second free alpha of Hoverbike Joust. X-box 360 controllers or equivalents are recommended, but you can play with a keyboard and other controllers...
Here is the first free alpha of Hoverbike Joust! X-box 360 controllers or equivalents are recommended, but you can play with a keyboard and other controllers...