First they have to finish the buildings for N. Republic, Imperial Remnnants and Black Sun.
Devs has stated than possible next candidates are Trandoshans, Mon Cala and Mandalorians
First they have to finish the buildings for N. Republic, Imperial Remnnants and Black Sun.
Devs has stated than possible next candidates are Trandoshans, Mon Cala and Mandalorians
After 10 long years, the mod reaches its final version..... I mean it isn't right? If it's not, it shouldn't be written like that
Tevious
Tevious May 21 2023
Any upcoming news for new factions/civs or other updates will be announced here with an article. If you don't see an article here about a faction/civ that you want, then you can assume they aren't in active development. Sorry, but we don't give timelines for future factions/civs. Please keep in mind that we are not a studio and that we do this mod in our own free time (most of us have full-time jobs). We only work on things that *we* (as fans of the game) want to do, and so we aren't interested in taking any requests for factons/civs (and we kindly ask everyone to please stop nagging us about them). New factions/civs are *a lot* of work to do, and we just recently released 3 new ones. Many team members have been taking a break afterward, and there are no current plans to release any more new civs in the near future (certainly not this year)."
From Discord FAQ
Pretty much any Star Wars civilization or faction you can think of, we've thought of already. We have a list of about 20 candidates that we feel are even possibilities and many of them have rough drafts as to how they could play. As much as we'd like to go down the list of species and factions in Wookiepedia and include them all, we don't have the resources to do that and so we've prioritized the ones that make the most sense.
Our preferred top picks for new original civs would be Trandoshans, Mandalorians, and Mon Calamari, but we would need more capable artists to make them happen. Irregular and organic shaped buildings are challenging for us to do. Creating all the unique graphics for a new building set is a lot of work that takes time; a lot of time.
El Hotchkiss "FAO" parece mezclar modelos, es incorrecto.
Esta categorizado como 1922, pero se parece más a un modelo M1909 Benét-Mercier con un cargador superior como del M1922 o del Oviedo Coruña mod. 38. Tampoco debe confundirse con el Fusil Ametrallador Oviedo (FAO), basado en el ZB vz. 26 y fabricado posteriormente a la Guerra.
I was thinking of (Ruusan reformed) Galactic Republic to differentiate from the Old Republic.
Nevertheless, if Old Republic is done someday on EF, I guess that they will stick to Old Republic, Galactic Republic and New Republic naming convention.
But first IRC they had said that they are interested first on Trandoshans, Mandalorians and Mon Calamary, while they have to finish Black Sun, New Republic and Imperial Remnants build set... that is like 2-3 years of work.
Old Republic would be very different to reformed Republic
What changes based on scenario units you would like to see?
So it's not a AoE I port, more an Antiquity Age II mod.
The three new civs have placeholder recolored buildings.
Probably what did you saw was the new buildings for Imperial Remnants, that probably won't be implemented until all the full set is done.
Yeah, the problem with that one is that I don't know how to model and animate, so having the stock EF models is what I thought that had more sense.
The design of the original Assault Mech is clearly based on the Juggernaut, so based on that, I replaced for an existing model in canons/legends
Both Rebels and Empire used A5 Juggernauts in canon.
Also A6 were used in legends by Rebels
I uploaded my submod for Expanding Fronts 1.4.2 that changes some Republic skins. It's not MP compatible unless all players have the same submod.
From the discord FAQ:
-I started a game, but cannot control my own player and I'm sharing control of an AI player.
This is a fluke bug that rarely occurs. Just exit the game, restart the game, and start a new match. If you just choose "Restart" from the menu, it will just occur again.
Te respondo varias preguntas:
-Sí, el juego ahora permite que más sonidos puedan escucharse simultaneamente.
-El juego sobreescribe el idioma original del juego que tengas instalado. Esta la idea de traducirlo, pero aun no han encontrado el software para hacerlo correctamente.
-En principio la música debería sonar gracias al mod, que incluye ese arreglo.
So the request is to remove Rise of Mordor from Moddb databases, not shuting down the mod. That gives hope.
Water/Sith civ seems pretty unique!
Donation (payment) system could be the differential thing that could you make stand apart and shine.
Nice Tri-droid, but I suspect that they will be scenario only.
What are thoose B2?
It reminds me on the Chi Rho symbol used by Byzantines and NYHC (maybe because is a cross)
Seems a Rohan/Gondor mix?
So then, I suppose that there're three Empire factions: Tarkin, Vader and Palpatine
Pushing AoE III to the limits
Congratulations!
Just a question? It's technically possible to port the mod for DE? (I suppose that would be a lot of work, just asking if it's feasible)
What about Trading posts?
Another question, why Empire have two AIs? (Darth Vader, Sidious)?
Finally which animations did you use for At-At and the Artillery unit (this one for shooting and moving)?
Difererent leaders could be choosen for the same civ?
av29
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