Indie dev with a dream! Lead Developer of Craftlands Workshoppe, Shoppe Keep, Craft Keep VR, Shoppe Keep 2
Shoppe Keep 2 devlog is back, 1.5 months of "silence" if you arent a tester on Steam. Showing off an overhauled Architecture, a huge changelog that is...
Shoppe Keep 2 devlog talking about customisation, Buffs, UI changes, Quality of life changes, come and read about the new main menu, daily crate quests...
Shoppe Keep 2 has it's 9th devlog talking about weekly events, steam achievements, crafter upgrades to cooking, handling the inn, and much much more!
Devlog number 8 for Shoppe Keep 2, covering some new features like emotes, naming your business, a new character creator app, naming your customers and...
In this Shoppe Keep devlog we discuss interactive tutorials, accounting and taxes. Visual changes to the town and the vault as the player progresses.
Summarising a bunch of stuff, not a perfect dev log, but time is pressing !
Dev log Shoppe Keep 2, development continues, focusing on polishing current content before adding anything "new" and "major", thank you for your support!
In this Friday's devlog we chat about perofrmance, UI changes, footsteps and prices, come young and old, check out rapidly growing shop management game.
In this weeks Devlog we talk about how the town of Shoppe Keep 2 influences your customers, it's looks, how npcs feel more alive than in the original...
Multiplayer in Shoppe Keep 2, Helper bots are re imagined. Another Friday dev log, about your favourite Shop simulator! Stay tuned.
Analog clocks, world map, Town and shop management, custom crests, every day we stray further from Shoppe Keep Original. Enjoy the new Devlog!
Crafting, Farming, state of development, progress on other features, first devlog of many to come.
Shoppe Keep 2 is being developed with a bit bigger team, more experience and a grander vision!
Shoppe Keep leaves the Early Access cocoon and becomes a full game on May 20th, 2016!
Ladies and gentleman, today's update includes a variety of adjustments and refinements that will be sure to whet the appetite of any aspiring shop keeper...
Helper bots got new AI, See yourself in the mirror, Change your sex! If that does not strike your fancy, go trough trap doors and sell a bunch more new...
Some news, and an offer for the Weekend! visit us in London and visit us in Steam!
Few days left until the huge release of the December update for Shoppe Keep
A few months later, a new post on IndieDB about what is happening behind the scenes!
Changelog Part 5 from the past, trying to catch up on missed times, barbarians, saving your shop and more.
Part 4 of secret changelogs that were not shown while Shoppe Keep was in development prior it's early access on Steam. Barbarians, free mode cycles, statistics...
Another blast from the past with Part 3 of the Changelog digging for Shoppe Keep. Discussing days 05.16-20. Dirty customers, trailer filming, object durability...
Part 2 of our changelogs news post from the past! More and more to come!
Part 1 of the many change logs that has been done between the last April news post and today.
Welcome back to the awesome first person shop keeping tycoon Shoppe Keep! Let's have a chat about the very deep past, the present and the future. This...
Let's talk about Skills, scenarios and the close future of Shop Keep! Exciting news.
Promised update on the progress of Shop Keep, very exciting news, mock up trailer, blinking, and sounds
Shop keep went over a visual overhaul last few weeks, and not just the visuals, but some core features as well!
Made some footage while mucking around in our development build, finding and crunching down bug's while our sound guy and art guy are busy with their...
Shop Keep will have a "Campaign" consisting of at least 60 levels for you to progress trough, and the classical Free Play.
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