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Next update, I've reworked the combat mechanics and added the shield upgrade earlier in the game. When the player presses the RMB the shield is active and they can do nothing else, which works fine - but I'd like to add a limit to how many times the shield can be hit before it fails as currently, the player can just hold the shield button down and then flick it on and off to shoot with impunity at the enemies.


As someone mentioned Robocop, I've also redone some of the graphics and animations of the enemy basic security robot, so it spins the gun around it's finger while idling or reloading. The enemy also reacts a bit quicker and shoots faster to offer some more challenge.


Later on there are shielded enemies too, which the player must outsmart to progress rather than simply destroy. I'm coding a method of planting a virus into the enemy robots, causing them to overheat - this upgrade will be in stead of the gun, so you can either have the gun equipped, or the virus.


I'm also working on the basics of a quest system, where the player can select an objective from a list to have a secondary arrow point them in the right direction. This will hopefully allow me to add some quest-givers into the game allowing the player to persue secondary quests rather than just plugging away at the main objective. Although the main objective will always be displayed and will be a simple progression from one objective to the next until the player completes the game, the secondary objective can be changed so the player can target the goals they choose. I'd rather not have simple NPC quest givers (although there will be some of these once the player starts encountering humans) but also the opportunity to fix robots, deliver items etc.


As a personal note, animation makes so so angry sometimes I feel like punching a hole in the side of a mountain.




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