Experimental custom level support was included in this update:
Experimental custom level support was included in this update:
That's up in the air right now.
Hi,
I received your feedback, thank you. When you send the rest of your feedback, just let me know how you would like to be credited!
Hi axemall.
Shoot me an email and we'll see if we can figure your problem out.
Thank you for signing up. I'll be sending out more beta keys soon, likely today.
Turnover has been Greenlit on Steam! Thanks to everyone who has been following development!
I figured a person should able to reasonably see around another person. A wall is another story!
Thanks! I'll do my best!
Experimented, shortening up her neck and it turned out looking better. I.imgur.com
I did use some reference material, but now I get to make fun of them for having a long neck.
Turnover's Facebook has launched! Facebook.com
Turnover's KickStarter is successfully funded! Thank you!
He'll take a break and go into another fight routine. I don't want to give away too much!
Thanks for reading!
I still have some low-res video of the play session with a tester. I should splice something together. Making a new video of some sort is definitely on my radar.
Hey, thanks for reading!
There is some minimal player passing, though I am attempting to eliminate it where I can.
The collision has a two rung system: a flag system, where each entity is assigned a flag to give hints about what they are (player, enemy, special tags), and a callback system, where the colliding entity is passed to the collidee. This lets me grab its flag or any other specific attributes that I need for handling interaction. Working alright so far!
Thanks!
Looking around is a little abrupt at the moment, so it's something I think I'll have to address at some point.
Thank you, it has been corrected. :)
anthnich
Anthony joined
This member has provided no bio about themself...