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Comment History
anthnich
anthnich - - 23 comments @ Turnover Updated: Bug fixes and improvements

Experimental custom level support was included in this update:

Steamcommunity.com

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover

No plans for a demo at the moment.

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover is 33% off, Upcoming Update News

That's up in the air right now.

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover: Beta Build 645 Progress Report

Hi,

I received your feedback, thank you. When you send the rest of your feedback, just let me know how you would like to be credited!

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover

Hi axemall.

Shoot me an email and we'll see if we can figure your problem out.

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover: Beta #3 is Live for Testers

Thank you for signing up. I'll be sending out more beta keys soon, likely today.

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover

Turnover has been Greenlit on Steam! Thanks to everyone who has been following development!

Good karma+3 votes
anthnich
anthnich - - 23 comments @ Obstacles now block vision cones drawing

I figured a person should able to reasonably see around another person. A wall is another story!

Good karma+1 vote
anthnich
anthnich - - 23 comments @ New Muzzle Flash + Lighting Effect

Created by hand.

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover - Progress Report for 11/25 + Steam Greenlight News

Experimented, shortening up her neck and it turned out looking better. I.imgur.com

I did use some reference material, but now I get to make fun of them for having a long neck.

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover

Turnover's Facebook has launched! Facebook.com

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover

Turnover's website is live: Turnovergame.net

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover

Turnover's KickStarter is successfully funded! Thank you!

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Sergeant Boss (WiP)

He'll take a break and go into another fight routine. I don't want to give away too much!

Good karma+2 votes
anthnich
anthnich - - 23 comments @ Turnover

It's being developed using C++ and SFML 2.1.

Good karma+3 votes
anthnich
anthnich - - 23 comments @ Turnover - Gameplay Composite Testing & Overall Progress

I still have some low-res video of the play session with a tester. I should splice something together. Making a new video of some sort is definitely on my radar.

Good karma+1 vote
anthnich
anthnich - - 23 comments @ Turnover

Thanks for following, everyone!

Good karma+2 votes
anthnich
anthnich - - 23 comments @ Turnover - Enemy Interaction & Composite Work

Hey, thanks for reading!

There is some minimal player passing, though I am attempting to eliminate it where I can.

The collision has a two rung system: a flag system, where each entity is assigned a flag to give hints about what they are (player, enemy, special tags), and a callback system, where the colliding entity is passed to the collidee. This lets me grab its flag or any other specific attributes that I need for handling interaction. Working alright so far!

Good karma+2 votes
anthnich
anthnich - - 23 comments @ Turnover - Prototype Trailer & Progress Update

Thanks!

Looking around is a little abrupt at the moment, so it's something I think I'll have to address at some point.

Good karma+1 vote
anthnich
anthnich - - 23 comments @ The Man in the Cape Trailer Release

Thank you, it has been corrected. :)

Good karma+2 votes