Why is the mountain or the tree textured? I think it looks way cooler without textures, just as a plan color.
Why is the mountain or the tree textured? I think it looks way cooler without textures, just as a plan color.
This game seems pretty funny just from the gifs, but you should consider adding a bit of color to it, or at least after effects, as it is it looks a bit bland honestly. Can't say that gray is a pleasant color to look at.
Secondly, this is just me, but maybe you could make resource collection happen from different areas, I'm assuming that the current system is *go to the right to find farmable stuffs* which maybe could be changed to *open a map like menu and select a cave to enter, then mine resources of a certain type from there* and there could be specific areas like forests and caves.
This game sounds really good on paper, I just HOPE that the espionage system doesn't revolve around just tipping variables of -100 to 100 in a specific direction.
That would be such a waste, anyways the idea to make a farming game into a sprawling world is a really interesting one, and I am really looking forward to growing mushrooms to mix poisons and murder some diplomat for the sake of my kingdom's future!
The ideas in this game are really original, the only way this could fail on a conceptual level is if you don't connect the farming to everything else.
Exploration + farming = get interesting seeds and plants from far away, build a greenhouse to grow plants from hotter regions.
Magic + farming = build a magical greenhouse that makes everything colder inside and grow mountain herbs lol.
Diplomacy + farming = obviously poison + diplomats.
I can imagine a few more ways to connect farming to the rest of the elements in your game, but I can only hope you've designed them into your game already.
All in all, this looks really good, and obviously you're creative as far as your ideas go, here's to hoping for a great game out of this.
What the hell man, this is a clone of Rimworld with sieges and another theme, the icon and gui are suspiciously close. as are the graphics and designs of characters.
I can't really belive you would make such a close game without even mentioning rimworld.
It would be okay if you mentioned "inspired by rimworld and other such games" somewher ein the desc, but this looks too much like a good looking clone.
So literally Unturned?
Best case scenario you are making a tribute to a game that was already close to dayz meets minecraft meets roblox.
Worst case scenario is you're copying the game without any sort of creativity whatsoever and stealing an idea, made even worse by the fact that the building sstem is nothing but identical, the player you invited to your home looks like a skin from minecraft and the gunplay really looks similar to unturned.
So what is it then?
This looks like a really good game, and I love the artstyle, it's simple but elegant, did you just come up with it out of the development of the game or did you have this aesthetic in mind from the beginning?
I have about seven friends who would love to play this, I'm tracking.
So far this looks pretty good, I'll be tracking this, hope it gets better as time goes on.
FATAL ERROR in
action number 1
of Step Event0
for object ObActor:
Push :: Execution Error - Variable Get 100099.Debug(100114, -2147483648)
at gml_Script_ActorStateGatherWood
stack frame is
gml_Script_ActorStateGatherWood (line 0)
gml_Object_ObActor_Step_0
Got this while trying to get wood from a tree with a slave.
This game promises so much, but I've noticed an alarming lack of submarines!
This looks like a really great game but it's a shame it will take so long to create...
This game really managed to get the retro feel that warcraft 2 has, for whatever reason, when I first saw this small game, I thought about warcraft 2. As far as the graphics go this one looks older than dirt without giving the sensation of trying too hard, which is awesome. The gameplay is still lacking but meh, this is the first release so I didn0t expect much, pretty good too but it feels a little bit dull, would it be possible to control military units and leave the village management to the village?
This looks really interesting, maybe I'm wrong but I think there was some kind of game where you could go to the enemy base to capture it in whatever way you wanted, battlefield 19xx maybe? It's a really old game but I first though about that game when I readed the description. It was my favourite game so I'm going to track this one and I expect a great deal about this one. the other game I though about was Tribes, where there is really no path to the enemy, but I hope you are aiming for more than just choosing a free path towards your enemy base. If you want an advice, get someone to write the text for you or read some english books, your english level is sloppy and it could drive away some potential players.
This game is really something! It's got such nice graphics, I have found some graphic bugs btw, when the wooden floor is placed I get some black lines at the border of the new squares.
Also a quick question: Where do I get a magic book from? You know, I've found a fireball II scroll and I have no idea what to do with it...
For some reason I get a message saying "windows is not able to run this program or it has an error" any suggestion on what to do?
AndreiMolnar
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