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Making games since 2010. Tried everything; MacRuby, HTML5 with Canvas and SVG, Unity3D and now I'm using LÖVE and Corona

Comment History
ananasblau
ananasblau - - 9 comments @ APRI50

Thank you :)
Own style yes, but to be honest I'm still not happy with it. But entities are coming along nicely and they make it a vivid map.

Good karma+1 vote
ananasblau
ananasblau - - 9 comments @ Patchwork Empire

I do like your concept art, hope this will be in the final game?

Good karma+1 vote
ananasblau
ananasblau - - 9 comments @ Vektor Prix

c'mon, even C# with .NET can be brought over. what language and libs did you use?

Good karma+2 votes
ananasblau
ananasblau - - 9 comments @ Vektor Prix

noooo. windows only :(

Good karma+2 votes
ananasblau
ananasblau - - 9 comments @ Poppy

Oh sorry, I just saw your comment. Awesome, much appreciated :)
Sorry the game is so short, making levels isn't a skill of mine.

Good karma+1 vote
ananasblau
ananasblau - - 9 comments @ Gameplay

Hey hey, that's looks like we get a tremendous game.

Good karma+1 vote
ananasblau
ananasblau - - 9 comments @ AOTY Editors Choice 2012

Just a few days ago I gave Waking Mars to my g/f to play and she finished it within a few days, completely drawn into this world. Well-deserved award indeed.

Good karma+1 vote
ananasblau
ananasblau - - 9 comments @ Indie of the Year 2012

Wow, only one I already played and another I'm waiting for the Mac release. I have to catch up obviously.

Good karma+1 vote
ananasblau
ananasblau - - 9 comments @ LÖVE

I prefer ot use my dear Vim for editing anything and I think most other people have their own choice of favourite editor.

Good karma+2 votes