No, lol
No, lol
I lost my project through some Unity upgrading mayhems. I still have all the models but if I'm going to continue this project, I'll have to rethink a lot of things.
lol, remember the old Sword Art Online page where they claim they'll even make NerveGear? Almost a year ago.
Nope. I'd rather start something completely new than getting hit with a lawsuit from Japan.
Character customization in Unity is completely 3rd party controlled, unless I design one myself, which is very unlikely.
Outdo WoW? I don't anything can outdo WoW this late in the industry. Especially not this project at its current state.
Can't, because source project got ruined when I upgraded to Unity 5 and I didn't make a backup. But it's all right because the scene as everyone can see is poorly set up anyway.
It works fine on Win 8 for me. You sure you downloaded the right one for Windows?
Well, even if I do, I can't continue the way I have it right now.
Regarding NerveGears, #1 and #2 are possible and have been done but not even close to all the signals needed. They're trying to break the code of the overly complex human brain and it's very very slow process. Yes, it works, but no, it's not practical yet and it won't be for decades.
Now about the SAO game thing, I'm just trying to make a point of other Indie game devs who supposedly are working on SAO without any knowledge about game dev yet still claims to be doing very well showing little to no progress whatsoever. If anyone wants to play SAO on PC, there are Dragon Dogma Online and Black Desert Online.
Um muito mais tempo do que levou para escrever este comentário.
A lot longer than it took for you to type this comment.
Você sabe por que ele parece pequeno? Porque não é feito para ser jogado como um jogo. Não é SAO.
You know why it looks small? Because it's not meant to be played as a game. It's not SAO.
lol
I'm currently training my coding skills because I only modeled for this project. I won't abandon this project but I do need to improve my overall game design skills before I can continue.
Thanks!
The point of this crappy game is to show how unskilled and lack of quality other SAO games are because my SAO's quality still prevails despite my ****** plan. The fact that this is the only SAO game you know obviously defeated my purpose. And yes, that's my excuse. I've been working on another game. I do however enjoy the fact that my game actually worked for you while your tries at other games failed.
Haha, no.
Substance Painter is a lot more advanced in terms of shaders than Unity. Another thing is that this shader works with gravity. So if I rotate this bench, the snow will fall on new top side. Curvature maps will make it so that it only fall a certain way and direction.
What server name?
In 4 days. You can always be kept up to date by registering and following this project.
I can only fix it to an extent unfortunately.
Hmm, now that you mention it, yes it does. I guess, this is frost/ice accumulation then.
Thank you for the kind words. All the progress will be posted on here publicly.
You don't. This simulator's nowhere near that level.
Sort of alive. The old Unity project I had refused to work with Unity 5 Personal so I have to redo some parts. Either way, there hasn't been any progress for months. I'll start again once it's the summer.
Sup.
No, probably not. At least not for this edition of the game.
Thanks. You'll have to wait a long time for it if I ever finish it, haha.
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