Source Developers
1,111 members Fans & ClansFor people and teams developing mods and games with Valve's Source engine.
Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity.
I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.
For people and teams developing mods and games with Valve's Source engine.
UberNerdGames is a fledgling Modding and Development group, founded in 2009. We began as a Mapping Community on Far Cry 2, though my own personal experience...
Stop harassing other devs
Dafuq are you talking about?
Hey agent00kevin! I would create combine soldier for fast zombie and i have some problems with animations...... Npc dont move in game(((( i hope download your human replacement for fast zombie and remake it Can u give me link pleeeeeeese! )
You have to use the run animations from the soldiers or the citizens. For some reason, the run animations from the Zombies wont work on the human/combine models anymore.
Really nice work on your NovaCor mod :)
Why thank you :)
I dont even know wtf you are talking about