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Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere Programmer at Stellar Knights

programmer stellar knights anywhere programmers stellar knights is looking for a talented programmer to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working prototype of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: -extensive knowledge of unreal engine 3 unrealscript -working knowledge of udk - ability to be flexible within a very creative working environment -ability to work productively with multiple team members as well as on their own -knowledge of c++ is a plus -knowledge of networking code is a major plus responsibilities will include: - providing general programming support, covering a wide variety of areas within the title - handling gameplay programming, ui implementation, and ai scripting -providing creative input to the team -delivering high quality work within requested timeframes -helping to create an awesome game!

Anywhere Sprite/pixel, Concept Artist at Kriegheld Industries

sprite/pixel, concept artist kriegheld industries anywhere artists kriegheld industries is the tentative name of a start-up currently seeking a dedicated and talented team for the creation of a pc game centred around cooperative, procedural, emergent gameplay coupled with excellent post-release support and a player-first focus in the adventure/arpg genre. currently, i am seeking a talented artist or artists familiar with sprite-art, specifically at the 16*16 tile size. your job will extend as far as you can or are willing to take it; from concept art or minor asset creation to taking on the entirety of the game's art requirements yourself. qualities sought include the following: --talented, focused. experience is a bonus, but this is an excellent chance for someone with raw talent to make a statement. --opinionated, independent. you will be thoroughly instructed and worked with on what needs doing and in what way, but how you get it done is in your hands. --a unique sense of style and a powerful imagination. should you be confident enough, you will also have the opportunity to shape in very large ways the art direction and style of the game. this is a collaborative effort; input, and a degree of autonomy, is highly valued. this position is perfect for someone who: --is confident about their art. --wishes to be a part of something bigger than themselves, but don't know where to begin. --believes in their field and wishes to make developing games a large part of their life. --seeks an entry into the industry alongside competent individuals. --wishes for the opportunity to personally create a theme, universe, style, or otherwise be responsible for the face of a game. --is eccentric; genius always is. :p the position is paid and remuneration will be negotiated based on what you can offer and what sort of format you wish to be paid for your work in. this includes per-asset or per-milestone commissions, percentage of net income, and virtually any other format you can think of, or any hybrid thereof. finances at the start of the project will be tight, and thus it is expected that anyone applying for such a position will be passionate enough to work towards funding; those who are with the project from inception before there is proper funding will of course be compensated accordingly. the goal from the time of your hire will be to create a style, lay groundwork, and generate assets enough to show off the ideas and format of the game in order to secure funding, via kickstarter, indiegogo, or if necessary private investments. other positions currently requiring filling include: --programmer[s] --composer *filled --sound design *filled

Anywhere 2d Animator at Gorilla Tactics

2d animator gorilla tactics anywhere artists gorilla tactics is seeking a 2d animator with very strong animation skills to animate characters for my game, king randall's party. king randall's party is a side view tower defense game where instead of building pre-fabricated defenses the player builds everything block by block in an attempt to hold off the enemy. you can view development videos of the game here: king randall's party indie db page examples of the games style: candidate must be able to match animation of this quality: quality reference the candidate must have very strong animation skills, and experience animating small 2d creatures/people with a lot of pop and character to them.

Anywhere Animator at Greenbrier Games LLP

animator greenbrier games llp anywhere artists seeking a 3d animator of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. this will be a turn-based multi/single player strategy game. the theme is post nuclear apocalypse with zombies, so dark and gritty. we are planning to initially release on pc and ios/android tablets. the game will, at least initially, be 2d environments with 3d character models to reduce workload and let us focus on getting the barebones built. if able, we would love to go full 3d but that will be dependent on other factors. the game is currently in prototyping. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects. we are still budgeting the pay for the position so we are open to negotiation. it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. we would prefer us based workers for ease of contracts but are open to individuals in other locations. must have: • capable of 3d model animation and 2d art animation • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • good knowledge of unity 3d • developed and implemented art/animations for unity games and/or applications please feel free to check out our site: http://greenbriergames.com/gbg/index.php. if you are selected, you should make yourself available for a google hangout video interview. upon a successful interview we may need some demo animation that we could potentially utilize in our prototype.

San Francisco, California Lead Game Designer at Enigmati, Inc.

lead game designer enigmati, inc. san francisco, california level designers we’re looking for a creative gameplay designer to join the moar team. the developer must have or is willing to invest interest in understanding and analyzing the current esport industry to develop truly innovative design solutions basing on mathematics. this is both a highly technical and creative position. responsibilities - the designer is responsible for the creation and review of original mathematical models. - contributes innovative and original ideas to game or game design team. - analyze statistics for existing or new games. - design hero abilities and stats while providing inputs in player experience flow and the game’s overall mechanics. - provide mathematical resources necessary to produce the game. qualifications - extensive background in advanced mathematics. - exceptional understanding of statistics and mathematical concepts in gaming. - bachelor’s degree in mathematics, computer science, game development or equivalent education background. - knowledge in c/c++, java or equivalent programming languages to help develop more complicated math models. - industry experience is preferred.

Germany Mirror's Edge 2 (Indie) Level Designer at Crygame

mirror's edge 2 (indie) level designer crygame germany level designers english: hello. currently i am looking for a level designer i am personally on the script and designing the homepage concentrate. it's about a fan project name mirror's edge 2 http://www.moddb.com/games/mirrors-edge-2-indie the level design is exactly as in part 1 be quite simple. for further questions or you are interested please reports here pn via or via skype german: hallo. ich suche momentan ein level designer da ich mich persönlich auf das scripten und gestalten der hompage konzentriere. es geht um ein fan project namens mirror's edge 2 http://www.moddb.com/games/mirrors-edge-2-indie das level design soll genau so wie im 1 teil ganz simple sein. bei weiteren fragen oder auch bei interesse meldet euch bitte hier via pn oder per skype

Dublin, Ireland Lead Game Developer at Studio POWWOW

lead game developer studio powwow dublin, ireland programmers powwow creates entertainment brands that are easily transferable across multiple media platforms. since forming in 2012, studio powwow has focused on creating innovative and unique digital products and brands for young audiences, by bringing their skills, knowledge and vast experience of award winning tv quality animation, design and storytelling to interactive content and games. currently in development of their first transmedia entertainment brand ‘the world of shipantics’ for 6-9 year olds on mobile, tablet, and tv. we are currently seeking a game developer and also a lead game developer to work with us here at studio powwow in dublin, ireland. please see the positions below and contact us on hello@studiopowwow.com if you are interested. lead game developer we are currently in development of our first major transmedia entertainment ip ‘the world of shipantics,’ and we’re looking for an experienced and highly motivated lead game developer to join our team to work exclusively on our first product for the brand, an animated comedy adventure game for ios, android, pc, and mac. working in a busy, creative, start-up environment, the selected candidate will have an extensive knowledge of the following languages: actionscript 3.0 c++ java objective c. responsibilities create innovative and engaging designs and prototype docs quickly and effectively prototype new game ideas and features architect and implement in-game and game-framework features and tools communicate game design with rest of the team provide and receive critique with suggestions and solutions for improvement to game architecture and design. work with other team members to create work schedules, hit development milestones, product features and release dates keep abreast of industry trends including: new games, genres, game design methods, emerging platforms and technologies, monetization strategies requirements computer science degree or equivalent 3+ year professional development experience excellent software engineering practices experience architecting, implementing and tuning game systems and frameworks can collaborate and iterate on ideas with designers and artists additional skills has shipped one or more titles deep knowledge of the following languages as3, c++ good understanding of the following languages objective c, java experience in 3rd party game frameworks such as unity, adobe air, cocoas2d/x, corona etc… experience working on multiple platforms (ios, android, facebook, pc) a deep knowledge of games and a passion for game development strong verbal and written communication skills a strong emphasis on game design and experience in project management and 3rd party game frameworks such as unity or adobe air essential. applications to be sent to hello@studiopowwow.com

Dublin, Ireland Game Developer at Studio POWWOW

game developer studio powwow dublin, ireland programmers powwow creates entertainment brands that are easily transferable across multiple media platforms. since forming in 2012, studio powwow has focused on creating innovative and unique digital products and brands for young audiences, by bringing their skills, knowledge and vast experience of award winning tv quality animation, design and storytelling to interactive content and games. currently in development of their first transmedia entertainment brand ‘the world of shipantics’ for 6-9 year olds on mobile, tablet, and tv. we are currently seeking a game developer and also a lead game developer to work with us here at studio powwow in dublin, ireland. please see the positions below and contact us on hello@studiopowwow.com if you are interested. game developer working in a busy, creative, start-up environment, the selected candidate will have knowledge of the following languages: • actionscript 3.0 • c++ • java • objective c. responsibilities • create innovative and engaging designs and prototype docs • quickly and effectively prototype new game ideas and features • architect and implement in-game and game-framework features and tools • communicate game design with rest of the team • provide and receive critique with suggestions and solutions for improvement to game architecture and design. • work with other team members to create work schedules, hit development milestones, product features and release dates • keep abreast of industry trends including: new games, genres, game design methods, emerging platforms and technologies, monetization strategies requirements • computer science degree or equivalent • 2+ year professional development experience • excellent software engineering practices • knowledge of architecting, implementing and tuning game systems and frameworks • can collaborate and iterate on ideas with designers and artists additional skills • knowledge of the following languages as3, c++ • good understanding of the following languages objective c, java • knowledge of 3rd party game frameworks such as unity, adobe air, cocoas2d/x, corona etc… • experience working on multiple platforms (ios, andriod, facebook, pc) • a deep knowledge of games and a passion for game development • strong verbal and written communication skills a strong emphasis on game design and game frameworks such as unity or adobe air would be preferred. applications to be sent to hello@studiopowwow.com

City of London Unity 3D Programmer – London Based at Hadrian York

unity 3d programmer – london based hadrian york city of london programmers immediate start if available, flexible hours join a team of four highly motivated games developers as we rapidly move towards an alpha release. we’re looking for a c# programmer to tackle the advanced gaming functions planned for alpha and beyond. our requirements: - experienced c# developer - unity3d experience - ai programming skills would be a plus, as would javascript / unityscript skills this is an unique opportunity to join a fast developing project still in it’s infancy and exciting stages of development. already on board is a project lead, games developer, modeller and designer - ideally we’d like someone who can join us in our studios, located along the vibrant leather lane market near chancery lane. this is an offer for an initial 10 week paid project work, with the possibility of longer term work – if you are interested please email me together with some examples of your past projects. contact: nicholas@hadrianyork.com kind regards, nicholas kenwrick-piercy, hadrian york

Anywhere, Australia Prefered 3D Artist : Starlight at Vagyr

3d artist : starlight vagyr anywhere, australia prefered artists is 3d art you game, then we need your name. bring concepts and ideas to life in 3d and have them polished into a game and bring it forward into new bounds of visual fidelity. responsibilities: provide the best quality of work. take concepts, ideas and rough models to create polished assets. uv unwrapping and painting custom textures to models. technology: 3d modelling software, recommended modo, max or maya. required skills: excellent teamwork. good communication. ability to take initiative. previous use of 3d modelling software. understanding of 2d and 3d applications. experience working with high geometry models. useful skills: previous work with modern game engine pipelines. cryengine, udk, unigine.

Anywhere, Australia Prefered Concept Artist : Starlight at Vagyr

concept artist : starlight vagyr anywhere, australia prefered artists are you a concept artist, do you have ideas spewing from your brain onto paper? if that's you we have a job for you! responsibilities: provide the best quality of work. create concepts and get ideas down for artists. understanding of practical applications and transferring ideas to artists. technology: 2d software, recommended photoshop/illustrator. required skills: excellent teamwork. good communication. ability to take initiative. previous work with concepts. understanding of 2d applications and concept design.

Anywhere - UK JavaScript Programmer for Total Decay at Lunar Blast Interactive

javascript programmer for total decay lunar blast interactive anywhere - uk programmers total decay is nearing completion, being two or three months away from release. as we grow closer to the end, it's apparent that we need more programmers to speed up production. if you're interested in helping out, please message chalk on moddb/indiedb, or send an e-mail with your cv or resume to schalk@lunarblast.com or chalkvandm@gmail.com the game is being programmed in javascript in unity, and as such please do not e-mail us if you do not have at least an intermediate grasp of javascript, and able to program effectively and quickly. as we spent our last budget on the trailer and website, you will only be paid once the game is out for alphafunding, in about two or three weeks.

Anywhere - Skype Required ! 3D Senior Environment Artist at RealisticGameStudios

3d senior environment artist realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d senior environment artist responsibilities: -- as a senior environment artist at our team, you will be researching how the terrain and/or environment looks in north kazakhstan. -- you will help planning the different level's designs close together with the lead- and level design team. -- another responsibility is the creation of different vegetation/foliage assets based on real life reference pictures. -- abillity to help out other places on the team with texturing, modeling or supervising. requirements: -- experienced with autodesk max or maya (zbrush and mudbox is okay as well). -- skilled with the creation of assets (mainly focusing on vegetation/foliage assets). -- skilled in texturing of assets (mainly focusing on vegetation/foliage assets). -- (optional) experienced with exporting from max/maya/mudbox/zbrush to cryengine 3. -- at least 2 years of experience in the modeling branch. thanks and we all in the team hopes to hear more from you!

Anywhere - Skype Required ! 3D Senior Hard Surface Modeler at RealisticGameStudios

3d senior hard surface modeler realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d senior hard surface modeler responsibilities: -- you will be supervising the modeling team in different aspects of modeling and the engine. -- working close together with the modeling team, providing help where it is needed. -- maintaining a good relation to both the lead team and the modeler team. requirements: -- strong knowledge of autodesk max or maya (zbrush and mudbox as well). -- basis knowledge of how cryengine 3 handles assets. -- strong in asset creation (mainly focusing on props, vehicles and modern firearms). -- strong in texture creation. -- (optional) experienced with exporting from max/maya/zbrush/mudbox to cryengine 3. -- at least 2 years of experience in the gaming industry (wherever it's at indie teams, mod teams, et cetera). -- at least 2 years of experience in modeling. this is currently not a paid position, but we hope to be able to pay you later on. thanks and we all hopes to hear from you!

Anywhere - Skype Required ! 3D Primary Hard Surface Modeler at RealisticGameStudios

3d primary hard surface modeler realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d primary hard surface modeler responsibilities: -- you will work close together with our modeling team and our 3d senior hard surface modeler, creating different mock-ups, prototypes, hi-poly/res and final, optimized in-game assets. -- maintaining a good relation to the lead team, you will create the given work assignment to a precise date, and ensuring that you're updating the lead team at least twice a week. requirements: -- strong skills with autodesk max or maya (zbrush and mudbox as well). -- skilled in the creation of assets (mainly focusing on props, vehicles and modern firearms). -- skilled in texturing of assets. -- (optional) experienced with exporting from max/maya/zbrush/mudbox to cryengine 3. -- at least 1-2 years of experience in modeling.

Anywhere - Skype Needed 3D Character Artist at Molotov Games

3d character artist molotov games anywhere - skype needed artists molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are in need of a talented character artist that can bring a life-like and believable character model to fruition. description of position is: • must have excellent understanding of male and female anatomy • must be able to work from concepts as well as reference images • must be able to optimize and produce clean models • must have solid texturing skills present • prior experience of working on a game is a plus visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere - Skype Needed Rigger/Animator at Molotov Games

rigger/animator molotov games anywhere - skype needed artists molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are in need of talented and dedicated riggers/animators to breathe life into the characters, weapons and environments to bring them to life. below you will find descriptions on the positions needed. animator • need to know how to rig characters, weapons and environmental objects • animate basic and complex animations • must know udk • knowledge of animtrees is a plus visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere - Skype is needed 3D Modeller / 3D Animator (Weapons and Items) at Happy Bomb Games

3d modeller / 3d animator (weapons and items) happy bomb games anywhere - skype is needed artists hbg is looking for someone who has experience using autodesk maya, blender and/or autodesk 3ds max for 3d modeling and animation of any kind. we need someone to sculpt and animate weapons and other items (gadgets, security cameras, barricades, crates, etc.) for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - has good knowledge in 3d modeling programs (maya, blender, 3ds max, etc.) - has a reachable social network account (facebook, twitter, or google +) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.

Anywhere - English & Skype Please Source Engine Developers (Programmers) at Greenlight Games

source engine developers (programmers) greenlight games anywhere - english & skype please programmers the contract has officially started it work on valves source engine. we currently need programmers fluent in c++ who are able to work on the source engine using the sourcesdk. this will be an unpaid position unless we receive funding our the project is completed and we sell the game. currently we are in talks with valve for a commercial license, allowing us to sell the game via steam and in-store once completed. please visit our moddb profile or website for information on the project, this will be a realistic first person shooter. along the lines of james bond, max payne, hitman & splinter cell. single and multiplayer. thank you for your interest, ~the contract dev team.

Anywhere - English & Skype Please Source Engine Developers (Levels) at Greenlight Games

source engine developers (levels) greenlight games anywhere - english & skype please level designers the contract has officially started it work on valves source engine. we currently need level designers fluent in hammer's level editor who are able to work on the source engine using the sourcesdk. ai scripting and scenes would be a great help! this will be an unpaid position unless we receive funding our the project is completed and we sell the game. currently we are in talks with valve for a commercial license, allowing us to sell the game via steam and in-store once completed. please visit our moddb profile or website for information on the project, this will be a realistic first person shooter. along the lines of james bond, max payne, hitman & splinter cell. single and multiplayer. thank you for your interest, ~the contract dev team.

Anywhere (USA would be best) Gun Modeler at Scatter Studios

gun modeler scatter studios anywhere (usa would be best) artists i need a 3d gun modeler for a game/mod i am making. the game will be about the civil war, but will also have some modern weapons. it would be niceif you could send me a preview of when you have done in the past. just send your work to scatterstudios@gmail.com! you don't have to be some crazy awesome modeler, but as long as you can make things, then your in! also it would help if you had skype.

Anywhere (USA would be best) Animator at Scatter Studios

animator scatter studios anywhere (usa would be best) programmers we need an animator to animate all of the new models that we make for out game. our game is places in the civil war era so that guns are pretty sweet, but the animations might be a bid hard to do (one bullet reloads) just think about it, and hopefully we can add you to our team! also, you must show some work you have previously done from past projects (or just random work).

Anywhere 3D-Artist at Atomic Gear

3d-artist atomic gear anywhere artists atomic gear is a small independent developer, currently consisting out of a programmer and a audio designer. we're looking for a 3d-artist with decent 2d / texturing skills for our next game - a space tower defence game. we aim for a release on mobile devices (android) and pc (desura). requirements: - good 3d/2d art skills, especially in creating space scifi styled and low poly assets. (space ships, towers etc.) - animation skills (mechanical objects like turret build up animations etc.) - high motivation and enough time to timely finish the required assets nice-to-have skills: - capable of creating 2d assets (ui, buttons, backgrounds etc.) - expierence with the unity3d engine your job will be: - create all types of 3d and 2d assets (space ships, turrets, misc objects like asteroids etc.) compensation: compensations will be negotiated before getting accepted (profit share or fixed amount *after release*). we’re not looking for people who work full-time with full-time payment. we’re students ourself or do a full-time job already and do the developing in our free time for now.

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - 3D Character Modeller at XstreamTech

network - new innovative f2p fps game now recruiting - 3d character modeller xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - UnrealScript Programmer at XstreamTech

network - new innovative f2p fps game now recruiting - unrealscript programmer xstreamtech anywhere programmers what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - 3D Environmental Artist at XstreamTech

network - new innovative f2p fps game now recruiting - 3d environmental artist xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Technical artist/texture character artist at Fenrir Studios

technical artist/texture character artist fenrir studios anywhere audio/music the dark storm team is currently looking for talented technical artist/texture character artist, they would have to be familiar to the udk work-flow, and features of udk. have work samples and be willing to work with the team in new developments. requirements: know how to uv, retopolozige, texture and bake out maps knowledge of these software are a plus zbrush, maya or max, topogun or xnomarl/photoshop if you have any questions feel free or add me on skype at dark583 payment; payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow

Anywhere 3D Modeller at CPU Productions

3d modeller cpu productions anywhere artists application: modelling skills: 0/10 age: 12+ email: example@example.com location (optional): toilet owners details: skype - ryanrc48 steam - killingpigs123 email - killingpigs123@gmail.com you will be put in the credits tab, you don't get paid it is just for fun and to get your models in-game. we need your help. thank you -ryan

Anywhere Unity JavaScript Programmer at CPU Productions

unity javascript programmer cpu productions anywhere programmers application: programming skills: 0/10 age: 12+ email: example@example.com location (optional): toilet owners details: skype - ryanrc48 steam - killingpigs123 email - killingpigs123@gmail.com you will be put in the credits tab, you don't get paid it is just for fun and to get your programming in-game. we need your help. thank you -ryan

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - VFX Editor at XstreamTech

network - new innovative f2p fps game now recruiting - vfx editor xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - Web Designer/Dev at XstreamTech

network - new innovative f2p fps game now recruiting - web designer/dev xstreamtech anywhere web/other what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere 2D Artist at Stellar Knights

2d artist stellar knights anywhere artists stellar knights is looking for a talented 2d artist to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working prototype of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: -must be proficient in multiple art styles -must be willing to accept direction and make changes as necessary -capable of importing work into udk - ability to be flexible within a very creative working environment -ability to work productively with multiple team members as well as on their own -proficiency with pixel art or arcade styles a plus responsibilities will include: -concept sketching different races and their ship and component styles -creating character, ship, and component art assets -providing creative input to the team -delivering high quality work within requested timeframes -helping to create an awesome game!

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - Concept Artist at XstreamTech

network - new innovative f2p fps game now recruiting - concept artist xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Concept Artists - Characters & Scenes at Greenlight Games

concept artists - characters & scenes greenlight games anywhere artists hi there, if your reading this post then i'm assuming you are an artist. my name is dean, i live in the uk and have decided to bring an idea i've pondered on for a year to life. about the game: it's called the contract, its about a young assassin called jason borg employed by a government agency. this is a realistic game, you will see through the eyes of jason. so when he blinks, you will too.  on top of this, there will be no hud! no magical map placements or health bars. chances are if you get shot, you're dead.  you will have to use speed, silence, wit and agility to navigate through the game and avoid detection to complete your contract. but if you get caught, its not game over; far from it! shoot and fight your way through security details to get the job done. but don't think this is your normal gun n run, drop a half full magazine and its gone! no magical bullet counting. average equipment is a pistol with a suppressor and 3 magazines. could you storm a 4 story factory with that? we don't think so. avoid cctv, casting shadows and making noise. our ai will be programmed to react to real life situations! what we need: we are really trying to raise the bar here, we are aiming at a high quality experience with stunning graphics and fun gameplay. i am in search of concept artists to help build this game on the amazing cryengine 3, i've picked it for the real time shadows, high quality graphics and just amazing titles that it has produced. what we are doing: currently, i am building my team and have written the storyline with my writer bradly, who is from the us. we need artists, we have great inspiring ideas all locked up in our heads with no way of getting them down into a graphical level. also, our modelers and level designers are unable to work until they have diagrams in front of then. this game will be built to sell, i intend on making everyone involved money. be it a full wage from funding applications or large compensation amounts from our revenue of sales. if you stick with us and the project gets completed, you will get paid. the team: as it stands the team consists of 7 people, mostly from the uk & us. about me: i am the project manager. i will be writing up all the information about the game, managing marketing and other related issues. also i know how to use visual studio which is required to code the cryengine3 but i don't know c++, only c#. but if its similar i will do my best to help out. i have purchased a domain name for the game, http://www.thecontractgame.co.uk and will be developing the website over the next couple of weeks including community forums. personally i have previous experience in the source sdk, using hammer from cs1.6 through to cs:go. i enjoy mapping and will be learning the cry sandbox throughout the project so i can contribute. level design is a big hobby of mine. not an artist? of course we are still looking for people to join our team so if you have other skills we could use such as 3d modelling, texturing, animation, rigging, voice acting and so on then please get in touch! how we are doing it: regarding team work, we are using an online team management system where everyone is able to login, view their tasks/milestones and report back. devs are able to comment on features and post suggestions/bugs as we go through the project. all game files and media will be uploaded to this online management system for ease of access and kept private unless released to the public. what we expect: i am not asking for you to devote your life here, just an hour or two a day would be more than enough. also, i'm not expecting artistic gods from around the world to drop at my feet. if you're new to it, give us a shout. we will be happy to see how you can contribute and get you on board. we currently have no concept artists and my stick men just wont do. so please, help put an indie game on the shelf! thank you for taking the time to read through all of this! bravo81 email: contact(at)thecontractgame.co.uk name: dean day project name: the contract project website: www.thecontractgame.co.uk skype: bravo-81 - we need all of our team to use skype! moddb: http://www.moddb.com/games/the-contract we are currently still building our profile on moddb, so it is currently not available. facebook: https://www.facebook.com/thecontractgame twitter: http://twitter.com/thecontractgame

Anywhere Music/Sound for Final Release at Vigilant Addiction Studios

music/sound for final release vigilant addiction studios anywhere audio/music vastudios is seeking someone with the experience, knowledge and passion to create and set moods across various levels/areas of design in our current release project and future releases. our first title release is nearing completion and we're looking for someone with a strong musical background to apply their touch and make things come to life. please already have all software/hardware required to complete the tasks. gobbo is on schedule to release in the next few weeks so we are looking for someone that is available to jump in on this project and get their creative talents hooked into our project and your name in the credits. we are a small studio community of just five people that are working toward profit sharing on this title release and all future releases. gobbo is being developed in unity and set to be released on all mobile platforms; ios/android with a possible web/pc/mac release in the future. please contact us if you are willing to work for no up-front wages with the possibility of a cut of the profit shares. we are open to discussion about compensation, however, we cannot pay an up-front wage.

Anywhere Concept Artist / Enviromental Artist at Mythic

concept artist / enviromental artist mythic anywhere artists nightmare among shadows is a slightly popular indie game in need for concept art to assist in promotion and development needs. experience in : photoshop illustrator *preferable tablet experience and skill in digital art* *clear understanding of perceptual art shadows and contrast colors* you will need to remain in contact at least 2 times a week. you will not be paid but offered credit and whatever spotlights we can dish out. *this includes interviews / articles / videos* all work is credited to you and you own all rights to your artwork. good things to have : active email skype understanding of gdocs be prepared to provide examples of your work!! *do not apply if you cannot meat the above criteria* thank you for your time.

Anywhere Need a 3D modeler and artist at INSIGNIA GAMES

need a 3d modeler and artist insignia games anywhere artists need a 3d modeler and artist to create realistic models of children with a full rigged body, clothes and face. to models needed texture. do the characters (two boys) have real prototypes. their photos, we will send you. work is painstaking. when sending a message, please indicate in which program you are going to model. and we ask you to indicate the approximate price for the work.

Anywhere Character modeller. at Loiste Interactive

character modeller. loiste interactive anywhere artists we're looking for 1-2 talented and motivated character modellers, for indie game called infra. we hope that you're not too busy with school/job/other games/mods, because there's a lot of characters to be made. also we do hope that you'll have some exprience from source engine, but that's not mandatory. the job isn't paid at the start, but when we'll set up our company and get trough the greenlight process, you'll be offered an actual work contract, if you're motivated and active enough. greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=127346274 moddb: http://www.moddb.com/mods/infra

Anywhere Artist for Trailer at Lunar Blast Interactive

artist for trailer lunar blast interactive anywhere artists total decay is nearing completion, and we're ready to put it on desura for alphafunding. however, in order to do so, we need a trailer. after talking with some of the people who helped on the project, we've come to the conclusion that the best way to make a low budget trailer would be to make a narrated trailer with digital art slides. we already have it planned out, but our concept artist needed to leave to pursue his own project, and thus we need a new one. the art needs to be fairly high quality, but only four pieces is needed. we can discuss payment via skype or e-mail, once we've seen your examples. however, please note that it is unlikely that you will be paid beforehand if the price is too high, as we've used every dollar in our budget.

Anywhere Rigger/Animator Required! at Greenlight Games

rigger/animator required! greenlight games anywhere artists the contract requires a rigger/animator to join our dev team, our high poly model has been completed for our main character and the low poly mesh/texturing will be completed in the next few days. the main character will be fps, so a large amount of animation needs to be created. we promise to keep you busy, all work you contribute will be credited to you at all times. we will also advertise your portfolios/websites/social pages on our website to say thank you and mention you in the game credits. staff that stick with us until we release the game will be paid/compensated via royalties and revenue. if you are interested, please send me an email: contact(at)thecontractgame.co.uk we are looking for skilled people, preferably 18+ or mature people, good english skills with access to skype.

Anywhere Small developer at ®©JM_Build_Team©®

small developer ®©jm_build_team©® anywhere programmers -require- 1: visual basic 2010 on pc 2: knows a little programming laguage 3: have gunz or amnesia or minecraft 4: love programming laguage: nl/en so like programming? and you are not the super best programmer. join us. make a program. develop it and share. be a big devlopper. in : jm_build_team shometing for you =d so join programming new enemies for amnesia.

Anywhere 3D Artist at Stellar Knights

3d artist stellar knights anywhere artists stellar knights is looking for a talented 3d artist to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working framework of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: - must be proficient in 3d modeling - must be proficient at uv unwrapping meshes - must be willing to accept direction and make changes as necessary - capable of importing work into udk - ability to be flexible within a very creative working environment - ability to work productively with multiple team members as well as on their own - animation experience a major plus responsibilities will include: - building and skinning the 3d meshes for the game - creating character, ship, and component art assets - providing creative input to the team - delivering high quality work within requested timeframes - helping to create an awesome game!

Anywhere Concept Artist at Flat Frog Games

concept artist flat frog games anywhere artists i am in need of a concept artist to do some concept work for an upcoming title. the titles main style/theme will be pixel art related however we are working on other projects so don't let that rule you out. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks

Anywhere Voice Actors Required - Male & Female - English at Greenlight Games

voice actors required - male & female - english greenlight games anywhere audio/music the contract requires voice actors for our game. we currently require voices for our main character and 9 secondary characters. also, we need voices for ai, enemies and so on. please send us an email if you have any experience in this. in return, the contract will credit you for your work. advertise yourself, your social links, websites and any portfolios on our website including a picture. scripts are ready, we can get you started straight away with character bios. also, we have scripts you can use to try out. thank you for reading.

Anywhere Elite - Searching For 3D Props Modelers at RealisticGameStudios

elite - searching for 3d props modelers realisticgamestudios anywhere artists who are we? we're realisticgamestudios, a team consisting of very talented and enthusiastic game developers, creating the most intense, authentic and memorable games for our fans and players. we're using a lot of time on our projects to ensure that the quality in our games will be perfect for you, and we're always enthusiastic about the games we're creating. always having realism as a main goal as our team name is referring to, our games will be something special! we love our work and we love to create games to play for all our fans and players - including you. core values - real life first - balance your own days as long as you have your work done to time - everyone has something to say on our team, if you have any ideas or suggestions to company or game, share - feel free to work on other projects as long as they don't conflict with our projects - our community is our life blood, we will treat them well and listen to what they say - we will have the same core vision of the game, but take our community's ideas and opinions in consideration - we're always aiming for high realism based gameplay short about our project: elite is a modern, tactical first person shooter, containing no sci-fi elements. forcing the players to use tactics and teamwork in order to win, elite will not be any new "run & gun shooter", as seen in games such as "call of duty" and "battlefield 3". centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, elite is something different from other games. offering both close quarter battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. long assault rifles will bang against walls in room fight, and sub-machine guns doesn't have a very far range for long engagements. players must choose 1 out of 17 special forces for each individual character, giving both ct units such as the french "gign" and the russian "spetsnaz alfa", while also giving a military experience in units like the british "sas" and the us "navy seals". elite is combining the intense action in the close quarter combat fights and the excitement in long range engagements, which gives an amazing atmosphere in the game. are you interested? we offer you: - colleges that are both enthusiastic and experienced - a memorable and fun experience - a very professional and organized team - contract to sign - portfolio on our website - be part of our beta testing - your work will be shown to the public you offer us: - able to handle constructive critism - able to have your work done to given deadline - able to update us at least 2 times a week (1 time with updates in form of pictures) - able to sign contract - able to show past work/portoflio - self driven and self motivated - excellent communication skills - able to present your work to the whole team - able to work alone and together in a team - able to meet requirements in one of following: 3x 3d hard surface sculpter responsibilities: -- you will be part of our modeler team and work with mock-ups, prototypes, hi-res/hi-poly and optimized in-game assets (mainly focusing on props) -- you will be working close with the modeler team as well as the whole team, updating the lead modeler at least twice a week in form of pictures skills required: -- experienced with autodesk max or maya (zbrush and mudbox is okay as well) -- skilled in creating assets (focusing on buildings, environment assets as well as firearms) -- skilled in creating mock-ups, prototypes, hi-res/hi-poly as well as optimized in-game assets -- skilled with texturing of assets -- (optional) experienced with exporting from max/maya/mudbox/zbrush to cryengine 3 -- at least 2 years of experience in the game industry or in the modeling branch 1x 3d lead modeler responsibilities: -- you will be in charge of our modeler team, helping with exporting to cryengine 3 and creating different mock-ups if needed -- you will need to ensure that everything in the modeler team is going the right way, that everyone know what they should do, and that they all update you at least twice a week skills required: -- excellent leadership -- experienced with autodesk max or maya (zbrush and mudbox is okay as well) -- experienced with texturing -- skilled in creating mock-ups and prototypes -- experienced with exporting from max/maya/mudbox/zbrush to cryengine 3 -- at least 2 years of experience in the gaming industry or modeling branch what is more needed? - a dropbox account - a skype account we're an organized team. we love our work. we hope to hear more from you!

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - 3D Weapon Modeller at XstreamTech

network - new innovative f2p fps game now recruiting - 3d weapon modeller xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Terrain Artist Needed for RPG at CoreDev Games

terrain artist needed for rpg coredev games anywhere artists coredev games currently consists of 8 talented members. we work quickly and efficiently and are in contact with each other every day. we are worldwide, we are hobbyist game developers and heavy game players. our game so far : indiedb.com/games/three we at coredev games are in need of a talented terrain artist who can make high quality world terrains for the game. you will be working on mostly the actual terrain, while mak, our lead artist, works on infrastructures including buildings, bridges, etc. if you want to see your work come to life in a large scale medieval fantasy rpg, we are the team for you. requirements - active. you must be active on our skype team chats at least 3 times a week, if you are not online for 2 weeks (without reason) you will be let go. - committed. we want this to make us and you some money, the harder you work, the more likely we get paid. - hardworking. you have to submit pieces or previews of work at least twice a week. - quality. you have to provide quality work, otherwise we will turn it down. - ability to learn. you will be working with our lead artist on terrain assets, mak will teach you the proper workflow and design for three. thank you for your interest, please pm me here, or email me with: name, age, location, portfolio , and why you are interested in our project. outside of work we are a bunch nice guys, who just like to play games with each other, it is not always full on work, we are here to learn above all else and become tight nit friends. also, hopefully late this year we will be putting up a kickstarter campaign for this project to pay for all licences and to earn us a little on the side. thanks landon && myhijim (coder/advertisement/team leader) note : there is a lot of work to be done, we need the terrain to release our combat demo.

Anywhere Mirror's Edge 2 (Indie) Music/Audo Artist at Crygame

mirror's edge 2 (indie) music/audo artist crygame anywhere audio/music hello. currently we are developing with the unity engine mirror's edge 2 this game should be complete free of charge, thus we seek also people who work for free. currently, we are only 2 people i (feni100) "programmer and website creators" karman "level designer" therefore we are looking for a whole team. the game will tens early next year show, a correct date, we have not!. we do not want to work under pressure as the game just perfect to be like its predecessor. what are the requirements? you shall have fun at work. should you be at least 14 years old. if you experience in your area reserved bring. if you have the necessities programs. "we have no money to pay for you this!" if all of this to you and you have pleasure in applying a large project cooperate, i pray thee with me in skype answering "nightmarea12" here in the forum or in the form of a private message "your job as a music / audio artist as a music artist you need to make the title of the game's music. just as well as in-game music. the music should be exactly as in part 1"

Anywhere Mirror's Edge 2 (Indie) Model Maker at Crygame

mirror's edge 2 (indie) model maker crygame anywhere web/other hello. currently we are developing with the unity engine mirror's edge 2 this game should be complete free of charge, thus we seek also people who work for free. currently, we are only 2 people i (feni100) "programmer and website creators" karman "level designer" therefore we are looking for a whole team. the game will tens early next year show, a correct date, we have not!. we do not want to work under pressure as the game just perfect to be like its predecessor. what are the requirements? you shall have fun at work. should you be at least 14 years old. if you experience in your area reserved bring. if you have the necessities programs. "we have no money to pay for you this!" if all of this to you and you have pleasure in applying a large project cooperate, i pray thee with me in skype answering "nightmarea12" here in the forum or in the form of a private message "what you supposed to do as a model creator?. do you have to actually model all the game's create among the characters, the houses and all other levels are objects and the weapons. if you do only one of these things can so it is not bad as we also several people in the team can overtake. the plane then limited to one of three things"

Anywhere Enviroment Modeller and Designer- Mark of the Beast (Unity3D) at HyperBIT Entertainment

enviroment modeller and designer- mark of the beast (unity3d) hyperbit entertainment anywhere level designers brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is for now called 'project beast'. development has been going on for about a month by a dedicated and small team. we are looking for people who know what creates a game world full of immersion and those with the ability to bring that to life! what will you be doing within the team? you will be helping to design maps and scenarios and then using appropriate tools bring those environments into the game world. your responsibilities will include... helping to design tense horror environments. directing the location of scripted events. using appropriate tools to create the levels. (maya preferred) polishing the levels to a commercial standard. it is essential that you have the following skills... sufficient knowledge with modelling tools to be able to create environments. theoretical knowledge of what makes a good and enjoyable map. well spoken english. the ability to communicate with a team. honest and friendly nature. ability to dedicate your time towards the game. we appreciate everybody has their own lives to live but it is essential that jobs get done our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project will be commercial! final words we really hope you will consider joining hyperbit entertainment. project beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and make something you can really be proud off!

Anywhere Rigger required at Greenlight Games

rigger required greenlight games anywhere artists the contract requires a rigger for our 3d models, they are waiting rigging so we can start animation. tis is an unpaid position with the possibility of earning a wage in the future. animation skills would be a bonus. feel free to visit our moddb profile and website. we are using the source engine, player rigging/animations and weapon rigging/animations required.

Anywhere Programmer for Dead Inside at Sector7Games

programmer for dead inside sector7games anywhere programmers hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the protagonist sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for an programmer who is confident that he/she can produce great content,we are looking for these skills: scripting languages (high knowledge) ai scripting knowledge gui unity scripting knowledge general scripting knowledge in game design also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment looking forward to hearing from you.

Anywhere Artists / Modelers / Animators at Unvanquished Development

artists / modelers / animators unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. to apply below is a list of the positions that we are currently seeking to be filled. you may apply for any of these in any combination, and even if you have a skill not listed below, you're more than welcome to submit your talents for consideration. whether you have a passion for modeling monstrous alien beings or futuristic human soldiers, there's a position for you! depending on your interests, you can create anything from alternative player models for the human team, to new forms, and even new structures for the alien team. living map props could also be created, such as eerie organic mats and tentacled barriers. if you excel at creating expressive, lively models, we'd love to have you on our team. key points: player models can be made for the human team, for either gender. ideally, we would like to have a female trooper in the near future. in addition, alien player models can also be made. we have support for adding claws and other attacking parts to the first-person view. structures for the alien team are desirable, as well as organic map objects. weapons, mechanical structures, pieces of equipment, and other inorganic objects fall under this category. for instance, one could design a suit of powered armor for the human team, or create new base structures for them. new weapons can also be designed. alternatively, one could create map props ranging from industrial crates and factory components to elaborate computer displays. this position would allow you to express yourself through the creation of detailed, futuristic objects for our game's universe. key points: the human team primarily uses these models, both for equipment and buildings found in the base. pieces of armor show up on the third person model. those skilled at producing futuristic weaponry can produce new guns for the human team. being able to create firing effects is a desirable skill. a wide range of map props can be designed, for a variety of futuristic settings. a skilled animator can make a creatively designed model come alive, bringing its potential past the limits. if you have a passion for 3d animation, we'd love to have you on board! you could animate your own models, or the models produced by others. a variety of things can be animated, from player models, to weapons, and even structures. in addition, things can be animated for the first-person view, such as claws for the various alien forms. key points: work can be done on your own models, or the models produced by others. a variety of animations can be done, including those for the first-person view. we use the .md5 model format, which supports skeletal animation. beyond the domain of concept art, general 2d artwork can be used for many things, including the creation of assets for hud design, and the making of textures for maps and models. for those interested in the user interface, our upcoming integration of librocket into the engine will allow for some advanced hud features, which a skilled designer can take advantage of. in addition, our engine allows for a variety of texture maps, including normal, spec, diffuse, and glow mapping. key points: both ui design and texture artwork fall under this domain. ui designers simply need to export their assets into a compatible format, the implementation is done code-side by one of our programmers. texture artists have a wide variety of things to work with, including touching up existing textures on models and creating new ones for maps.

Anywhere 3D Modeller / 3D Animator (Character and Player) at Happy Bomb Games

3d modeller / 3d animator (character and player) happy bomb games anywhere artists hbg is looking for someone who has experience using autodesk maya, blender and/or autodesk 3ds max for 3d modeling and animation of any kind. we need someone to sculpt and animate characters for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - has good knowledge in 3d modeling programs (maya, blender, 3ds max, etc.) - has a reachable social network account (facebook, twitter, google +, skype) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.

Anywhere Comic Strip Artist at Greenlight Games

comic strip artist greenlight games anywhere artists the contract requires a comic strip artist to help tell our story! art work will be used to create a comic that will be used throughout the game and cut scenes. this is currently an unpaid position with the possibility of a wage in the future. for more information please view our moddb profile or visit our website.

Anywhere Gameplay Programmer (Generalist) at Happy Bomb Games

gameplay programmer (generalist) happy bomb games anywhere programmers hbg is looking for someone who has experience using c# and unity 3d for gameplay programming of any kind. we need someone to code triggering events, level editing and other game task for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - good knowledge in ides (such as eclipse, visual studios, and mono develop )and the unity game engine. - has a reachable social network account (facebook, twitter, google +, skype) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.

Anywhere Sprite Editor at FouadtjuhMaster

sprite editor fouadtjuhmaster anywhere artists i need someone to help me with smoothing up some sprites for the game sonymon. these sprites need to look more cooler and less pixelated. the one who helps with this will be thanked in the credits.. for some examples you can view some screenshots in the projects url, and for more you can download the file: go to: img\sonymon go to: img\sprites the project is non-profit so i have nothing else to offer but my thanks, and you username in the credits...

Anywhere 3D Modeler for Source Engine at Greenlight Games

3d modeler for source engine greenlight games anywhere artists a new realistic fps game being developed in the source engine requires modellers. you should have the ability to export your models and already created models and import them into the source engine. you will be expected to create characters(humans), weapons of all types including melee and level props including vehicles. currently, this position will be unpaid and in return we will happily advertise your portfolio and credit your work here appropriate. upon receiving funding or selling the project at alpha stage dev team will be compensated and then set a wage. more information about the game and 3d models already created can be found on our website or on the moddb profile. the game has been in development for just over a month and currently has a team of 12. for more information please apply via our forums, send me a pm or email below.

Anywhere Talented Web Developer/Designer wanted! at Ark Games

talented web developer/designer wanted! ark games anywhere web/other hello, we are looking for someone talented who is a good developer and/or designer who can create unique and beautiful websites for our upcoming games; and main website. we hope you have an understanding of: html/css php (forums etc) javascript (fancy interactive stuff) if you wish to apply, please send an email to us at arkgames.contact@gmail.com, also please screenshot, send zips or links to websites you've made in the past. skype is a must, this is the foundation of communication for ark games. please include this in the resume!

Anywhere Game Programmer at Ark Games

game programmer ark games anywhere programmers we are looking for talented developers to help expand the game collection on ark games. as most of the developers are working on bit dungeon, we are looking for developers to make small mini games. all developers will be paired with an artist into sub teams. we are looking for programmers who know: java javascript/htm5 actionscript (preferably stuff that can be embedded into a web page, c++ and c# are excepted too -- but the above is preferred). skype is compulsory as our communication is based around skype. you do not need a microphone, we only text chat.

Anywhere Artist/Sprite Artist at Ark Games

artist/sprite artist ark games anywhere artists we are looking for talented artists/sprite artists to help expand ark games. as most of the team are working on bit dungeon we want to make small sub teams with paired developers/artists to produce games that are published on the website. if you want to apply you should have experience with: working with other people communicating the ability to work in different styles sprite sheets skype is compulsory as our communication is based around skype. you do not need a microphone, we only text chat. (please send your skype name in the email!)

Anywhere Graphic Designer(Jr) at EXM Games

graphic designer(jr) exm games anywhere artists exm games is now looking for a graphic designer for a sci fi themed project who is exm games ? who is exm games ? - mod db job description: the artist will work creating several assets that range from simple pieces of concept art, to images for production. requirements: -a cetain degree of discipline. -free time, must be able to dedicate the project at least 1 hour per day(exm games does not work on weekends) -being a fast worker -experience not required but a certain level of skill is desired. -creativity --experience creating sprite sheets is a plus project details game description: the game is a bullet hell shooter whit "techno" music. the game is being aimed toward mobile devices, but a pc port isn't out of the question. this is a non-paid position for a short term development cycle, perfect for those who want to increase their resume and cv by adding their name in a full developed and released game, fast (1 or 2 months). students will get a great deal of experience working on this position. the game is for non profit purposes, but to support our other games. after the project is over, the new artist will be added to exiled mind games directory of developers and taken in mind for future paid positions. thanks for reading

Anywhere Programmer at E5Interactive

programmer e5interactive anywhere programmers e5interactive are in need of a programmer for our current project 'recollection'. no experience is required. must know how to use unity, and be able to produce a small sample game. all models will be provided. you will have to write scripts. you will also have to create maps. the project is a first person shooter game. the engine used will be unity.

Anywhere [shared revenue]Level Designer : Dialog, riddles, dungeons at GeexGames

[shared revenue]level designer : dialog, riddles, dungeons geexgames anywhere level designers my event maker is gone (he had a cool job opportunity) so i am looking for a replacement the objectif is to finish the chapter 2 of http://www.desura.com/games/the-fall-of-gods-chapter-1 i am looking for an english speaking event maker. events are used to create dialogues, riddles in dungeons, side-quests, interaction with non-playing-characters and hero the level mapping is done, characters as well, music also...all i need is a bit of help to materialize the "scenario" bit experience with rpg maker xp is required. however the game is not a rpg maker xp game....i just used the editor as a data generator i propose a shared-revenue base. the game will be release on pc, xbox and windows phone, like chapter 1

Anywhere C# Engine Programmer at Vagyr

c# engine programmer vagyr anywhere programmers are you code smart, good at managing large quantities of brilliantly panned code? vagyr needs a game engine specially built for the starlight game and possibly future open world games. responsibilities: collaborate with the entire team to help produce a good quality game. take in ideas and produce quality tools and results for vagyr and its games. understanding of the needs of the game play and the teams capabilities. technology: visual express c# or visual studio 2010 or 2012 required. required skills: understanding of properly documented and well planned code. good communication. previous programming with opengl (any language) ability to take initiative for the whole team. understanding of the game content pipeline. useful skills: programming with opengl/opentk in c# previous work with modern game engine pipelines.

Anywhere Script/Storyline Writer at TM Games

script/storyline writer tm games anywhere artists you are applying as a writer in tm games new title. you must be able to create an intense storyline and split that story into multiple endings. you must catch the players attention and have them wanting to play again for a new ending. you must be able to attend meetings with our staff. you must be friendly to the staff and public. you must be able to finish part of the story by a deadline. keep in mind the deadline will not rush you with anything, so just stay relaxed with this and keep in mind quality over quantity. if you accept the the job, you will get a permanent place in the tm games team and will be treated as a companion and worker of our company. you must show some samples of your work thank you for your time

Anywhere Level Designer at TM Games

level designer tm games anywhere level designers you are applying as a level designer in tm games new title. you must be able to create interesting maps. maps must include hidden secrets, towns, dungeons, etc. you must be able to attend meetings with our staff. you must be friendly to the staff and public. you must be able to finish your job by a deadline. keep in mind the deadline will not rush you with anything, so just stay relaxed with this and keep in mind quality over quantity. if you accept the the job, you will get a permanent place in the tm games team and will be treated as a companion and worker of our company. you must show some samples of your work thank you for your time

Anywhere CONCEPT ARTIST NEEDED at Nightmare Games

concept artist needed nightmare games anywhere artists nightmare games is developing a huge horror title and can use a skilled concept artist. the description to the game is on the website along with screenshots and more info about who we are. applying is easy to do, all you gotta click is the apply link on our website and fill out a form or simply email roccovaglica@gmail.com with screenshots of your work. we are looking for a person with great fine art skills to draw environments or characters for our game. we dont have deadlines, we just require updates of your status and some screenshots. the one thing we require is to have a skype this way everyone in the group can chat. nightmare-games.weebly.com

Anywhere Glasswing Studio looking for composers. at Glasswing Studio

glasswing studio looking for composers. glasswing studio anywhere audio/music glasswing studio is working on a new sci-fi fps game called: 'insection' and we need some top notch music to go with our top notch graphics. check out the game's website at: http://insectiongame.com we are currently looking for music (and sound fx) for some of our promotional material. if you are interested in working on a small demo we are currently producing you can contact me via pm or email at: c.yiatilis (at) glasswingstudio.com, to discuss rates and receive details on the demo. this first contact will also help us decide on who is a good fit to score the whole game if possible and a stream of various promotional assets we will be creating throughout the game's production. cheers kostas yiatilis macfarlane glasswing studio ps: this is a paid gig for the person that fits our needs.

Anywhere Map Designer at E5Interactive

map designer e5interactive anywhere level designers we are looking to make a crucial addition to our team, a map designer. the map will be created in unity. you must have a knowledge of the majority of unity's tools. the map will be a huge island. it must be realistic, in the style of tomb raider(2013), and must contain many different biomes. the map must be textured realistically, with high resolution textures.

Anywhere 3D Modeler / Artist at DW Productions

3d modeler / artist dw productions anywhere artists are you looking to have your work featured in a game mod that hundreds of people play every day? we are looking for a talented 3d artist to produce environment art and props. your work will be featured on the monster mash & monster evolution mod servers for unreal tournament, some of the most popular ut servers worldwide! your responsibility will be to create the visual representations for many objects that are already in the game (using placeholder art) or to create visuals for new items that later be programmed and placed into the game. you must be comfortable with low polygon modeling, uv mapping, and texturing your models (diffuse mapping). experience rigging and animating models would be great for future endeavors, but is not essential to this position. this position offers you a lot of creative freedom to determine the overall look of the items you create and influence the overall visual design of our mod.

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