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programmer stellar knights anywhere programmers stellar knights is looking for a talented programmer to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working prototype of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: -extensive knowledge of unreal engine 3 unrealscript -working knowledge of udk - ability to be flexible within a very creative working environment -ability to work productively with multiple team members as well as on their own -knowledge of c++ is a plus -knowledge of networking code is a major plus responsibilities will include: - providing general programming support, covering a wide variety of areas within the title - handling gameplay programming, ui implementation, and ai scripting -providing creative input to the team -delivering high quality work within requested timeframes -helping to create an awesome game!
programmer e5interactive anywhere programmers e5interactive are in need of a programmer for our current project 'recollection'. no experience is required. must know how to use unity, and be able to produce a small sample game. all models will be provided. you will have to write scripts. you will also have to create maps. the project is a first person shooter game. the engine used will be unity.
gameplay programmer (generalist) happy bomb games anywhere programmers hbg is looking for someone who has experience using c# and unity 3d for gameplay programming of any kind. we need someone to code triggering events, level editing and other game task for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - good knowledge in ides (such as eclipse, visual studios, and mono develop )and the unity game engine. - has a reachable social network account (facebook, twitter, google +, skype) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.
programmer for dead inside sector7games anywhere programmers hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the protagonist sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for an programmer who is confident that he/she can produce great content,we are looking for these skills: scripting languages (high knowledge) ai scripting knowledge gui unity scripting knowledge general scripting knowledge in game design also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment looking forward to hearing from you.
game developer studio powwow dublin, ireland programmers powwow creates entertainment brands that are easily transferable across multiple media platforms. since forming in 2012, studio powwow has focused on creating innovative and unique digital products and brands for young audiences, by bringing their skills, knowledge and vast experience of award winning tv quality animation, design and storytelling to interactive content and games. currently in development of their first transmedia entertainment brand ‘the world of shipantics’ for 6-9 year olds on mobile, tablet, and tv. we are currently seeking a game developer and also a lead game developer to work with us here at studio powwow in dublin, ireland. please see the positions below and contact us on email@example.com if you are interested. game developer working in a busy, creative, start-up environment, the selected candidate will have knowledge of the following languages: • actionscript 3.0 • c++ • java • objective c. responsibilities • create innovative and engaging designs and prototype docs • quickly and effectively prototype new game ideas and features • architect and implement in-game and game-framework features and tools • communicate game design with rest of the team • provide and receive critique with suggestions and solutions for improvement to game architecture and design. • work with other team members to create work schedules, hit development milestones, product features and release dates • keep abreast of industry trends including: new games, genres, game design methods, emerging platforms and technologies, monetization strategies requirements • computer science degree or equivalent • 2+ year professional development experience • excellent software engineering practices • knowledge of architecting, implementing and tuning game systems and frameworks • can collaborate and iterate on ideas with designers and artists additional skills • knowledge of the following languages as3, c++ • good understanding of the following languages objective c, java • knowledge of 3rd party game frameworks such as unity, adobe air, cocoas2d/x, corona etc… • experience working on multiple platforms (ios, andriod, facebook, pc) • a deep knowledge of games and a passion for game development • strong verbal and written communication skills a strong emphasis on game design and game frameworks such as unity or adobe air would be preferred. applications to be sent to firstname.lastname@example.org
lead game developer studio powwow dublin, ireland programmers powwow creates entertainment brands that are easily transferable across multiple media platforms. since forming in 2012, studio powwow has focused on creating innovative and unique digital products and brands for young audiences, by bringing their skills, knowledge and vast experience of award winning tv quality animation, design and storytelling to interactive content and games. currently in development of their first transmedia entertainment brand ‘the world of shipantics’ for 6-9 year olds on mobile, tablet, and tv. we are currently seeking a game developer and also a lead game developer to work with us here at studio powwow in dublin, ireland. please see the positions below and contact us on email@example.com if you are interested. lead game developer we are currently in development of our first major transmedia entertainment ip ‘the world of shipantics,’ and we’re looking for an experienced and highly motivated lead game developer to join our team to work exclusively on our first product for the brand, an animated comedy adventure game for ios, android, pc, and mac. working in a busy, creative, start-up environment, the selected candidate will have an extensive knowledge of the following languages: actionscript 3.0 c++ java objective c. responsibilities create innovative and engaging designs and prototype docs quickly and effectively prototype new game ideas and features architect and implement in-game and game-framework features and tools communicate game design with rest of the team provide and receive critique with suggestions and solutions for improvement to game architecture and design. work with other team members to create work schedules, hit development milestones, product features and release dates keep abreast of industry trends including: new games, genres, game design methods, emerging platforms and technologies, monetization strategies requirements computer science degree or equivalent 3+ year professional development experience excellent software engineering practices experience architecting, implementing and tuning game systems and frameworks can collaborate and iterate on ideas with designers and artists additional skills has shipped one or more titles deep knowledge of the following languages as3, c++ good understanding of the following languages objective c, java experience in 3rd party game frameworks such as unity, adobe air, cocoas2d/x, corona etc… experience working on multiple platforms (ios, android, facebook, pc) a deep knowledge of games and a passion for game development strong verbal and written communication skills a strong emphasis on game design and experience in project management and 3rd party game frameworks such as unity or adobe air essential. applications to be sent to firstname.lastname@example.org
source engine developers (programmers) greenlight games anywhere - english & skype please programmers the contract has officially started it work on valves source engine. we currently need programmers fluent in c++ who are able to work on the source engine using the sourcesdk. this will be an unpaid position unless we receive funding our the project is completed and we sell the game. currently we are in talks with valve for a commercial license, allowing us to sell the game via steam and in-store once completed. please visit our moddb profile or website for information on the project, this will be a realistic first person shooter. along the lines of james bond, max payne, hitman & splinter cell. single and multiplayer. thank you for your interest, ~the contract dev team.
network - new innovative f2p fps game now recruiting - unrealscript programmer xstreamtech anywhere programmers what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at email@example.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to firstname.lastname@example.org or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly... network facebook page xstreamtech facebook page
small developer ®©jm_build_team©® anywhere programmers -require- 1: visual basic 2010 on pc 2: knows a little programming laguage 3: have gunz or amnesia or minecraft 4: love programming laguage: nl/en so like programming? and you are not the super best programmer. join us. make a program. develop it and share. be a big devlopper. in : jm_build_team shometing for you =d so join programming new enemies for amnesia.
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