Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
animator greenbrier games llp anywhere artists seeking a 3d animator of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. this will be a turn-based multi/single player strategy game. the theme is post nuclear apocalypse with zombies, so dark and gritty. we are planning to initially release on pc and ios/android tablets. the game will, at least initially, be 2d environments with 3d character models to reduce workload and let us focus on getting the barebones built. if able, we would love to go full 3d but that will be dependent on other factors. the game is currently in prototyping. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects. we are still budgeting the pay for the position so we are open to negotiation. it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. we would prefer us based workers for ease of contracts but are open to individuals in other locations. must have: • capable of 3d model animation and 2d art animation • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • good knowledge of unity 3d • developed and implemented art/animations for unity games and/or applications please feel free to check out our site: http://greenbriergames.com/gbg/index.php. if you are selected, you should make yourself available for a google hangout video interview. upon a successful interview we may need some demo animation that we could potentially utilize in our prototype.
2d animator gorilla tactics anywhere artists gorilla tactics is seeking a 2d animator with very strong animation skills to animate characters for my game, king randall's party. king randall's party is a side view tower defense game where instead of building pre-fabricated defenses the player builds everything block by block in an attempt to hold off the enemy. you can view development videos of the game here: king randall's party indie db page examples of the games style: candidate must be able to match animation of this quality: quality reference the candidate must have very strong animation skills, and experience animating small 2d creatures/people with a lot of pop and character to them.
3d modeler / artist dw productions anywhere artists are you looking to have your work featured in a game mod that hundreds of people play every day? we are looking for a talented 3d artist to produce environment art and props. your work will be featured on the monster mash & monster evolution mod servers for unreal tournament, some of the most popular ut servers worldwide! your responsibility will be to create the visual representations for many objects that are already in the game (using placeholder art) or to create visuals for new items that later be programmed and placed into the game. you must be comfortable with low polygon modeling, uv mapping, and texturing your models (diffuse mapping). experience rigging and animating models would be great for future endeavors, but is not essential to this position. this position offers you a lot of creative freedom to determine the overall look of the items you create and influence the overall visual design of our mod.
concept artist needed nightmare games anywhere artists nightmare games is developing a huge horror title and can use a skilled concept artist. the description to the game is on the website along with screenshots and more info about who we are. applying is easy to do, all you gotta click is the apply link on our website and fill out a form or simply email roccovaglica@gmail.com with screenshots of your work. we are looking for a person with great fine art skills to draw environments or characters for our game. we dont have deadlines, we just require updates of your status and some screenshots. the one thing we require is to have a skype this way everyone in the group can chat. nightmare-games.weebly.com
script/storyline writer tm games anywhere artists you are applying as a writer in tm games new title. you must be able to create an intense storyline and split that story into multiple endings. you must catch the players attention and have them wanting to play again for a new ending. you must be able to attend meetings with our staff. you must be friendly to the staff and public. you must be able to finish part of the story by a deadline. keep in mind the deadline will not rush you with anything, so just stay relaxed with this and keep in mind quality over quantity. if you accept the the job, you will get a permanent place in the tm games team and will be treated as a companion and worker of our company. you must show some samples of your work thank you for your time
gun modeler scatter studios anywhere (usa would be best) artists i need a 3d gun modeler for a game/mod i am making. the game will be about the civil war, but will also have some modern weapons. it would be niceif you could send me a preview of when you have done in the past. just send your work to scatterstudios@gmail.com! you don't have to be some crazy awesome modeler, but as long as you can make things, then your in! also it would help if you had skype.
concept artist : starlight vagyr anywhere, australia prefered artists are you a concept artist, do you have ideas spewing from your brain onto paper? if that's you we have a job for you! responsibilities: provide the best quality of work. create concepts and get ideas down for artists. understanding of practical applications and transferring ideas to artists. technology: 2d software, recommended photoshop/illustrator. required skills: excellent teamwork. good communication. ability to take initiative. previous work with concepts. understanding of 2d applications and concept design.
3d artist : starlight vagyr anywhere, australia prefered artists is 3d art you game, then we need your name. bring concepts and ideas to life in 3d and have them polished into a game and bring it forward into new bounds of visual fidelity. responsibilities: provide the best quality of work. take concepts, ideas and rough models to create polished assets. uv unwrapping and painting custom textures to models. technology: 3d modelling software, recommended modo, max or maya. required skills: excellent teamwork. good communication. ability to take initiative. previous use of 3d modelling software. understanding of 2d and 3d applications. experience working with high geometry models. useful skills: previous work with modern game engine pipelines. cryengine, udk, unigine.
graphic designer(jr) exm games anywhere artists exm games is now looking for a graphic designer for a sci fi themed project who is exm games ? who is exm games ? - mod db job description: the artist will work creating several assets that range from simple pieces of concept art, to images for production. requirements: -a cetain degree of discipline. -free time, must be able to dedicate the project at least 1 hour per day(exm games does not work on weekends) -being a fast worker -experience not required but a certain level of skill is desired. -creativity --experience creating sprite sheets is a plus project details game description: the game is a bullet hell shooter whit "techno" music. the game is being aimed toward mobile devices, but a pc port isn't out of the question. this is a non-paid position for a short term development cycle, perfect for those who want to increase their resume and cv by adding their name in a full developed and released game, fast (1 or 2 months). students will get a great deal of experience working on this position. the game is for non profit purposes, but to support our other games. after the project is over, the new artist will be added to exiled mind games directory of developers and taken in mind for future paid positions. thanks for reading
artist/sprite artist ark games anywhere artists we are looking for talented artists/sprite artists to help expand ark games. as most of the team are working on bit dungeon we want to make small sub teams with paired developers/artists to produce games that are published on the website. if you want to apply you should have experience with: working with other people communicating the ability to work in different styles sprite sheets skype is compulsory as our communication is based around skype. you do not need a microphone, we only text chat. (please send your skype name in the email!)
3d modeler for source engine greenlight games anywhere artists a new realistic fps game being developed in the source engine requires modellers. you should have the ability to export your models and already created models and import them into the source engine. you will be expected to create characters(humans), weapons of all types including melee and level props including vehicles. currently, this position will be unpaid and in return we will happily advertise your portfolio and credit your work here appropriate. upon receiving funding or selling the project at alpha stage dev team will be compensated and then set a wage. more information about the game and 3d models already created can be found on our website or on the moddb profile. the game has been in development for just over a month and currently has a team of 12. for more information please apply via our forums, send me a pm or email below.
sprite editor lumodokate inc. anywhere artists i need someone to help me with smoothing up some sprites for the game sonymon. these sprites need to look more cooler and less pixelated. the one who helps with this will be thanked in the credits.. for some examples you can view some screenshots in the projects url, and for more you can download the file: go to: img\sonymon go to: img\sprites the project is non-profit so i have nothing else to offer but my thanks, and you username in the credits...
comic strip artist greenlight games anywhere artists the contract requires a comic strip artist to help tell our story! art work will be used to create a comic that will be used throughout the game and cut scenes. this is currently an unpaid position with the possibility of a wage in the future. for more information please view our moddb profile or visit our website.
3d modeller / 3d animator (weapons and items) happy bomb games anywhere - skype is needed artists hbg is looking for someone who has experience using autodesk maya, blender and/or autodesk 3ds max for 3d modeling and animation of any kind. we need someone to sculpt and animate weapons and other items (gadgets, security cameras, barricades, crates, etc.) for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - has good knowledge in 3d modeling programs (maya, blender, 3ds max, etc.) - has a reachable social network account (facebook, twitter, or google +) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.
3d modeller / 3d animator (character and player) happy bomb games anywhere artists hbg is looking for someone who has experience using autodesk maya, blender and/or autodesk 3ds max for 3d modeling and animation of any kind. we need someone to sculpt and animate characters for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - has good knowledge in 3d modeling programs (maya, blender, 3ds max, etc.) - has a reachable social network account (facebook, twitter, google +, skype) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.
3d primary hard surface modeler realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d primary hard surface modeler responsibilities: -- you will work close together with our modeling team and our 3d senior hard surface modeler, creating different mock-ups, prototypes, hi-poly/res and final, optimized in-game assets. -- maintaining a good relation to the lead team, you will create the given work assignment to a precise date, and ensuring that you're updating the lead team at least twice a week. requirements: -- strong skills with autodesk max or maya (zbrush and mudbox as well). -- skilled in the creation of assets (mainly focusing on props, vehicles and modern firearms). -- skilled in texturing of assets. -- (optional) experienced with exporting from max/maya/zbrush/mudbox to cryengine 3. -- at least 1-2 years of experience in modeling.
3d senior hard surface modeler realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d senior hard surface modeler responsibilities: -- you will be supervising the modeling team in different aspects of modeling and the engine. -- working close together with the modeling team, providing help where it is needed. -- maintaining a good relation to both the lead team and the modeler team. requirements: -- strong knowledge of autodesk max or maya (zbrush and mudbox as well). -- basis knowledge of how cryengine 3 handles assets. -- strong in asset creation (mainly focusing on props, vehicles and modern firearms). -- strong in texture creation. -- (optional) experienced with exporting from max/maya/zbrush/mudbox to cryengine 3. -- at least 2 years of experience in the gaming industry (wherever it's at indie teams, mod teams, et cetera). -- at least 2 years of experience in modeling. this is currently not a paid position, but we hope to be able to pay you later on. thanks and we all hopes to hear from you!
3d senior environment artist realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d senior environment artist responsibilities: -- as a senior environment artist at our team, you will be researching how the terrain and/or environment looks in north kazakhstan. -- you will help planning the different level's designs close together with the lead- and level design team. -- another responsibility is the creation of different vegetation/foliage assets based on real life reference pictures. -- abillity to help out other places on the team with texturing, modeling or supervising. requirements: -- experienced with autodesk max or maya (zbrush and mudbox is okay as well). -- skilled with the creation of assets (mainly focusing on vegetation/foliage assets). -- skilled in texturing of assets (mainly focusing on vegetation/foliage assets). -- (optional) experienced with exporting from max/maya/mudbox/zbrush to cryengine 3. -- at least 2 years of experience in the modeling branch. thanks and we all in the team hopes to hear more from you!
artists / modelers / animators unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. to apply below is a list of the positions that we are currently seeking to be filled. you may apply for any of these in any combination, and even if you have a skill not listed below, you're more than welcome to submit your talents for consideration. whether you have a passion for modeling monstrous alien beings or futuristic human soldiers, there's a position for you! depending on your interests, you can create anything from alternative player models for the human team, to new forms, and even new structures for the alien team. living map props could also be created, such as eerie organic mats and tentacled barriers. if you excel at creating expressive, lively models, we'd love to have you on our team. key points: player models can be made for the human team, for either gender. ideally, we would like to have a female trooper in the near future. in addition, alien player models can also be made. we have support for adding claws and other attacking parts to the first-person view. structures for the alien team are desirable, as well as organic map objects. weapons, mechanical structures, pieces of equipment, and other inorganic objects fall under this category. for instance, one could design a suit of powered armor for the human team, or create new base structures for them. new weapons can also be designed. alternatively, one could create map props ranging from industrial crates and factory components to elaborate computer displays. this position would allow you to express yourself through the creation of detailed, futuristic objects for our game's universe. key points: the human team primarily uses these models, both for equipment and buildings found in the base. pieces of armor show up on the third person model. those skilled at producing futuristic weaponry can produce new guns for the human team. being able to create firing effects is a desirable skill. a wide range of map props can be designed, for a variety of futuristic settings. a skilled animator can make a creatively designed model come alive, bringing its potential past the limits. if you have a passion for 3d animation, we'd love to have you on board! you could animate your own models, or the models produced by others. a variety of things can be animated, from player models, to weapons, and even structures. in addition, things can be animated for the first-person view, such as claws for the various alien forms. key points: work can be done on your own models, or the models produced by others. a variety of animations can be done, including those for the first-person view. we use the .md5 model format, which supports skeletal animation. beyond the domain of concept art, general 2d artwork can be used for many things, including the creation of assets for hud design, and the making of textures for maps and models. for those interested in the user interface, our upcoming integration of librocket into the engine will allow for some advanced hud features, which a skilled designer can take advantage of. in addition, our engine allows for a variety of texture maps, including normal, spec, diffuse, and glow mapping. key points: both ui design and texture artwork fall under this domain. ui designers simply need to export their assets into a compatible format, the implementation is done code-side by one of our programmers. texture artists have a wide variety of things to work with, including touching up existing textures on models and creating new ones for maps.
rigger required greenlight games anywhere artists the contract requires a rigger for our 3d models, they are waiting rigging so we can start animation. tis is an unpaid position with the possibility of earning a wage in the future. animation skills would be a bonus. feel free to visit our moddb profile and website. we are using the source engine, player rigging/animations and weapon rigging/animations required.
terrain artist needed for rpg coredev games anywhere artists coredev games currently consists of 8 talented members. we work quickly and efficiently and are in contact with each other every day. we are worldwide, we are hobbyist game developers and heavy game players. our game so far : indiedb.com/games/three we at coredev games are in need of a talented terrain artist who can make high quality world terrains for the game. you will be working on mostly the actual terrain, while mak, our lead artist, works on infrastructures including buildings, bridges, etc. if you want to see your work come to life in a large scale medieval fantasy rpg, we are the team for you. requirements - active. you must be active on our skype team chats at least 3 times a week, if you are not online for 2 weeks (without reason) you will be let go. - committed. we want this to make us and you some money, the harder you work, the more likely we get paid. - hardworking. you have to submit pieces or previews of work at least twice a week. - quality. you have to provide quality work, otherwise we will turn it down. - ability to learn. you will be working with our fellow artists who provide quality tips and tricks. thank you for your interest, please pm me here, or email me with: name, age, location, portfolio , and why you are interested in our project. outside of work we are a bunch nice guys, who just like to play games with each other, it is not always full on work, we are here to learn above all else and become tight nit friends. also, hopefully late this year we will be putting up a kickstarter campaign for this project to pay for all licences and to earn us a little on the side. thanks landon && myhijim (coder/advertisement/team leader) note : there is a lot of work to be done, we need the terrain to release our combat demo.
network - new innovative f2p fps game now recruiting - 3d weapon modeller xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly... network facebook page xstreamtech facebook page
network - new innovative f2p fps game now recruiting - 3d environmental artist xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly... network facebook page xstreamtech facebook page
network - new innovative f2p fps game now recruiting - 3d character modeller xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly... network facebook page xstreamtech facebook page
network - new innovative f2p fps game now recruiting - vfx editor xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly... network facebook page xstreamtech facebook page
network - new innovative f2p fps game now recruiting - concept artist xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly... network facebook page xstreamtech facebook page
elite - searching for 3d props modelers realisticgamestudios anywhere artists who are we? we're realisticgamestudios, a team consisting of very talented and enthusiastic game developers, creating the most intense, authentic and memorable games for our fans and players. we're using a lot of time on our projects to ensure that the quality in our games will be perfect for you, and we're always enthusiastic about the games we're creating. always having realism as a main goal as our team name is referring to, our games will be something special! we love our work and we love to create games to play for all our fans and players - including you. core values - real life first - balance your own days as long as you have your work done to time - everyone has something to say on our team, if you have any ideas or suggestions to company or game, share - feel free to work on other projects as long as they don't conflict with our projects - our community is our life blood, we will treat them well and listen to what they say - we will have the same core vision of the game, but take our community's ideas and opinions in consideration - we're always aiming for high realism based gameplay short about our project: elite is a modern, tactical first person shooter, containing no sci-fi elements. forcing the players to use tactics and teamwork in order to win, elite will not be any new "run & gun shooter", as seen in games such as "call of duty" and "battlefield 3". centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, elite is something different from other games. offering both close quarter battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. long assault rifles will bang against walls in room fight, and sub-machine guns doesn't have a very far range for long engagements. players must choose 1 out of 17 special forces for each individual character, giving both ct units such as the french "gign" and the russian "spetsnaz alfa", while also giving a military experience in units like the british "sas" and the us "navy seals". elite is combining the intense action in the close quarter combat fights and the excitement in long range engagements, which gives an amazing atmosphere in the game. are you interested? we offer you: - colleges that are both enthusiastic and experienced - a memorable and fun experience - a very professional and organized team - contract to sign - portfolio on our website - be part of our beta testing - your work will be shown to the public you offer us: - able to handle constructive critism - able to have your work done to given deadline - able to update us at least 2 times a week (1 time with updates in form of pictures) - able to sign contract - able to show past work/portoflio - self driven and self motivated - excellent communication skills - able to present your work to the whole team - able to work alone and together in a team - able to meet requirements in one of following: 3x 3d hard surface sculpter responsibilities: -- you will be part of our modeler team and work with mock-ups, prototypes, hi-res/hi-poly and optimized in-game assets (mainly focusing on props) -- you will be working close with the modeler team as well as the whole team, updating the lead modeler at least twice a week in form of pictures skills required: -- experienced with autodesk max or maya (zbrush and mudbox is okay as well) -- skilled in creating assets (focusing on buildings, environment assets as well as firearms) -- skilled in creating mock-ups, prototypes, hi-res/hi-poly as well as optimized in-game assets -- skilled with texturing of assets -- (optional) experienced with exporting from max/maya/mudbox/zbrush to cryengine 3 -- at least 2 years of experience in the game industry or in the modeling branch 1x 3d lead modeler responsibilities: -- you will be in charge of our modeler team, helping with exporting to cryengine 3 and creating different mock-ups if needed -- you will need to ensure that everything in the modeler team is going the right way, that everyone know what they should do, and that they all update you at least twice a week skills required: -- excellent leadership -- experienced with autodesk max or maya (zbrush and mudbox is okay as well) -- experienced with texturing -- skilled in creating mock-ups and prototypes -- experienced with exporting from max/maya/mudbox/zbrush to cryengine 3 -- at least 2 years of experience in the gaming industry or modeling branch what is more needed? - a dropbox account - a skype account we're an organized team. we love our work. we hope to hear more from you!
concept artist flat frog games anywhere artists i am in need of a concept artist to do some concept work for an upcoming title. the titles main style/theme will be pixel art related however we are working on other projects so don't let that rule you out. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks
3d artist stellar knights anywhere artists stellar knights is looking for a talented 3d artist to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working framework of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: - must be proficient in 3d modeling - must be proficient at uv unwrapping meshes - must be willing to accept direction and make changes as necessary - capable of importing work into udk - ability to be flexible within a very creative working environment - ability to work productively with multiple team members as well as on their own - animation experience a major plus responsibilities will include: - building and skinning the 3d meshes for the game - creating character, ship, and component art assets - providing creative input to the team - delivering high quality work within requested timeframes - helping to create an awesome game!
rigger/animator required! greenlight games anywhere artists the contract requires a rigger/animator to join our dev team, our high poly model has been completed for our main character and the low poly mesh/texturing will be completed in the next few days. the main character will be fps, so a large amount of animation needs to be created. we promise to keep you busy, all work you contribute will be credited to you at all times. we will also advertise your portfolios/websites/social pages on our website to say thank you and mention you in the game credits. staff that stick with us until we release the game will be paid/compensated via royalties and revenue. if you are interested, please send me an email: contact(at)thecontractgame.co.uk we are looking for skilled people, preferably 18+ or mature people, good english skills with access to skype.
3d modeller cpu productions anywhere artists application: modelling skills: 0/10 age: 12+ email: example@example.com location (optional): toilet owners details: skype - ryanrc48 steam - killingpigs123 email - killingpigs123@gmail.com you will be put in the credits tab, you don't get paid it is just for fun and to get your models in-game. we need your help. thank you -ryan
2d artist stellar knights anywhere artists stellar knights is looking for a talented 2d artist to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working prototype of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: -must be proficient in multiple art styles -must be willing to accept direction and make changes as necessary -capable of importing work into udk - ability to be flexible within a very creative working environment -ability to work productively with multiple team members as well as on their own -proficiency with pixel art or arcade styles a plus responsibilities will include: -concept sketching different races and their ship and component styles -creating character, ship, and component art assets -providing creative input to the team -delivering high quality work within requested timeframes -helping to create an awesome game!
3d-artist atomic gear anywhere artists atomic gear is a small independent developer, currently consisting out of a programmer and a audio designer. we're looking for a 3d-artist with decent 2d / texturing skills for our next game - a space tower defence game. we aim for a release on mobile devices (android) and pc (desura). requirements: - good 3d/2d art skills, especially in creating space scifi styled and low poly assets. (space ships, towers etc.) - animation skills (mechanical objects like turret build up animations etc.) - high motivation and enough time to timely finish the required assets nice-to-have skills: - capable of creating 2d assets (ui, buttons, backgrounds etc.) - expierence with the unity3d engine your job will be: - create all types of 3d and 2d assets (space ships, turrets, misc objects like asteroids etc.) compensation: compensations will be negotiated before getting accepted (profit share or fixed amount *after release*). we’re not looking for people who work full-time with full-time payment. we’re students ourself or do a full-time job already and do the developing in our free time for now.
artist for trailer lunar blast interactive anywhere artists total decay is nearing completion, and we're ready to put it on desura for alphafunding. however, in order to do so, we need a trailer. after talking with some of the people who helped on the project, we've come to the conclusion that the best way to make a low budget trailer would be to make a narrated trailer with digital art slides. we already have it planned out, but our concept artist needed to leave to pursue his own project, and thus we need a new one. the art needs to be fairly high quality, but only four pieces is needed. we can discuss payment via skype or e-mail, once we've seen your examples. however, please note that it is unlikely that you will be paid beforehand if the price is too high, as we've used every dollar in our budget.