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Add job Report [Unpaid] Hollow Robot seeking more talent for their 2.5D SideScroller at Hollow Robot

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Hollowrobot.com on


Summary

  • Johnny Reboot
  • PC, Mac, Xbox One, Steam
  • 2.5D Sci-Fi Side-Scroller
  • Unreal Engine 4
  • Budgeted into Kickstarter, opportunity for full-time/part-time after

The Game

Johnny Reboot takes place in the fictional digital world of Xeno. Populated exclusively by a race of beings known as Xenobytes, this world is a technological marvel, advanced beyond its years. The city was created eons ago by the Ancestral Xenosians, and has been a safe harbor against the many maleficent viruses that also populate the digital world. The game will feature never before seen mechanics, and a story that is very personal to its creator, and the character will be based on his experiences and hardships that he has gone through in life. The mechanics and story both take inspiration from a mental condition known as Agoraphobia. Not only will you be apart of the inception of a fun and engaging game, but you will also be helping us spread awareness and inspiration to people who live with or without this disorder.

Hollow Robot

Hollow Robot is a new startup with intentions to break into the Indie scene with our first game, Johnny Reboot. We are interested in bringing on passionate yet talented artists who not only love to make games but also play them. Hollow Robot’s intentions in the Indie field is to create artistic, inspirational and compelling games that are story driven. Finding new ways to interact with a video game and having our players relate with the game, its world and its characters. Johnny Reboot is a game that brings a new approach to the Side Scroller/Platformer genre with its anxiety based health system and revamped/advanced shooting mechanics that will bring a new fresh experience. The story and lore for Johnny Reboot has been in development for 3 and a half years, and we are now developing a Demo for Kickstarter and for pitching to investors. We also plan on making an appearance at E3! Additionally, Hollow Robot is a licensed Xbox One Developer, and we are ready to get this game in production upon funding! NOTE: This is an unpaid gig!

General Requirements:

  • We need team players! Even though this is a remote opportunity, we all operate and communicate via Slack, Google Hangout and Google Drive. If you can't communicate or be a team player, you probably won't last.
  • We need individuals who have an open schedule, and are able to sign on daily to do work. We require everyone to attend meetings every Saturday.
  • Have passion in what you do! Even though we don't pay yet, this will be a great opportunity to build your portfolio with a great project that will challenge you and provide yourself with more opportunities! Once funding comes through, there will be paid opportunities! But only for those who show us their dedication.

What We Can Offer

We are currently looking for additional team members who are willing to work for post-Kickstarter compensation. Meaning once funding comes through, there will definitely be a possibility for a job. What we can offer you in the meantime is a chance to be apart of a great project and a fantastic team that works hard, communicates and is extremely productive! Taking advantage of this opportunity to work with our team will provide you with very useful knowledge and you will make a great addition to your portfolio.

What We Expect

Below is a list of software solutions to file sharing and communication. It is a necessity that the artist utilizes these methods for documentation and communicative purposes.

  • Dropbox – Storage
  • Trello – Project Management
  • Online Dev Forum – Project Management
  • Slack - Communication
  • Google Hangout – Voice and Video Communication
  • Teamspeak - Meetings etc
  • GitLab - Programmers

The above is required when joining the team, if dropbox size is an issue, we can invite you to a personal dropbox folder. There are a few other things we will need from everyone that joins us and they are:

  • Contractual Agreements – Must be willing to sign a Non-Disclosure Agreement (NDA) and a Work For Hire Agreement (Via Docusign).
  • Great Communication – Must be able to speak and write English and able to communicate via Google Hangouts, Email, Slack, Teamspeak. We do not like Lone Wolves. If you are not willing to get in a call with us on simple work related matters don't even apply.
  • Passionate and Trustworthy – Everyone on this project has a passion for game design, Do you?
  • Motivated and Proactive – If you have an idea or an opinion then never feel afraid to speak up.
  • Creative and Collaborative – You must be willing to give and take constructive criticism. Everyone on board needs thick skin. Remember we are all here to learn as well! So if you have an unwanted ego we suggest not applying.

What Are We Looking For?

  • Great communication – Must be able to speak and write English and able to communicate via Skype, Email, or Facebook.
  • Passionate and trustworthy – Everyone on this project has a passion for game design, and we want people with the same drive and passion.
  • Motivated and proactive – If you have an idea or an opinion then never feel afraid to speak up.
  • Creative and collaborative – You must be willing to give and take constructive criticism. So please check your ego before coming in.
  • Accountability and dependability – This is key to making this game a reality, we want people who we can rely on to get the job done.

What are we looking for?

3D Animator

  • Experience rigging and animating bipedal characters, mechanical/organic characters/creatures, weapons, and environments.
  • Understands the rules of animation, anatomy of characters and fundamentals of game animation.
  • Uses Maya for Animation and holds a strong understanding of the software.
  • Technical understanding of animations and their use for player feedback.
  • Thick skin, open to criticism, and is a team player. No lone wolves!
  • Must be willing to communicate via text and calls on Skype, Hangouts and Slack.
  • Passion for the industry.

Pluses:

  • Experience with Unreal Engine 4's Animation workflow and understands the process from Maya to Engine.

Concept Artist

  • Collaborate closely with the Art Director and other concept artists to produce quality designs that define and expand the look of the game.
  • Specialization in Characters and Environments.
  • Create thumbnails, sketches, model sheets and production paintings within deadline.
  • Ensure that concept art is consistent with defined visual style for the game.
  • Contribute original visual design ideas throughout pre-production and production.
  • Create additional illustrated concepts for marketing and PR needs.
  • Ability to quickly iterate concepts given input from the Art Director.
  • An exceptional understanding of mood, lighting and architecture with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design.
  • Superior eye for light, value, composition, color, staging and detail in environmental design.
  • The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.
  • Strong understanding of character proportion and costume design.
  • Experience with Photoshop, Painter.
  • Strong eye for architecture, composition, color, and lighting.
  • Professional attitude and an ability to take constructive criticism.
  • Self-driven, good communicator and a great team-player.
  • Must be willing to communicate via text and calls on Google Hangout
  • A passion for games.

3D Character Artist

  • Experience with hard surface and organic modeling.
  • Ability to create low poly models based on concept art.
  • Basic understanding of human anatomy.
  • Rigging and animation skill is a plus but not required.
  • Strong skills with Maya(Required) and Zbrush(optional).
  • Able to conceptualize abstract ideas in their design.
  • Must be willing to communicate via text and calls on Google Hangout, Slack.
  • Passion for the industry.

How To Apply

If you would like to apply for any of the positions listed above you can email us at: jobs@hollowrobot.com with the Subject you are applying for, and providing a resume and portfolio. You can also apply at our website: www.hollowrobot.com/jobs

To Apply

Contact us at jobs@hollowrobot.com and put what position you are applying for in the the subject. You can also apply at our website www.hollowrobot.com/jobs