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Add job Report LF Unity 2D Programmers for RTS Project at Bassetune Studios

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Posted by Bassetune Studios on

We're looking for a Unity (C#) Programmer for our 2D Project. We're looking for a new lead programmer to continue with an existing project.

Project is an open-world RTS, and is very close to a prototyping (playable) phase. Our existing lead, unfortunately, has no more time for the project, and thus we are in search of a new one who is interested.

Game is purely fantasy based, and we'll be able to give you much more detailed info about the project as we begin to work you into it.

You'll be working with our junior dev, who has been here since the beginning.

Primary skills needed are working within Unity. And skills with XML within Unity.

Our list of major goals we'd need you to do is minimal, yet still fairly extensive:
- Implement an already created pathfinding system (from the Unity Asset Store) to replace our existing pathfinding system.
- Work with an existing random-node-web generator to act as our 'global map', interworking our random map generator to use the node creator as its respective 'world map' (this one is the most extensive, and we'll need to discuss it quite thoroughly before having you start with it- our junior dev is the one who created the node system, so he'll be able to assist you with the integration phase).
- Work with an existing random-spawner to spawn desired objects across our map (desired objects change based on what map within the world this map is, so we'll need to discuss it more, but its not as extensive as interworking the random node generator).
- Integrating our dual-map system that runs a static map (acting as player's home base, static, never changing) alongside the exploring map (which is dynamic, and changes quite often). This is relatively implemented already, but we'll need to mess with it further still.
- Work with an existing XML database to implement it into the project. There's no integration yet, so it'll need to be from the ground up. But we have the database setup and ready to work with.
- Content-implementation (after all else is done, this is to take care of anything that needs to be 'hard-coded', ie unique spell effects, etc- nothing too crazy)
- Various performance enhancements (like setting up a simple easy-on-performance enabler/disabler to hide objects to save on performance... and other things we'll need to discuss- again, nothing too crazy).
- Implementing a simple menu system, alongside an adequate saving system (saving system will be similar to Skyrim). But we'll also need to ensure saving a considerable amount of extra things- from Map Exploration, to World Exploration, to hotbar setups, to all the misc data like units, location, resources, and so forth.

Let me know your rates per hour, and we'll see if we can work out a good deal between both of us. Royalties are implied.

If you feel you'd be able to accomplish all of the above, then we'd definitely like to work with you. Obviously- we won't know how to implement everything until we get to the physical code. But just making sure you know of this ahead of time so you know exactly what you'd be getting into is much more beneficial for both of us.

If interested, send an email to: eldwin11929@yahoo.com

Thanks!

To Apply

eldwin11929@yahoo.com