This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Location: Anywhere (englisch speaking) or Berlin, Germany - Looking for: Level Designers
Posted by Indiedb.com on May 17th, 2012
CLARK WANTS YOU!
Join our team as a level designer!
Hey guys, this is Matthias. I am the Project Manager & Script Framework Developer for CLARK, our upcoming action loaded puzzle-adventure.
We are GOLDEN TRICYCLE, three people from Berlin who joined forces in October last year to develop games for mobile devices. You can find an introduction to our team here Indiedb.com We have been working on CLARK for six months now and have already finished a playable demo with three complete levels, cool puzzles, a unique visual presentation, dynamic sounds and a challanging enemy. To get an idea what our game is about you can just have a look at the complete playthrough of stage 3:
But we want to add much more to this game - more levels, more gameplay elements, more enemies and characters, more environments, more, more , more ... That's way to much work for us. Therefore we are currently looking for an enthusiatic LEVEL DESIGNER, who wants to join us and take over that "department". We are working together very closely and discuss every main decision as a team. However everyone of us has a main responsibility: As I said, I am doing the coding. Felix is developing the visual style of CLARK. He creates all the models, textures, character designs and environments. Philipp is our audio guy. He composes the music and implements all sounds.
You could become the fourth member designing the levels and inventing lots of new gameplay elements!
You can check the game's page with in-game screenshots right here: Indiedb.com
Your task would be to sketch up new level scenarios and to invent new gameplay elements. We are searching for someone who really is into GAME design and loves to bring up new ideas, new concepts and new game spaces. After building abstract prototypes in Unity and testing them, you will get the 3D assets and assemble them together with Felix to create full fledged stages.
• Efficient workflow in designing (sketches, prototypes, iterations)
• Strong skills in environmental art and spacial design
• Well-organized data management
• Knowing the Unity game engine - this really is helping a lot
• Online Portfolio
Depending on your location we can imagine different forms of working together: online communication (Dropbox, Skype etc.) or joining our studion in Berlin Germany. You could work with us full-time or just give us a helping hand by doing some designs in your spare time. We would like to talk about that in detail after getting in contact with you.
Interested in working with us?
Please, get in touch with me via E-Mail (firstname.lastname@example.org).
Thanks for your time,
Send a message and a mini-portfolio to email@example.com