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Add job Report Lead Animator at Reach Game Studios Pty. Ltd.

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Sydney HQ; Remote Work (Anywhere).

Posted by reach_adrian on

Reach Game Studios is looking for a talented arnimator to join and lead the Animation and In-Game Cinematics team for the studio's upcoming online FPS RPG, GLORY.

Responsibilities:
As a lead animator you will be responsible for:

* Working with the Design Director to shape the key themes and requirements for animations and cinematics.

* Working with the Lead Technical Director to shape the technical requirements of animations.

* Rigging and animating characters (bi-pedal, quad-pedal and beyond!) and other 3D models as required, paying close attention to technical requirements whilst producing high-quality animations.

* Importing animations in-engine and using engine tools to create animation trees.

* Working with your team to develop and design proven methodologies for creating and importing animations.

* Collaborating with the art department as required to achieve desired outcomes.

* Fostering a great culture within your department.

Requirements:
For this role we are looking for:

* 3+ years experience in rigging and animating (a showreel is required for this position).

* Familiarity with the Unreal Engine preferred.

* Thorough knowledge of Autodesk Maya and other software.

* Excellent written and oral communication skills.

* Excellent team-working and leadership skills.

* A passion for videogames, science fiction, RPGs, and/or shooters preferred.

Remuneration:

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.

Location:
While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.

To Apply

Send your resume and showreel to jobs (AT) reachgamestudios (DOT) com.