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Add job Report Blueprint/ C++ Programmer [ Royalty ] at Pandagon Studios Inc.

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Pandagonstudios.net on

About us:

Pandagon Studios Inc. is a small dedicated indie dev team consisting of 7 employees. Due to their passion for video games and game development, these employees are working on the studio’s first title code-named A Star Falls. From the beginning our mission was to make the most of design and functionality, to give players of our games the best experience possible.

About the game:

A Star Falls is set in Atlanta Georgia. It is a first person sci-fi horror game that focuses on stealth, puzzle solving and melee style combat.

Backstory

A meteor has fallen and the city is now in complete chaos. You play as Johnathan Albright, who has just woken from a coma in the hospital. John has no clue what has happened, only possessing the desperate need to find his daughter. Players will be tasked with guiding Jonathan through the horrifying city, surviving whatever that crosses his path, not knowing what lurks around the corner or if the people you meet are friend or foe. Hidden messages and files will offer clues fleshing out events that have unfolded around you, and background on the corpses littered around the city.

Development

The game is in the currently nearing the end of the prototype phase of development. We already have most of the game mechanics ironed out, but still in need of testers to receive feedback.

A Star falls is being developed first on PC but depending on funding, either through Kickstarter or by way of a publisher, we would like to distribute the game digitally on other platforms. Our main focus right now is to develop a demo that will show off the majority of the game’s design before we begin the crowdfunding phase.

Compensation:

All positions will be royalty based, everyone will make a cut of the game sales. This can be discussed, outlined and drafted up if you so desire and a contract must be signed before joining the studio.

Dev Team:

Zachary Bracker: President/ Game Director
Years of experience: 6

Daniel Beaty - Vice President/ Lead Level Designer
​Years of experience: 4

Matthew Mangini - Lead 3D Artist
Years of experience: 5

Laura Stuart – Lead Concept Artist
Years of experience: 8

Jaime Marcello - Sound Designer/ Composer
Years of experience: 4

Marcus Breitigam - 3D Environment Artist
​Years of experience: 4

Jennifer Green - 3D Environment Artist
​Years of experience: 3

BLUEPRINT/ C++ PROGRAMMER

We’re looking for someone with experience and knowledge in C++ and/ or blueprinting with a complete understanding of game systems. This person would be in charge of anything from coding for item pickups to AI systems.

Here’s a brief list of skills we are looking for in our Blueprint/ C++ Programmer

REQUIRED

– Knowledge in C++ and/ or blueprints.
– Knowledge in Unreal Engine (UDK/UE3/UE4 are all fine)
– Knowledge in how video games work, from pipelines to game flow
– A willingness to work on almost any aspect of the game, from crafting systems, to gameplay balance, to networking
– The ability to work a minimum of 10 hours per week and attend meetings via Skype

PLUSSES

– Majoring or Majored in Software Development or another related field
– Experience with AI systems

To Apply

Please fill out a job application from our jobs page on our website. Pandagonstudios.net