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Add job Report 3D Artist for Modern Isometric RPG at Hamish Mcleod Inc

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Hamish Mcleod Inc on

This is a post-launch payment job (nothing upfront)

Hi, I'm a designer/programmer seeking a 3D artist to help me complete the game I've been working on for the past few years.

It's closest to an RPG, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. It has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. It controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an MMO and a twin-stick shooter. The camera angle is close to isometric, although with perspective, and the game plays out in full 3D. I'm aiming for a PC release initially but the game can be ported to Mac or Linux post-release if demand is there.

The game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where I need art assets to continue. It currently has an OpenGL 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to Unity, and a scripting language similiar to Lua. Physics aren't in at the moment, as my old physics library wasn't good enough, but I expect to be using the Bullet physics engine in future.

I'm looking for an experienced, dedicated 3D artist to model/texture/animate the game for me. 2D art skills (for things like GUI and promotional art) are a bonus but not required. You need to be able to take my basic concept drawings, references and descriptions and turn it into game art. The art pipeline is fairly flexible so we can try different rendering styles, but I generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. I like the simple, clean, slightly-exaggerated look of the models in the Persona games and used them as a basis when I tried to learn to model myself. I like Japanese art/anime and I'm looking for an art style that combines the qualities of Western and Eastern game artwork.

Character models are my priority right now, I have basic environmental modelling skills myself, but I'd really like somebody who can do most of the art so I can focus on the other areas of the game. My work schedule is fairly relaxed but I do want someone who is commited and willing to see the project through to the end.

Here is an early prototype screenshot using placeholder graphics: Dl.dropboxusercontent.com

To Apply

email me with samples at hamish.mcleod@gmail.com