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For those of you that have been testing our demo, we are releasing our first client patch to fix many of the issues that have arisen while testing.
Posted by FW:ToW_Sushi on Apr 13th, 2012
This past week has been an incredible time for the Freeworlds: Tides of War development team. For those of you that haven't been following us, we released our first public demo, which showcased our new graphical interface and all our ship models, to a large general player base. So far, the support has been overwhelming. We are so thrilled that so many of you have enjoyed our work. The team was even more delighted to have over 900 distinct IPs log onto our server in the past week! Not so bad for a 9 year old game!
Now that we have a very good sized player base to test the mod, our team has been working hard over the past week to fix the inevitable bugs that come up during a release of this magnitude. FriendlyFire has been painstakingly going through the DX9 code to look for ways to improve performance and to fix the bugs that some people have been having. To get a better idea of what FF has done, please watch this video below:
I have been working on fixing the bugs with ships and the client server as well as balance some glaring issues we had in our first release.
Now that we've fixed a number of these bugs, and have improved gameplay performance, we are releasing our first client side patch. If you haven't already downloaded the main demo download, you can do so here:
Here are some nice player donated screenies of the first week of the demo:
After you finished downloading the full install, please download our first client patch which will allow you to see all the improvements we've made in addition to getting massive performance gains on our server. For those who run XP as their main operating system, we're currently still working on a fix for you. You will just have to be patient with us.
For those that a curious, here is our current change log:
Please find the latest client update download here:
From the Freeworlds: Tides of War development team, we thank you for your continued support of this mod.