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This is a group for all PC gamers from all gaming generations. From the time of PCs like the Comadore 64 to the modern PCs. By PC i don't mean just Windows, I mean them all like Mac and Linux.

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My experiences optimizing graphics, lighting and physics for a stealth game

My experiences optimizing graphics, lighting and physics for a stealth game

Gust of Wind Other

I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.

Making hella cool sounds from a violin

Making hella cool sounds from a violin

Eldest Souls Sound Effects

Using a broken violin to create creepy, eerie ambiences for video games.

TUTORIAL - Engine Thruster Sounds

TUTORIAL - Engine Thruster Sounds

Grimmstar Sound Effects

Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.

Skeletal Dance Party đź’€ Procedural Level Generation

Skeletal Dance Party đź’€ Procedural Level Generation

Skeletal Dance Party Level Design/Theory

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...

Level Design - from an ugly sketch, to playable level

Level Design - from an ugly sketch, to playable level

TailQuest: Defense Level Design/Theory 1 comment

Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...

Sound Design with an iPhone SE

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

Making of complex environment for DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

Puzzle Out VR Client Side Coding

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.

How to open a VR door in Unity and SteamVR

How to open a VR door in Unity and SteamVR

Shopkeeper Simulator VR Client Side Coding 3 comments

Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.

Neon Knight Manual

Neon Knight Manual

Neon Knigh†: Vengeance From The Grave Starting a mod

This guide will explain in more detail how to start the game, as well as some of its features and gameplay mechanics.

Aylin Gameplay Demo

Aylin Gameplay Demo

Aylin Other

Aylin, A small gameplay of the version 1.0 (Old version). Now Available the new version(V1.1). Include: - New Map.

NPCs graphic creation process

NPCs graphic creation process

Aeon of Sands - The Trail Animation

A short overview of the creation of an opponent's visual in Aeon of Sands, with video.

How to build worlds and tell stories in VR - Part 1

How to build worlds and tell stories in VR - Part 1

Return to Nangrim Design/Concepts 1 comment

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Creating an orchestral score from a guitar riff

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

Making sound effects for video games #4

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

Making sound effects for video games #3

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

Making sound effects for video games #2

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Visualising building efficiency

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Sprites from 3D to 2D

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

How to draw comics professionally (Part 1)

How to draw comics professionally (Part 1)

DesperatioN Concept Art 2 comments

Ever wanted to learn how comics are drawn? Whether you are professional artist or just interested in the subject you will find it to be an entertaining...

Modelling a Map

Modelling a Map

Mapping/Technical Tutorial 4 comments

This is a tutorial/illustration about how to create a level out of prelighted models (it is NOT a general how-to-map&model-tutorial)

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Design/Concepts Tutorial 6 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Personal Daemon

Personal Daemon

Design/Concepts Tutorial 14 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...

What a game designer needs to know?

What a game designer needs to know?

Design/Concepts Tutorial 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

6 steps to play with player's mind

6 steps to play with player's mind

Design/Concepts Tutorial 25 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...