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Read the story about the composition of Emberlight's Main Theme Music Score. Andey Fellowes discusses the process and how he reached the goal of a great...
We talked (and showed lots of visuals) about modules that are the core of the battle system
This is the first version of the game. "Version 0.1.0". We have a select number of features available to understand the concept. Even though there isn't...
Episode 2 of the art and design behind "Bloom: Memories". This video series will dive into everything that went into the making of the game....and the...
Soon you'll be able to re-live that 80s nostalgia but keep the frenetic gameplay that makes Solaroids so much fun! Solaroids is getting a new theme soon...
We'd like to show you our new combat system with awesome in game footages!
In this video update we want to show you the new terrain generation in cubic voxel style.
In this week's IndieDB article we speak about the changes we're preparing for the next big update, and how the community helped us change the weapon creation...
After almost 2 years of Wounded coming to Steam Greenlight, we finally can proudly say that we have a release date! Mark your calendars for 28th of February...
Learn about the Inventory and how it will help you throughout your adventure!
Learn how we handle the prop placement in each room and what are some of the main rooms of the game.
How your Stats improves your Attributes and the different effect of Weapons and Shield on your character.
In this week article we discuss how we approach feedback management, and how we commmunicate with our community!
Though mostly a mid-range fighter, Unum's range actually varies from short to extreme when his skills are used to their fullest extent.
Lovecraft Quest is original comics style game inspired by the works of Howard Phillips Lovecraft - a recognized master of the horror genre. You have to...
Meta-progression has become a common feature in the rogue-lite genre. Most popularly it comes in the form of new unlockable gameplay content. While this...
Preacher is the rosters' resident damage dealer and crowd control expert, with medium to close range attacks. Read more!
In this week post we talk about the different approaches we had in order to make roguelike WOODPUNK frenetic. We discussing different game assets such...
Hazelnut Bastille, a topdown, Zelda-like ARPG in a 16bit style, has launched its Kickstarter, seeking to raise 65,000 USD! Hazelnut Bastille will be released...
This weeks article is on how we approached creating new content through different game modes. We will dive into how the different game modes work, and...
At the heart of most rogue-like and rogue-lite games is a procedural generation system. For the uninitiated, this means generating content using algorithms...
Today we explain how we approached the development of our tech tree. Different branches will allow the player to experience different place styles. Thanks...
A brief summary of our decisions with Voiceovers in Synther and syncing with our visual aesthetics in-game.
Testing My Special Weapon System (Blue Shield, Lighting Storm, Death Loop, Nuke Blast).
It's hard to show off your game at an expo. Even harder when you're a solo dev. Absolutely ridiculous when it's a moody JRPG. Here's my experience.
We're slowly inching towards our Early Access release and we will take a better look at Gerty piece by piece. Starting with the Commando.
You will earn experience, get points and build your own fungus battle build in order to survive!
You need food to move and progress, this is the basic resource of the game.
Today the marketing man, Chris, is talking about the take-away from the demo release last month and what's up next in the development roadmap. A glimpse...
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