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Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.

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Battle For Dune: War of Assassins - Game Night - Celebrating a Spicy Year!

Battle For Dune: War of Assassins - Game Night - Celebrating a Spicy Year!

Battle for Dune: War of Assassins 1 comment

It’s difficult to believe that the end of this month will mark a whole year since Battle for Dune: war of Assassins was released. To celebrate this...

Development

Development

News 1 comment

References for our dungeon/cave level with a first asset placement test to try and reach de best level design posssible.

Demo available

Demo available

Outshine

We now have a demo available on Steam! Also, our team did a video explaining the game mechanic of Outshine.

3 Books to Level You Up in #GameDev, Guaranteed!

3 Books to Level You Up in #GameDev, Guaranteed!

Level Design/Theory Tutorial

A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...

3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Level Design/Theory Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

DB12 - Piece by Piece

DB12 - Piece by Piece

Oizys

As you know, Oizys is a Puzzle Game with very simple mechanics, and a focus on narrative. How does that relate to escape rooms and layering? Continue...

DB4 - World, we have a problem

DB4 - World, we have a problem

Oizys

... Maybe not a problem-problem... But still, we need your help! Do you know how some games have the power to bring people together over a story? We...

Codename Olympus Stealth Action Game  |  Scripting and Setting up the level

Codename Olympus Stealth Action Game | Scripting and Setting up the level

Codename Olympus

In this update i talk about the progress we've had since the last relating to level designer and how we've added vast new sections a main menu and more.

DB3 - World, Bottoms up! (and no... we're not talking about drinks)

DB3 - World, Bottoms up! (and no... we're not talking about drinks)

Oizys

Today, we bring you our mechanics, and explain our bottom-up process of development regarding Oizys!

Level design tests

Level design tests

Dream Hanker 2 comments

Week 9 - level design tests using Rational Game Design.

How I breath lief into a new level

How I breath lief into a new level

Leif's Adventure: Netherworld Hero

Leif's Adventure is coming along nicely. Have a look at the latest game development updates.

Sharing some decorating process using Unity3D

Sharing some decorating process using Unity3D

Nanotale - Typing Chronicles 2 comments

A small tip to help you decorate your game and some decorating process.

Nanotale - The Devil is in the details

Nanotale - The Devil is in the details

Nanotale - Typing Chronicles

We entered that specific moment in the production when there is nothing more to be created but everything to be improved. The Devil is in the details.

Harmless Demons | Steam release

Harmless Demons | Steam release

Harmless Demons

Steam release and store page, this is my last article.

Harmless Demons | Trailer

Harmless Demons | Trailer

Harmless Demons

Trailer for upcoming Steam release, on the 25th of September!

Cepheus Protocol - Horde AI improvements and more!  - Dev Update #38

Cepheus Protocol - Horde AI improvements and more! - Dev Update #38

Cepheus Protocol

Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

Epidemic Tracer

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.

Weekly Update #55: Working on the cave while having some fun

Weekly Update #55: Working on the cave while having some fun

Nanotale - Typing Chronicles

Still working on the cave and having fun as we can with the confinement.

Harmless Demons | DevLog #9: Destruction, Escape, Behaviours, Tools

Harmless Demons | DevLog #9: Destruction, Escape, Behaviours, Tools

Harmless Demons

The game is getting stuffed, come and discover with what.

Weekly Recap #37: New Character Revealed

Weekly Recap #37: New Character Revealed

Nanotale - Typing Chronicles

Hey guys! We have now a new character in our game. Master Lavender is here to teach you how to use your magic and how to collect elements from the lore.

Summer is heating up – so is our game! Dev Update #27

Summer is heating up – so is our game! Dev Update #27

Cepheus Protocol

This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...

Weekly Recap #29: Tree of Life and Cemetery

Weekly Recap #29: Tree of Life and Cemetery

Nanotale - Typing Chronicles

Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.

What’s up, doc? Dev Update #26

What’s up, doc? Dev Update #26

Cepheus Protocol

Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...

Weekly Recap #22: Tree of Life and new biome!

Weekly Recap #22: Tree of Life and new biome!

Nanotale - Typing Chronicles

In this update, we'll show you the second biome of the game and some work on the Tree of Life.

Weekly Recap #17 to #19: Demo, NPCs and more

Weekly Recap #17 to #19: Demo, NPCs and more

Nanotale - Typing Chronicles

We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...

Internal Playtesting Starts Dev Update #24

Internal Playtesting Starts Dev Update #24

Cepheus Protocol

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

A Xmas Update! Dev Update #22

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Weekly Recap #3: Character design, and 3D Art

Weekly Recap #3: Character design, and 3D Art

Nanotale - Typing Chronicles

Last week we worked on the 3D version of the Art Style and on the Character Design.

Uebergame 1.1.2.0 released

Uebergame 1.1.2.0 released

Uebergame 4 comments

This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.

Weekly Recap #2: Ancestral Forest, Fox, and enemies

Weekly Recap #2: Ancestral Forest, Fox, and enemies

Nanotale - Typing Chronicles

We continued to work on the art style; more specifically on the Ancestral Forest, the look of the Fox, and the enemies.