Updated 9/26/2013 Thank you everyone for my great growth from 30ish subs to 2200+ and now over 600k+ in views also. It has been almost 2yr since I decided to go into Let's Plays seriously(over 150hrs of gameplay now) This is just a basic outline of how the channel will hopefully evolve Current Let's Plays will get continued support Showcase video will be around 45min-1hr long and if enough votes/comments/views I will create them into future Let's Plays If you are a indie developer viewing this and you have a relationship with me or considering one, Thank You in advanced I am always looking to partner with a new game and get as many views as it deserves Feel free to share my name with anybody you think would like views from Indie focused community Feel free to PM both through here and on YouTube with any questions you may have Thanks SMP Team for letting me do a Let's Play on Towns it was the beginning of everything Christonian
This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...
I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...
Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...
Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...
This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...
Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...
More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...
This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in...
A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research...
Cepheus Protocol is a new RTS in the vein of inspiration from games like XCOM, Company of Heroes & Parasite Eve. We also take inspiration from many other...
Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight...
Over the past 2 months we've been using extensive profiling and memory analysing tools to ensure we are properly utilizing all computer resources available...
In this dev blog we go over how the animation division is progressing and programming in their respective dev videos this week.! New dev Updates are now...
In this Dev update we go over the hurdles we've gone through over the past few weeks and update our community. So Stay tuned we have a lot to go over...
In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals...
Finalizing the lighting and levels for Episode 1.
Roots of Insanity 50% off on Steam now! Also Roots of Insanity is now more exciting and horrifying than ever was with new update. New weapon, new gameplay...
Here is the MRS TARTARUS. Look like a found footage ha?
We've recently launched Roots of Insanity at your services. Until 23rd April, Roots of Insanity is on sale up to 45%.
We have finally released our new trailer. Also you can check our Steam page for add you wishlist.
Hello guys, We've been working so hard for you. Here is our very first Update V0.01. Lets root out the damn zombies!
Are you ready to try a horror game that will leave you asking for more? With a story that pulls you in, fluid gameplay and a hospital full of mysteries...
Roots of Insanity coming out tomorrow and invites you to a riveting experience! Do not forget to shoot a glance.
We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work...
We've been finalizing our website, implementing a new backend Wiki for our team members and finishing up level design misc objects for some areas of sub...
As mentioned previously we're currently revamping the lighting for the different game states and ensuring performance is considered.
As Crania Games we just released a new trailer about Roots of Insanity which includes important information about our game. Please make sure visit us...
it's been a long time. Our first screenshot after the Gaming Istanbul event.
For the past few month's we've been working on filling a few vacancies on the team and naturally since its a royalty project our progress has been a bit...
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