• Register

A group dedicated to indie and standalone game development.

Post news Report RSS Rory's Development Log #13

Seems like today will be another "Daily development log". This one will be a little short. First of all, here's the Body Flicker Technique skill animation!

Posted by on

Rory's Development Log #13 Body Flicker Technique

Dear Shinobi,

Seems like today will be another "Daily development log". This one will be a little short.First of all, here's the Body Flicker Technique skill animation!

Body Flicker Technique
This technique will allow the user to teleport a short distance closer to his target. Essentially, it will be a gap closer move.As you can tell in the open alpha tests there was a lot of trouble getting close to the opponent to land hits. With Body Flicker technique, every player will have a strategic chance to move closer to his target.I could think of many other uses for the technique as well. It will be harder to use as a skill to run away, unless you have team mates maybe.The technique will also not teleport you right to the target, but a few tiles closer. It will also have a cooldown of around 4 seconds. I plan to add an Advanced Body Flicker Technique for Taijutsu & Weapon mastery. This will give the Taijutsu & Weapon users a better grasp on his target! (From the open alpha, this was obviously a problem)


Great Water Arm TechniqueThis technique does not accurately follow Suigetsu's technique. Instead, I gave it my own spin, making the water surround the arm of the user instead of pumping in his arm to beef it up. This makes it look more interesting in my opinion. This technique will give the user a large increase in strength for the duration of the buff.


Keep looking forward to more awesome jutsu and artwork from me!

Regards,
Rory

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: