A group dedicated to indie and standalone game development.
Art direction in game development is a hidden hero, shaping visuals, immersion, storytelling, and branding. It guides player focus and maintains congruence...
Alpen Ghoul: Prologue is out! Alpen Ghoul is a horror exploration/stealth game. Your goal is to reach the summit alive, but you are not alone.
Star Wars VR game using the latest Unreal Engine 5 technology to give dynamic lighting and lightsaber SFX!
Let us tell you how Clash's unique visual aspect came to life!
Game art outsourcing is an efficient way to flexibly increase the size and skills of your game development team. However, it’s a decision not to be...
Designer Carlos Bordeu gives a sneak peek of the level design of the game.
My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?
Game Baking is an indie game development log series where I document my process while participating in the one-game-a-month challenge!
How do you feel about the use of drugs and stimulants in the game in general? What interesting drug mechanics have you come across?
Today we're sharing another "Behind the Scenes" article that shares our process of what went behind making the village area in the Path of Kami Demo.
Hello everyone. Fair Pixel is here. This time we will talk about Erra: Exordium animation process. How they influenced the gameplay and how we apply them...
Let's talk about the evolution of the story of Path of Kami
Collectibles can be found throughout the Path of Kami world and represent Sacred Objects you can collect. These objects are used to foreshadow certain...
My first mobile game. I'll talk about the game mechanics and a bit of the story.
This explores what could go wrong in game localization. This includes HTML code issues, cultural misappropriations and differences, wrong language usage...
An overview of new CyberThreat features showng off since the beginning of the year. Check out what's new with the game so far this year!
Talk about our near future plans for Early Access with Enemy Remains.
Ready to adventure on the world map? Random levels are in, with scouting, story events and shops to come! solarscion.com
We have taken into account most of the returns we have received. Some bugs could be blocking for some, we hope you won't encounter new ones! We will continue...
Long-form discussion about polishing Enemy Remains for early access launch and game development overall.
Talking about how a set of arbitrary new year's resolutions helped improve my game publishing output during 2020.
A brief description of what Depths of Erendorn is, and how it'll play!
Hi guys! We invite you to join the open beta testing of our action game "Goat the Wizard" and we welcome your feedback! And of course, happy holidays...
Read more about the question of depth charge attacks carried out by our escort vessels in the game.
We've been updating Area 51 Defense extensively, and are now gearing for an early access release of Enemy Remains on Steam.
SPOILER ALERT for puzzles and story! Full playthrough of Prototype for Murder On Space Station 52. KICKSTARTER LIVE NOW!
We've been working hard for long time and now, thanx to our audience that gave us good advice, we can compare some features in the game which have changed...
I have added two new features: 1. Crates: Act like walls, but can be destroyed by the fan. Careful when you destroy them as the resulting small explosion...
The Prologue for School of Magic is now available for free on Steam.
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