A group dedicated to indie and standalone game development.
I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...
Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.
NOOBERINE Interviews Lead Developer of Nightmare! We discus information about nightmare ... publishing plans and future games!
We have been at the Casual Connect Indie Showcase in Hamburg to present our game Noomix.
A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame
The features of Deadly Walkers, the FPS Zombie Game that will be released in 2013 by Animantz and Dysotek.
Ever gained more than 150,000 points at once? It's possible!
This feature details the various elements and mechanisms of the gameplay.
Our first ever interview. If you know any journalists, tell them about us!
Different cubes have different mechanics. Here we will discuss the purpose of each of these.
New Humble Bundle, this time featuring Botanicula, Machinarium, Samorost 2, and also Windosill and Kooky film as a bonus.
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...
With 2 games in the developement pipeline and another one being planned, Homegrown Games needs additional manpower. With Mike from Romania we welcome...
Wonderer blocks no longer just wonder, they move and there are some pretty decorations, which can be generated automatically!
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
Struggling with angry blocks and few other things.
Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding...
Dev day one of the Level Creator. In this short dev feature I will explain and show what happened on Day One.
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
Illyriad partners with sponsors Enjin and Typefrag for celebration of the game's 2 year anniversary.
The brilliant Indie Games Magazine have done an article on the "Amp, Watts & Circuit" demo, check it out!
The good people at The Indie Shelter and I do an interview about "Amp, Watts & Circuit", and we celebrate with a free download!
Another interview about the lead designer of City of Steam, check it out!!
David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.
An inside look at Illyriad Games: You have to be a bit insane to write your own game...
Today I`ll talk a little about the Perks / Skills you can gather in “Into the Dark”, depending on the way you play the game. And why “Necromancy” is the...
In our first article we would like to give you a little overview about how the Canalyst project started and how the games' first level grew to that, what...
All about financial terms, legal traps and things to obey: On popular and more discrete private requests, I was asked to talk a little bit more about...