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For us folks who like to stay Free and use the Blender 3d program over every other costly options!

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FF7 Junon - Created and Rendered in Blender3D The Assasinator The Assasinator
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BDef Code Red!
BDef

BDef Code Red!

May 14, 2013 BDef News 0 comments

BDef receives a new level and another trailer joins the fray.

News everyone!
SGU

News everyone!

May 11, 2013 SGU News 0 comments

Status update, new models, contacts, useful links.

Another BDef Development Update
BDef

Another BDef Development Update

May 4, 2013 BDef News 0 comments

BDef receives a few additions, tweaks and a facelift!

Total Decay Beta Testing
Total Decay

Total Decay Beta Testing

Apr 27, 2013 Total Decay News 0 comments

Total Decay is looking for Beta Testers for closed beta around the end of May.

Total Decay OFFICIALLY in production
Total Decay

Total Decay OFFICIALLY in production

Apr 26, 2013 Total Decay News 2 comments

Well, it finally happened! We have a programmer, and production is well underway.

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Post comment Comments  (70 - 80 of 132)
Ichiman94
Ichiman94 Dec 10 2009, 3:01pm says:

stupidnewbie question: how to make the model mirror? like in head modelling?

+1 vote     reply to comment
-Kwah-
-Kwah- Dec 21 2009, 9:31pm replied:

Go to the modifier panel (in 2.5 & 2.49), and Add Modifier > Mirror. For most cases you want the options of Do Clipping, and X set, so that it mirrors around the x-axis and forces the vertices to stay on their side/merge at center.

Hope this helps.

+2 votes     reply to comment
Atombomb
Atombomb Dec 10 2009, 10:56pm replied:

Space bar -> Transform -> Mirror -> Choose one of the three options that works.

Thats what it is for my version at least.

+1 vote     reply to comment
Dragonlord
Dragonlord Dec 10 2009, 6:53pm replied:

Create one side of the model so that the center is exactly around the 0 x-axis position. Then go to the modifier panel and add a mirror modifier. The rest should be self explaining.

+1 vote     reply to comment
TheOneandOnly
TheOneandOnly Dec 1 2009, 4:28pm says:

What's the best way to model a head to allow for complex facial animation? Particularly the eyes and eyelids, I'm guessing the eyes would be best made as separate objects, but can anyone recommend a good armature layout for the eyelids to get them to deform realistically?

+1 vote     reply to comment
Schroz
Schroz Dec 6 2009, 2:47pm replied:

try to build the mesh around muscular structure, here's a head that I made... it's sort of a mess around the cheekbones, but it should give you the idea:
I628.photobucket.com

if the edges radiate out realistically, they will deform much more effectively. The eyes should just be spheres, it's the eyelids that need to be animated

+1 vote     reply to comment
blackmodeler
blackmodeler Nov 25 2009, 12:47pm says:

i am impressed, alpha 0, looks like a brand new 'top dog' 3D application! It is absolutely, -mellifluous-.
PS. lets start posting thew new UIs eh? ^_^

+1 vote     reply to comment
Atombomb
Atombomb Dec 17 2009, 4:39pm replied:

I find it harder to use, but i have only just downloaded it. it seems harder to move separate verticals because once you hit the translate button it starts moving the selected verticals.

+1 vote     reply to comment
Ichiman94
Ichiman94 Nov 24 2009, 3:39pm replied:

now released ! :)

+1 vote     reply to comment
blackmodeler
blackmodeler Nov 24 2009, 6:12pm replied:

are you talking about the Alpha 0? as thats the only one i could find

+1 vote     reply to comment
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