• Register

A rogue-lite strategic survival game where you manage a group of survivors in a post-nuclear zombie apocalypse.

Post article RSS Articles
Developer Vlog #1 Character Creation

Developer Vlog #1 Character Creation

News

Details on the character creation process including where we are currently and where we are moving forward to.

The Base

The Base

News 1 comment

More details about the base and the role it will play in the game.

Zpocalypse: Survival on Kickstarter, 50% funded & character creation

Zpocalypse: Survival on Kickstarter, 50% funded & character creation

News

We are back on Kickstarter and already 50% funded! Also details on the character creation system.

Zpocalypse: Survival Reanimated coming tomorrow!

Zpocalypse: Survival Reanimated coming tomorrow!

News 1 comment

Some big news for Zpocalypse: Survival coming tomorrow, so be on the lookout!

August Update

August Update

News 4 comments

Info about progress over the last month including base building, random world gen, new scavenge effects, and survivor leveling and effects.

Quick Update

Quick Update

News 3 comments

First look at the new game world, some more new models.

Ever closer to Alpha and re-launch!

Ever closer to Alpha and re-launch!

News 2 comments

Update on status, some early alpha screenshots, new character model.

Short Story #1 - The Universe Speaks to Michelle

Short Story #1 - The Universe Speaks to Michelle

News

A short story from our writer Julie, to start introducing the mood and set the setting. Will put out stories that will bring us current to the time of...

Gameplay Video & Dev Diary #2

Gameplay Video & Dev Diary #2

News

A Pre-Alpha gameplay video with some voice over. Also Dev Diary #2 about leveling & perks.

Dev Diary #1

Dev Diary #1

News 4 comments

Design details about characters and the process for creating one for a new game.

Early Development Update #11

Early Development Update #11

News

KICKSTARTER Live! Up on Greenlight and PAX East Update.

Early Development Update #10

Early Development Update #10

News 1 comment

Story elements, new soundtrack, PAX booth info, and art tease.

Early Development Update #9

Early Development Update #9

News 2 comments

PAX, New Audio, Deadly AI in the works, & character customization.

Early Development Update #8

Early Development Update #8

News 9 comments

First audio preview! More UI, base building, scavenging, and a secret side project.

Zpocalypse: Survival - Audio Process

Zpocalypse: Survival - Audio Process

Feature

Details from our partner Serial Labs Studios about their process for creating our current audio.

Early Development Update #7

Early Development Update #7

News

First preview of the exploration UI, updated survivor, finalized demo level, new check us out section, more about the game features!

Zpocalypse: Survival What Makes Us Different

Zpocalypse: Survival What Makes Us Different

Feature

Summary of some of the things that differntiate us from other games in the genre.

Zpocalypse: Survival Overview

Zpocalypse: Survival Overview

Feature

This is an overview of the Zpocalypse: Survival game.

Early Development Update #6

Early Development Update #6

News 4 comments

First game video! Fow/Los, new survivor models, gas station concept, and enhanced streets.

Early Development Update #5

Early Development Update #5

News

Updated warehouse, end of Sprint 2, new community question.

Early Development Update #4

Early Development Update #4

News 4 comments

New Zombie, bird-eye view of entire level, squad formations, and overall progress.

Early Development Update #3

Early Development Update #3

News 2 comments

Status of our first PAx-Rush Sprint. Updates on the code - squad movement. Early pics of houses, new zombie concept, new weapons. First question for the...

Early Development Update #2

Early Development Update #2

News

Audio Partnership, code cleanup and starting squad control. New level area and next steps, and info on new weapons.

Early Development Update #1

Early Development Update #1

News 2 comments

Update on what has been happing this week with the project. Coding ~ Fixes to the pathing system. Art - New area in development, and new zombie work.

And so it begins… or rather has already begun.

And so it begins… or rather has already begun.

News

Details of how the project started a quick run down of our early progression and where we are today. Full of pictures!