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Kadaverland
is a pc Action/RPG Survival game, with toony graphics, high modability and semi-random generated world currently in development.

The final game will have no leveling, meaning that the player has to rely entirely on scavenging and collecting good items.

The reason I say high modability is that players will have the opportunity to create their own world layouts by creating a simple .txt file in notepad - and depending on what number put in the txt, the world creation will place different kinds of cityblocks (residential, stores, to mention two of the many type of "blocks"). Each type of blocks will at the first release have atleast 8 different variations.
Furthermore I plan on adding the possibility to add your own skin for your player.




CURRENTLY ALMOST ALL GAME FEATURES ARE IMPLEMENTED - and are as follows

  • * semi random world generation
  • * melee and ranged combat
  • * mod-able maps
  • * working inventory, scavenging and world loot.
  • * 3 weapon system (forcing player to choose what weapons he picks up carefully)
  • * hunger & infection
  • * zombies with working AI
  • * a simple day/night cycle
  • * saving / loading
  • Placable objects (barricades etc.)

    Whats left do make you ask?!
  • Mod-able skins
  • * more weapons
  • * more loot variation
  • * more "city blocks"
  • * human survivors to encounter.
  • General bugfixing


I am a single developer using Unity, but if I can keep up the pace I am currently developing, there will be an alpha release available within the next couple of months.

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RSS Articles

HUGE update! - Lots of pics!

News

HEY ALL!

I've been busy. VERY busy.

First off - the following new features have been added to the game:

  • Skin selection
  • Loading/Saving
  • placement kits (explanation to follow later in this update)
  • Ability to play fullscreen at 1920x1080 resolution. (and probably anything between that and 1024x768)

Before I go any further, if you want to see these pictures in their original size 1920x1080 - then right click them and click view image.

So, first off, before going into these 4 features - heres a picture of the new menu as it looks now:

ZombieTown v0 62 2015 08 22 20 0

Nice aint it?:)

Now, SKIN SELECTION is basicly what it sounds like. Being able to select between multiple skins when starting a new game. Heres a couple pictures!

ZombieTown v0 62 2015 08 22 20 0 1

ZombieTown v0 62 2015 08 22 20 0 2


Now SAVING AND LOADING is again pretty obvious. But heres a twist! The game will have no multiple saves. It simple saves the game when you exit while being alive, and allows you to continue the next time you play. It remembers your weapons, items and position.


PLACEMENT KITS! Basicly, these are kits that can be found in the world, that when "consumed" (used thru inventory) place an object in front of your character. These kits contain stuff like, campfires, barricades, fences etc. They will have a seperate news update when I get further along with making them. They are already implemented, but they are visually not really set up yet. ZombieTown v0 62 2015 08 22 20 0 5


FULLSCREEN!:D yeah - you read it right, game now supports fullscreen play at 1920x1080 :D

Thats it for now. But to send you off with a proper "see ya" , heres a pic' of what the roads look like now that I've populated them a bit more.

ZombieTown v0 62 2015 08 22 20 0 6

Update on Weapons and loot + more!

Update on Weapons and loot + more!

News 1 comment

A small news update, about the progress of adding more weapons and loot to the game!

World Variation & Scavengable Objects!

World Variation & Scavengable Objects!

News

Small news update about my progress making the game's world more varied & and making scavengable objects for the world.

Enemies & Player

Enemies & Player

News

A list/display of the games enemies & playervariations that will be updated as new ones are added.

Working on loot!

Working on loot!

News

- A quick update about loot i'm adding... Amongst others a new ranged weapon has been added.

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