Two teams of players face off in ZEscape, the upcoming multiplayer game that has you running for your life from the relentless forces of the undead! Developed by Madhouse Software for PC/Steam. Beat platforming challenges and upgrade your gear while defending and covering your teammates across challenging levels and bosses as the undead are chasing your delicious brains! Make your escape or become one of them! ..BRAINS! Zombie multiplayer mayhem at its best!

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First of all, a huge Thank You to everyone who participated during the first ZEscape closed alpha!
All your input, feedback and bug-reports are extremely helpful and something I consider an essential part of making ZEscape into a great game.

I had only a few GB of disk space, but managed to record a little bit during the closed alpha!
There are still many placeholders to be worked on, but the main focus so far has been the core game mechanics, balance and network performance. (Note that you can sign up to join the alpha/beta tests on

I discovered a few key-issues during the closed alpha, some were expected, some were not. I did, for example know that the client hosted listen-server system was never a fit for ZEscape, but it was the only solution available at that time and worked decently well for testing purposes.
It was, however a known issue that the game match would be dependent on the host keeping the server online for the duration. Since matches in ZEscape can be lengthy this could be a bit of a hassle.

I've worked day and night for the last few months and I am extremely glad to announce that I've finally successfully rehauled the entire online sub-system and network functionality with full dedicated server support that also lists correctly on the Steam master servers!


So beautiful..

There are still some implementations to be done at this point such as VAC/authentication, but the core functionality is done and they run like clockwork!

I've also taken some time to finally update one of the earliest Escape levels in the game, Docks, with new graphics and improved lighting!

docks update0

The old prototype graphics served its purpose, but left a lot to be desired.

Other changes include the jumpy-boat sections which looked more placeholder then my eyes could handle. Another new addition to these sections are wooden planks connecting some of the boats to make it easier for the ZEDs to make it to the other side and not get cheap shot down as easily. (no pics of the planks thou, sry)

docks update2
The tarped boats are still not final, but a major improvement none the less!

Improvements were done to the lightning as well by bumping up the intensity of the global illumination pass, providing more even contrast between dark and light areas. This makes the map easier to navigate while still keeping the dark night atmosphere of the docks.
Also, I finally replaced my old prototype crates which have honestly been just a simple mesh I threw together some 3 years ago while prototyping.

docks update1

That's better. Note that there are now yellow boxes/planks/features across the level indicating which direction to take while making your escape through the docks. This will be implemented further in the other stages as well to help guide players without annoying arrows/indicators all over the screen like in some other games..

I've received a lot of questions about when the next closed alpha test will take place and currently I estimate that it will be around this month of February. I still have a lot of work to do before then, so I'm unable to be more specific with the time and date at this moment, but it's looking pretty promising.
ZEscape has in the opinion of many already been ready for Early Access for a long time, but I've been hesitant to release it to the public yet. A major milestone towards this goal has been the implementation of dedicated servers and many other tweaks and improvements to the game balance.
I'm even more hesitant to declare any date for the Early Access release as of yet, but I would roughly estimate it to hit Steam sometime during March this year.

Again, Thank You so much everyone who joined up on the official ZEscape Discord and the closed alpha test! Working alone on creating and developing this game has been a huge undertaking and I'll continue to work hard to deliver a high quality game. All your feedback and support is amazing and helps me stay motivated to this task that most others would say is impossible.

If you want to help out and support ZEscape, make sure to follow and subscribe below, and tell everyone you know what's going down!

Have a MAD day!

ZEscape Closed Alpha dates announced!

ZEscape Closed Alpha dates announced!

News 2 comments

Closed Alpha goes live 13.10.2017 and ends 16.10.2017

Join the ZEscape closed alpha!

Join the ZEscape closed alpha!


New ZEscape gameplay video and signups for the closed alpha are online!

Public tests of ZEscape on the horizon!

Public tests of ZEscape on the horizon!


What happened after Greenlight? New screenshots and insight into the development of ZEscape!

ZEscape Greenlit on steam!

ZEscape Greenlit on steam!

News 1 comment

ZEscape has been greenlit on Steam! Development continues.


is there any way to get into alpha test?

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madzombiefox Creator

Just letting you know that you now can sign up for the ZEscape closed alpha!

Have a MAD day!

Reply Good karma+2 votes
madzombiefox Creator

Hi! Thats a good question. I am currently preparing and planning for some public alpha tests and I will post information on how to join the alpha tests as soon as I have more precise details. I'll also try to reach out to people that have expressed interest in joining. So stay tuned! :)


Reply Good karma+1 vote

Tracking, looks great!

Reply Good karma Bad karma+2 votes

Keep it up, looks promising :D

Reply Good karma Bad karma+2 votes

Phenomenal idea, ZE in CSS is one of my favorite past times in video games, you guys have some great potential on your hands to even expand what was already a fantastic game mode.

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Latest tweets from @madhousesoft

This week brings updated level design and visuals to one of the more difficult levels in ZEscape.…

Mar 17 2018

Game testers having a "blast", inb4 ripperoniz #screenshotsaturday #UE4 #indiegame #indiedev #gamedev #Nvidia

Mar 10 2018

Check out ZEscape in "This Week In Indie Games" over at IndieDB! #screenshotsaturday

Feb 17 2018

RT @IndieDB: THIS WEEK IN INDIE GAMES: The biggest indie gaming stories for the week of February 16, 2018. Featuring…

Feb 16 2018

One of the earliest levels in ZEscape, Docks, has finally gotten some updated visuals and lighting! Check out more…

Feb 10 2018

That moment when your dedicated servers finally register on the master servers and actually works connecting to! <3…

Jan 31 2018

Merry Christmas and happy holidays! 🤶 Just for fun I'm reposting last years xmas menu theme from the ZEscape alpha.…

Dec 24 2017

Working on reimplementing the online subsystem and master server listings on Steam, its a bit tricky and is taking…

Dec 21 2017

Thanks everyone who joined us during the ZEscape closed alpha! 😘 #screenshotsaturday #UE4 #indiegame

Oct 21 2017

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