Zero-K
Jan 2, 2011 Full Version 9 commentsThis is the installer for the Zero-K lobby and downloader. It will download and install the lobby, which when launched, will download and install all...
Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.
0 comments by Saktoth on May 20th, 2012
* Team commander ends mode is default ON
* Autoforce waits 75 seconds for missing people (instead of 30) and will not act unless at least two teams have at least one connected player
* Admin muting applies ingame as well as in lobby (but only if mute was applied before game started); individual player mutes to follow
Krow
* Acceleration 0.154 -> 0.08, brake rate 3.75 -> 1.8
* Speed 3.4 -> 3.3
* Reduced bomb count by 5
Sumo
* Cost 1900 -> 2000
* Range 430 -> 400
* Normalized sight distance to weapon range (was too high)
Big Bertha
* Cost 6000 -> 5000
* HP 4200 -> 4800
Goliath
* Normalized sight distance to weapon range (was too high)
Slasher
* Weapon no longer craters
* Unit selection screen displays unit reload times
* Comm selection screen should no longer appear when spectating
* A warning appears at start of game if lava is enabled
* Redid defenses - now they draw from a common pool which fills with PAR and burrow kills
* Base tech penalty for each burrow kill is 40 seconds (from 60)
* White Dragon no longer stomps
* Tweaked aggro coloring in panel
* Fixed Crabe script errors
* Modified Venom and Crabe map icons
This is the installer for the Zero-K lobby and downloader. It will download and install the lobby, which when launched, will download and install all...
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Very nice game, remembers me of the good old Total Annihilation(the future one); really nice graphics and concepts.
Hi,
do Zero-K will run on my computer?
-2GB RAM
-Pentium 4 HT 3.00GHz
-Intel 82915G/GV/910GL Express CHipset Family (192mb).
It's free and simple to download so it doesn't hurt to try. Get the game, register an account, and if you have any trouble running it, ask in the forums or chat.
It works with some integrated graphics so your best bet is to try. Apart from the graphics the rest of your computer should be fine.
After many attempts to run the game, I couldn't play.
More information would be helpful.
Apparently setting 'CompressTextures = 0' can fix some Intel graphics issues. This is in springsettings.cfg through the 'Open game data folder' button in settings.
Hmmm.... I will try, this game looks so good.
+ constant development, improvement, bugfixing
+ single commander unit brings unique possibilities, small part of roleplay here ;)
+ massive strategic online metagame with Planetwars
+ unique gameplay with various units and technologies
+ terraforming the 3d-map with intuitive interface
+ game interface customizable and extendable via widgets
+ real 3d, affecting strategy, movement, sightlines, shotlines etc
+ 3d world is complete zoomable till whole map is visible, iconization of units on zoomout
+ camera controls are easy and intuitive to use (gameplay feels like suppreme commander)
+ air, water, land(flat/hill), amphibious, spider(all land terrain), each makes different units more or less usefull
- not much of a (singleplayer) campaing (so far)
- engine might be a bit older (but effects are nice though)
(-> but unlike other games, graphics are not distracting the user and clear, so enforces strategic gameplay)
just gotta love this game.
So yeah, when're you guys planning to give the animations for the Commanders and some of the Kbots a facelift? Specially the Support/Recon comms?
Not high on the priority list currently, PlanetWars is the focus, but also balance and user interface as the multiplayer is fairly active.
edit: Whoops, was supposed to be a reply to FlyingPancakes. :)