Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.

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Learning from GDS, we have been focusing on the user interface recently. The current default looks like a disparate collection of panels arranged in a convention-breaking way and is probably the source of much confusion. Most of the work was spent on making the panels support enough skinning to make them look like they fit together. Another large part of the work was the complete rewrite of two of the widgets. Too many changes needed to be made and the widgets were unmaintainable spaghetti code from at least five years ago.

A not-insignificant amount of effort was expended on keeping the rewrites and new layout options compatible with the old defaults. Maintaining compatibility with the varied way people use and modify their UI probably increased the workload by at least 3x. Some compatibility options were missing over the month but they are probably all present by now.

Previously, the default only applies to clean installs. However, this policy has ended up painting us into a corner. The UI used by most players tends to be a snapshot of whatever the default UI was when they first installed ZK. At worst this UI is broken and at best it is not something we want to fully support. The situation we imagine is someone with an eight-month-old default suddenly having a window overlap issue due to more recent changes. Players with experience modifying their UI can simply remove the widget or move the window. Players that barely modify their UI should not be expected to be able to solve these problems themselves.

The old UI

Compared to the new one


We would like to apply the new default UI to anyone who is using an old default. Especially since the new window position handler is able to reset the UI to default upon detecting a screen resolution change.

The main balance change in this version is Aquanim's sea rework. Sonar ranges are less arbitrary than previously - all sea units have sonar equivalent to their vision radius. Many ships have been changed significantly. Serpent has been removed entirely but there is a new surface ship with a sonic gun and Impaler-like missile (Siren). Amphibious and Hovercraft haven't been changed besides sonar, but the new ships interact with those factories quite differently so you will still need to rethink your strategies.

In short: all sea units and Torpedo defense can see underwater units, underwater units are not detectable by radar and long-range sonar sources do not exist. Being underwater functions like radar jamming does on land, except you can't be seen by economy structures or land units.

If you feel like giving these a spin, or looking at them from a distance, you can try to spectate it, ingame or on Shadowfury333's hitbox/twitch/youtube casts.

Zero-K latest updates, new lobby, updated balance, improved model

Zero-K latest updates, new lobby, updated balance, improved model

News

Summary of latest updates and free steam keys in tournament.

Zero-k v1.4.3.3 - Dynamic light and rush balance

Zero-k v1.4.3.3 - Dynamic light and rush balance

News

Weapon fire now cast light. Better shader code and more shiny things will follow. The code was ported from BAR [another Spring RTS game in development...

Zero-K v1.4.2.13 - Dynamic Commander Balance

Zero-K v1.4.2.13 - Dynamic Commander Balance

News

The community has done great work over the last two weeks exploring the new and improved Warrior. This version has a nerf to Warrior which reduces the...

Zero-K is now on Steam Greenlight

Zero-K is now on Steam Greenlight

News

Following Evolution RTS' massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is now on Greenlight. So if...

RSS Files
Zero-K

Zero-K

Full Version 10 comments

It is best to go to the website recommended below to download the latest version of this installer. This is the installer for the Zero-K lobby, It will...

Comments  (0 - 10 of 31)
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ledernierrempart
ledernierrempart

one of the best still playable free RTS.

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Guest
Guest

Very good game, I have been playing for a few months now and it is great. It has a rather steep learning curve but the manual is certainly explanatory. The missions could be better but they are not too bad and that is made up for by the great online multiplayer. The only real problem is that certain members of the community really let the side down.

As a note, this page is not up to date. For current information go to the official website, zero-k.info where you can get up to date news and download information.

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Guest
Guest

Any chance to make a "official game bundle installer"? while zero-k down-loader is good but if we are to increase the accessibility to wider general public in future, a pre-select maps / default separate installer is the good way to go.

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DthepopeP
DthepopeP

Any plans for a Skirmish mode?

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Tsukiyoarts
Tsukiyoarts

Very nice game, remembers me of the good old Total Annihilation(the future one); really nice graphics and concepts.

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Osmowstroyer
Osmowstroyer

Hi,
do Zero-K will run on my computer?
-2GB RAM
-Pentium 4 HT 3.00GHz
-Intel 82915G/GV/910GL Express CHipset Family (192mb).

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Saktoth Creator
Saktoth

It's free and simple to download so it doesn't hurt to try. Get the game, register an account, and if you have any trouble running it, ask in the forums or chat.

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GoogleFrog
GoogleFrog

It works with some integrated graphics so your best bet is to try. Apart from the graphics the rest of your computer should be fine.

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Osmowstroyer
Osmowstroyer

After many attempts to run the game, I couldn't play.

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GoogleFrog
GoogleFrog

More information would be helpful.

Apparently setting 'CompressTextures = 0' can fix some Intel graphics issues. This is in springsettings.cfg through the 'Open game data folder' button in settings.

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Osmowstroyer
Osmowstroyer

Hmmm.... I will try, this game looks so good.

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Zero-K
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Windows, Linux
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Highest Rated (3 agree) 10/10

Zero-K is beautiful, not graphically (where it's neat but not spectacular), but in concept. It's big, it's procedural, it's fluid, it's full of options and somehow it all miraculously works. Firstly, the interface. It's insanely powerful, with the ability to quickly draw any formation you want and automation of the most basic micro taken care of by excellent unit AI. Queing orders is quick rather than tedious thanks to many smart shortcuts (The sheer number of which and fragmented documentation…

Nov 1 2012 by DroopyTheDog

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