Whew! We have been working so hard to get a new beta version out every week that we have not had much time to chat in between. Here is a new version of the Zero Gear beta to play with - including a brand new race track, Zero Circuit! If you haven't signed up for the beta yet, go grab a beta key!
1.0.1.4 Change Log
* New race map added: Zero Circuit!!!
* Network bandwidth usage optimized, uses up to 75% less data
* Skate now has a simple point based game mode
* Puncher can be used behind kart, has better range, and causes the punched object to spin more
* Reduced the time it takes for a twister to become active once deployed from 2 seconds to 1
* Soccer ball mass increased slightly
* Forced race mode back to warmup if there is only one racing player left
* Camera follow rotation is now 3 times faster when the kart is moving slowly
* Changed quick play to look through the first 3 lobbies for a valid server instead of just the top lobby
* The server browser now only shows how many humans players are in a server
* Added dialog box to warn the user when they connect to a server running a map they don't have
* Texture filter mode now saves when changed in the settings GUI
* Other player's ping times displayed in the player roster GUI will be more responsive
* Upon detecting that the required shader model 2.0 isn't supported on the player's computer, it will ask the user if they want to try running the game anyway
Why does it says Live on Steam? I don't see it in there...
go here to download the beta: Myzerogear.com
thanks marshmonkey, i recivied my email on 14 nov, but it was on spam xD activating my Zero Gear \o/
I got beta it's really fun game but there is a lack of servers most of time and the game feels abit boring in some areas.
Love it!
I ended up changing right click to acceleration because it feels more comfortable.
It doesn't look like there is any air control so I ended up doing flips everytime I went a little into the air. Sometimes hitting a bump and flipping entirely backwards made me lose the race! :(
The levels I've seen felt a little flat. The background environment was hilly but the tracks itself barely had a bump.
Other than those minor complaints, loved it. Very colorful overall well-done.
you can rotate your kart in the air be re-pressing the movement keys while airborne.
Thanks!
I got to admit though, its kind of fun to do flips!
* Network bandwidth usage optimized, uses up to 75% less data
lag-be-gone?
Good job =]
it won't reduce lag where the client and server already have a good connection - but it will help in the situation where people have limited bandwidth
Awesome game, I enjoyed it from the moment the menu music started playing. Only issue I had was some steering/camera controls. It would be nice if the camera rotation was tied to what direction you are driving so when you are on a normal race you don't have to steer and constantly adjust your camera to be looking forward. You could still let the mouse aim the camera left right and behind the car but have it stay facing the car the way the player leaves it if they stop moving the mouse.
if you stop moving the mouse, it will line the camera up with the direction you are facing.
I believe he means turning with the mouse entirely. So that the 'A' and 'D' keys don't need to be used at all.
I believe Halo does it this way.
ah, I understand. That would be a difficult to implement, but maybe not impossible. Right now the turning is either off or on in either direction but we have had some ideas about supporting analog steering for controllers, it might be possible to adjust it to work for the mouse as well.
Not planned to be implemented in the very near future - but possibly a post release update.
I didn't know that it would auto adjust if I did nothing, it seemed like I had to keep adjusting the mouse to see where I was going.
I wasn't referring to analog steering, but it would be nice. And make picking up the item boxes easier. I've been playing borderlands, and they way the did the steering took some getting used to at first but then felt very natural and well implemented after a few minutes.
It would also free up the A and D buttons to be strictly for areal movements like the post below talks about.
Sorry I mis-read your original post.
All seems to be fine now.
IMO, it would be nice if the airborne rotation controls could be separate from the normal movement controls, so that, for instance one could use A/Z for throttle/brake, left/right for turning, and left/right/up/down for rotating in the air.
that would be a lot of buttons!
The indie-ness is the best setting ever-made !
Pretty fun game... Me and my cousin stayed up until 3 am last night playing this lol.
This is getting better and better.
So much fun.
I wish I could taunt the other drivers.
And hopefully you'll create unique items, meaning people can see from the look of the pickup what it is. So sometimes you can play some tactics when there's many items next to each other like in DustBunny.
I don't mean the random ones are bad, it's just good to have all ways.
Honestly? I thought that we left digital-only steering behind when we put away our SNES's. Sorry, guys, but while it /looks/ good and /sounds/ like fun... no, just no.