• Register

Zero Gear is a physics-fueled, multiplayer kart combat game. Deck out your kart and character before jumping into one of many different game types. Awesome kinetic items help to spice up the action. With an open scripting system for creating new game modes, as well as support for user-created maps, karts, characters and more, you could experience something new every time you play. The potential for tiny vehicular mayhem has never been so humongous! Boost, flip, spin, tumble and slide your way to victory! (currently in beta on the PC platform)

Post news Report RSS Zero Gear beta 1.0.1.4 Live on Steam

Whew! We have been working so hard to get a new beta version out every week that we have not had much time to chat in between. Here is a new version of the Zero Gear beta to play with - including a brand new race track, Zero Circuit!

Posted by on

Whew! We have been working so hard to get a new beta version out every week that we have not had much time to chat in between. Here is a new version of the Zero Gear beta to play with - including a brand new race track, Zero Circuit! If you haven't signed up for the beta yet, go grab a beta key!

zerocircuit

1.0.1.4 Change Log

* New race map added: Zero Circuit!!!
* Network bandwidth usage optimized, uses up to 75% less data
* Skate now has a simple point based game mode
* Puncher can be used behind kart, has better range, and causes the punched object to spin more
* Reduced the time it takes for a twister to become active once deployed from 2 seconds to 1
* Soccer ball mass increased slightly
* Forced race mode back to warmup if there is only one racing player left
* Camera follow rotation is now 3 times faster when the kart is moving slowly
* Changed quick play to look through the first 3 lobbies for a valid server instead of just the top lobby
* The server browser now only shows how many humans players are in a server
* Added dialog box to warn the user when they connect to a server running a map they don't have
* Texture filter mode now saves when changed in the settings GUI
* Other player's ping times displayed in the player roster GUI will be more responsive
* Upon detecting that the required shader model 2.0 isn't supported on the player's computer, it will ask the user if they want to try running the game anyway

Post comment Comments
Kaphei
Kaphei - - 18 comments

Why does it says Live on Steam? I don't see it in there...

Reply Good karma Bad karma-1 votes
marshmonkey Author
marshmonkey - - 23 comments

go here to download the beta: Myzerogear.com

Reply Good karma+1 vote
SoNeKa
SoNeKa - - 61 comments

thanks marshmonkey, i recivied my email on 14 nov, but it was on spam xD activating my Zero Gear \o/

Reply Good karma Bad karma0 votes
Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

I got beta it's really fun game but there is a lack of servers most of time and the game feels abit boring in some areas.

Reply Good karma Bad karma+1 vote
JustDaveIsFine
JustDaveIsFine - - 1,545 comments

Love it!

I ended up changing right click to acceleration because it feels more comfortable.
It doesn't look like there is any air control so I ended up doing flips everytime I went a little into the air. Sometimes hitting a bump and flipping entirely backwards made me lose the race! :(

The levels I've seen felt a little flat. The background environment was hilly but the tracks itself barely had a bump.

Other than those minor complaints, loved it. Very colorful overall well-done.

Reply Good karma Bad karma+1 vote
marshmonkey Author
marshmonkey - - 23 comments

you can rotate your kart in the air be re-pressing the movement keys while airborne.

Reply Good karma+1 vote
JustDaveIsFine
JustDaveIsFine - - 1,545 comments

Thanks!

I got to admit though, its kind of fun to do flips!

Reply Good karma Bad karma+1 vote
eXeC64
eXeC64 - - 225 comments

* Network bandwidth usage optimized, uses up to 75% less data

lag-be-gone?

Good job =]

Reply Good karma Bad karma+1 vote
marshmonkey Author
marshmonkey - - 23 comments

it won't reduce lag where the client and server already have a good connection - but it will help in the situation where people have limited bandwidth

Reply Good karma+1 vote
awesomepossum
awesomepossum - - 997 comments

Awesome game, I enjoyed it from the moment the menu music started playing. Only issue I had was some steering/camera controls. It would be nice if the camera rotation was tied to what direction you are driving so when you are on a normal race you don't have to steer and constantly adjust your camera to be looking forward. You could still let the mouse aim the camera left right and behind the car but have it stay facing the car the way the player leaves it if they stop moving the mouse.

Reply Good karma Bad karma+1 vote
marshmonkey Author
marshmonkey - - 23 comments

if you stop moving the mouse, it will line the camera up with the direction you are facing.

Reply Good karma+1 vote
JustDaveIsFine
JustDaveIsFine - - 1,545 comments

I believe he means turning with the mouse entirely. So that the 'A' and 'D' keys don't need to be used at all.

I believe Halo does it this way.

Reply Good karma Bad karma+1 vote
marshmonkey Author
marshmonkey - - 23 comments

ah, I understand. That would be a difficult to implement, but maybe not impossible. Right now the turning is either off or on in either direction but we have had some ideas about supporting analog steering for controllers, it might be possible to adjust it to work for the mouse as well.

Not planned to be implemented in the very near future - but possibly a post release update.

Reply Good karma+1 vote
awesomepossum
awesomepossum - - 997 comments

I didn't know that it would auto adjust if I did nothing, it seemed like I had to keep adjusting the mouse to see where I was going.

I wasn't referring to analog steering, but it would be nice. And make picking up the item boxes easier. I've been playing borderlands, and they way the did the steering took some getting used to at first but then felt very natural and well implemented after a few minutes.

It would also free up the A and D buttons to be strictly for areal movements like the post below talks about.

Reply Good karma Bad karma+1 vote
JustDaveIsFine
JustDaveIsFine - - 1,545 comments

Sorry I mis-read your original post.
All seems to be fine now.

Reply Good karma Bad karma+1 vote
GIJames
GIJames - - 55 comments

IMO, it would be nice if the airborne rotation controls could be separate from the normal movement controls, so that, for instance one could use A/Z for throttle/brake, left/right for turning, and left/right/up/down for rotating in the air.

Reply Good karma Bad karma+1 vote
marshmonkey Author
marshmonkey - - 23 comments

that would be a lot of buttons!

Reply Good karma+1 vote
hide
hide - - 5 comments

The indie-ness is the best setting ever-made !

Reply Good karma Bad karma+1 vote
JacobRollin
JacobRollin - - 31 comments

Pretty fun game... Me and my cousin stayed up until 3 am last night playing this lol.

Reply Good karma Bad karma+1 vote
RED-FROG
RED-FROG - - 380 comments

This is getting better and better.
So much fun.

I wish I could taunt the other drivers.
And hopefully you'll create unique items, meaning people can see from the look of the pickup what it is. So sometimes you can play some tactics when there's many items next to each other like in DustBunny.
I don't mean the random ones are bad, it's just good to have all ways.

Reply Good karma Bad karma+1 vote
DeadlyDad
DeadlyDad - - 3 comments

Honestly? I thought that we left digital-only steering behind when we put away our SNES's. Sorry, guys, but while it /looks/ good and /sounds/ like fun... no, just no.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: