• Register

(Skirmish Prototype (Alpha 2.00) available on the downloads page)

Zero.

This is a project that's been rolling around my head for a few years now. Essentially, I wanted to merge the gameplay of RTS games (such as Red Alert) with an ongoing campaign structure and focus on a small group of units. This is in no small way inspired by Games Workshop's Necromunda, though hopefully it is different enough to avoid litigation (they don't own the genre...).

The focus on a small group instead of a vast army changes the dynamic - terrain and visibility are now more important, and the fixed number of units makes them considerably less expendable. It also frees up a lot of CPU time, which can be used for interesting features such as true-visibility (instead of a radial fog-of-war), which allows genuinely long-ranged weaponry.

Currently the project is in a playable state, with the RTS engine mostly complete (needs gametype/map selection, and multiple game modes), and the RPG mode conspicuously absent.

SKIRMISH PROTOTYPE
The Skirmish Prototype is a test of the RTS part of the game. It exhibits the squad-level combat that's rare among games of this genre. You control a handful of units, equipped with long range weaponry and 'true visibility' - you can see exactly where they can see, and are not limited by a radial fog of war. There is no construction or respawning - units slowly regenerate health when out of combat, so it makes sense to attempt a retreat if things are going badly.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles
SKIRMISH PROTOTYPE (ALPHA 2.00) RELEASED

Well, it's been a few months, so I figured this deserved an update. While still subject to (probably major) tweaks, the engine has been vastly improved.

  • The graphics engine has been optimized (over the mess it was before), and can now output decent framerates while looking considerably better.
  • The AI has been overhauled, and player level AI has been added - nothing spectacular, but it coordinates its units fairly well and knows when to cut and run.
  • The in-game interface has been streamlined and is no longer the cluttered mess of keyboard controls it used to be - essentially it's now just LMB for orders and RMB for camera control.
  • AND: menu system, music, improved map generator et cetera.

However, there's currently only four game modes/map types selectable, with no team selection. I'm planning a patch that should be released in a month or so, which will enable these, but until then gameplay is limited. Sorry. Stay tuned!


Skirmish Prototype (Alpha 2.00) screens Skirmish Prototype (Alpha 2.00) screens

NUCLEAR WAR IS BORING
Planning for the far future, it's occurred to me there's only a limited amount of time I can spend procrastinating on the RTS mode. I've got ideas for the RPG mode, but no firm story. Here's where YOU come in: I need suggestions for post-apocalyptic scenarios that would more or less fit the premise of the game. In other words:

  • There must be the possibility of small communities of human survivors
  • There must be visible evidence of past civilisation (buildings, mostly)
  • Ideally there would be the potential for wandering monsters
So...if you've got any ideas, post a comment to the game's profile. Hijack my game for your own ends! It'll be fun!
A Year in Review - August

A Year in Review - August

Feature 6 comments

2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...

ModDB Video Spotlight - August 2009

ModDB Video Spotlight - August 2009

Feature 8 comments

August is done and dusted with many big named mods for both Unreal Tournament 3, Half-Life 2 and Fallout 3 coming out, it's easy to say that last month...

Modcast S02 E02

Modcast S02 E02

Feature 21 comments

Another week goes by time for the Modcast Crew to fill you in on a weeks worth of modding!

RSS Files
Zero (Skirmish Prototype) - Alpha 2.00

Zero (Skirmish Prototype) - Alpha 2.00

Demo

Skirmish Prototype for the game ZERØ. See readme.txt for install instructions. Currently only has four fixed play options - I'm working on the advanced...

Post comment Comments
Silverfisk
Silverfisk - - 1,080 comments

Wow this game is really fun right now! You need to keep developing this to make it better! I'm eagerly awaiting the next version!

Reply Good karma Bad karma+1 vote
4CH!
4CH! - - 175 comments

Is it worth trying ?

Reply Good karma Bad karma+1 vote
AlexCrafter
AlexCrafter - - 320 comments

Yeah :)

Reply Good karma Bad karma+1 vote
the_fish Creator
the_fish - - 8 comments

Thanks :) (I didn't want to reply myself, because OF COURSE I'm going to say yes...)

For those who care, next update is coming along nicely. Should add a lot of replayability.

Reply Good karma+1 vote
Cjslayer16
Cjslayer16 - - 987 comments

Hey how goes work on this you still up and at it?

Reply Good karma Bad karma+1 vote
the_fish Creator
the_fish - - 8 comments

Yes. Sorry for the late reply, been busy coding :)

Enjoy!

Reply Good karma+1 vote
Peccavi
Peccavi - - 46 comments

How much work is currently still to go? Looking forward to next update.

Reply Good karma Bad karma+1 vote
the_fish Creator
the_fish - - 8 comments

Quite a bit, unfortunately :(

I probably shouldn't fail my final year at uni, so the amount I'll be able to work on this will be limited as I gear up for exams. I'll try to get an engine update out soon, but it won't have any new gameplay features. I'm not giving up on this, by any means, but progress is going to be slow.

Thanks for the interest!

Reply Good karma+1 vote
Sionfel
Sionfel - - 1,551 comments

underoath 0?

Reply Good karma Bad karma+1 vote
the_fish Creator
the_fish - - 8 comments

The Ø char is the mathematical symbol for the 'empty set', as well as a bunch of other stuff (including the o in underoath - I think it's a Scandinavian character of some sort).

That's the context I'm using it here, anyway - it's only tenuously relevant, like the name, it just looks/sounds cool :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X