Lone is a warrior on a quest to restore his memory. When tragedy starts to follow him like a tail, he wonders if maybe his past is best left buried.
Zeran's Folly is a story-driven action-adventure with fluid melee combat, four unique playable characters, and a twisted sense of humor. Even with murderers and thieves as your best allies, the caustic landscape from the fiery pits of Dorfhole to the darkest depths of Pukamake Grotto will rip you apart if you're not at your best.
Features and stuff:
Four characters! Four of 'em!
Each of the four playable characters has their own move set and special upgrades to make them shine even brighter. Lone is an axe-wielding berserker, rushing into battle and fighting face-to-face. Lydia is a resourceful mage, taking out enemies from afar with her mana bombs. Lisa is a heavy knight with a huge spear, eager to make char siu out of anything that gets in her way. Last but not least, Abby is the mischievous rogue, fast as lightning and twice as deadly. Figuratively speaking, anyway.
Get into the groove of things by doing a deadly dance of blades with your enemies. Each character has moves that affect their flow for fast yet tight control. Use the environment to your advantage to secure kills in dazzling and strategic ways.
A huge interconnected world to explore with secrets galore!
There are six daunting dungeons to delve into and a vibrant world to explore, all packed with hidden goodies.
Some sidequests or something!
Get to know the kooky characters infesting the land by doing stuff for them. They already have couriers so you won't be doing any fetching. Instead, you'll be taking revenge, defying authority, saving the innocent, helping the lazy, rising through the ranks, and more.
At the time of writing, it has just shy of 47,543 Yes votes, if "just shy of" means "0.6478% of". Go vote either way if you're so inclined: Zeran's Folly on Steam Greenlight
My rationale for launching a Greenlight campaign with a half-finished game is that most of the stuff in the trailer is fairly finished. That's right: it's not going to look much different come launch time. There will be more uninteresting, trailer-unfriendly stuff like dialogue, rings, talents, etc, but it wasn't worth waiting to put those things in there.
Here are some updates about some things that were said in the lsat update:
Other stuff is yet to come, like the Wardrobe that lets you change your character's outfit, and the map screen.
Here's a video of Panic King, the first boss in the final dungeon:
Here's a big long video of the final dungeon with placeholder textures, if you can handle it:
Dungeon talk, development schedule, release content and expansion plans, and Greenlight.
New bosses, enemy tweaks, new Options Menu, and more.
Gelder does stuff now, new outfits, and a timeline to miss for dungeons.
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New features (including rings and talents) and reduced memory requirements.
Contains the first five dungeons and Terna Island Assault. Some areas are unfinished.
Contains the first three dungeons and the Terna Island Assault sidequest.
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