Version 1.2.0 of the free Demo version of Xenomarine is now available at itch.io!
The most visible changes are:
1) revamped enemy data and turn structure make for faster and smoother movement
2) new options: a player direction indicator and the option to turn off the delay before enemy movement. Turning delay off makes for a more traditional roguelike experience with simultaneous-looking turns.
3) floor tiles made brighter, allowing player and enemies to stand out more
4) General UI improvements
Here is the full changelog:
NEW: optional player direction indicator
NEW: optional enemy move delay
NEW: button to access options menu
NEW: added number of rounds in burst to gun descriptions
NEW: allow clicking on workbenches/terminals when in front
NEW: opening doors now costs 1 turn
NEW: using many items now costs 1 turn
NEW: swapping equipment costs 1 turn
NEW: aliens rotate to direction of movement and to face player
NEW: optional alternate non-relative controls
NEW: show controls on pressing ‘?’
MOD: UI for significant messages
MOD: Main UI improved
MOD: overall colour-scheme is brighter with more contrast
MOD: goodies and aliens now start as ‘inactive’ increasing efficiency
MOD: message on death includes high score status
MOD: workbench help improved
MOD: update controls text
MOD: about text improved
MOD: chance of medkits decreased at higher levels
MOD: pushing crate using medbays and chests now costs one turn
MOD: second floor tile reintroduced
MOD: block only works when facing enemy
MOD: default weapon 'to hit' increased to 65%
FIX: bug with crafting level and armor improvement level not being loaded from save
FIX: doors not saving/ loading
FIX: alien health bars not being hidden when out of line of sight
FIX: enemies are now audible when moving into line of sight
FIX: stimpack now works with teleport and save/load
FIX: bug with strength plummeting when stimpack wears off
FIX: crafting level retained when starting new game without quit
FIX: enemies sometimes not chasing when not seen
FIX: double movement of enemies when strafing away
FIX: mousehover sometimes shows hidden aliens
Version 1.2.0 is out! Check out the changes here. The most visible changes are: 1) revamped enemy data and turn structure make for faster and smoother movement 2) new options: a player direction indicator and the option to turn off the delay before enemy movement. Turning delay off makes for a more traditional roguelike experience with simultaneous-looking turns. 3) floor tiles made brighter, allowing player and enemies to stand out more 4) General UI improvements
Posted by FourfoldGames on