The arcade-style FPS returns! Wrack is an arcade-style FPS that draws inspiration from classic games across multiple genres -- Doom, Contra, Mega Man, etc. -- that puts its own unique spin on things! Between its fun and unique gameplay, its vibrant cel-shading, and its compelling characters, Wrack strives to be a modern day classic!
Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!
We're thrilled to announce that our next biweekly update, "Get Your Mod On!", is here! This is a big one, because it introduces FULL Steam Workshop support, the ability to browse mods through Wrack itself, new sound effects, new modding capabilities, and plenty more! You can see the trailer for it all right here:
FULL CHANGELOG
Mods can now be submitted to Steam Workshop through WrackEd! They can be subscribed to and played through Wrack as well.
Workshop submissions (both maps and mods) can now be updated after publishing through WrackEd!
Wrack now automatically downloads updated versions of subscribed Workshop items.
Added new gib sound effects! Gibs now make sounds as they bounce off of things.
Added two new trooper death animations.
Updated the display name of numerous objects in the editor.
Added the "object shoots" face action activation type, which allows face actions to activated by shooting it.
Updated the map format to accomodate the new face action activation type. Older maps will need to be run through mapconvert\MapConvert.exe
Added the GetVelocity() AI script command, which returns the object's current velocity.
Added new AI script commands for debugging mod development: AddOutputInt(), AddOutputBool(), AddOutputString(), and PrintOutput().
Added some cutscenes to the right side of E1L6 to better clarify what the switches do.
Fixed a bug that prevented the railgunners from gibbing properly.
Fixed a bug that prevented leaderboard replays from being watched on leaderboards with multiple entries.
Fixed a bug that prevented the "enter" key binding from saving properly.
Separated the subscribed map/mod menus in Wrack.
Fixed a bug that prevented replacement textures in object spawned by spawners to not properly precache.
Fixed a bug that allowed you to quicksave during intermission.
Fixed a bug that prevented secrets from being re-findable after restarting a map in Time Attack/Score Attack.
Knockback from rockets is now affected by the Doomsphere.
Damage done to yourself from rockets is now affected by the Doomsphere.
Fixed a bug that caused colorized sections of text spanning multiple lines to mistakenly be reset on subsequent lines.
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Dammit, no demo. Guess I'll be using the refund option?
60fps cap crap. gg.
Can mods be added to the DRM free version?
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I Would get this if it was free
Well too bad.
Already own it!
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"The arcade-style FPS returns!" Look at Call of Duty, it never left. In all seriousness though, this looks great, will probably get it sometime.
This game is amazing, I love it
I see you have been inspired by the game XIII, the style is very similar.^^
just cel-shading bro
It's cell shading in the style of XIII, alright. Not all cell-shaded games look alike.