From the earliest PadMaps came the mod PadWorld, and now from that distinguished provenance comes the next colourful evolution, the World of Padman. Developed and headed by the professional cartoonist and illustrator ENTE and his team, PadWorld Entertainment proudly present a free multi player game for Windows, Mac OS X and Linux that's powered by an extended ioquake3-engine. Please post all support issues in the forums for the game.
Four years ago on April 1st, Padworld Entertainment released the World of Padman standalone game. Today we release a WoP 1.5.2 beta patch for open beta-testing. Check it out.
Posted by Kai-Li on Mar 31st, 2011
Four years ago on April 1st, Padworld Entertainment released the World of Padman standalone game, a free and colourful first person fun shooter for the whole family. Since that time we added a lot of new stuff to the game, released a couple of patches and finally released WoP 1.5, a revised and polished version with a couple of new features. You players always had to struggle with a long timespan between release dates and that's why we want to change the development and release strategy in a more open and community friendly way.
Today we release a WoP 1.5.2 beta patch for open beta-testing. It's an attempt at involving the entire community into testing the game and we hope it will result in broader feedback than the closed beta-test we experienced while developing WoP 1.5. This time we focused on the server-side code and added some new features like stereoscopic 3D (from ioquake3), new cvars and fixed some bugs. We also added a few experimental gameplay tweaks. Therefore we made some changes to Boaster, PadPower and holdable items. We know that there are still bugs and game-play issues left to fix but they are often map related. We hope to fix them with the next beta releases. Furthermore we removed some stuff from the menu. If you are missing important things drop us a line.
Starting at the upcoming weekend, we will provide a beta-test server (PadWorld Entertainment Server) running WoP 1.5.2 beta for open access. It will be invisible to older versions of the game. Furthermore we'll provide a beta test section in our forum for the community discussion on features and feedback, so sign up and join the community. If you want to report bugs or request a feature please make use of our bug tracker and create bug tickets.
By the way, this is not an April fool's trick.
Have fun, your WoP-Team
[Update: April 1st 2011]
The beta server is up and running.
WoP 1.5.2 beta | Padworld Entertainment
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World of Padman Changelog
Mar 23 2011, 08:00pm - VERSION: 1.5.2 beta
o Menu options for r_greyscale and r_anaglyphMode (3D stereoscopic support)
o A delay of 5s between player's lolly drops
o cg_drawLensflare cvar to control drawing of cgame lensflares
o [skipnotify] to cgame chatlog, copying from engine behaviour
o cg_timestaps. 1 for timer, 2 for realtime. Default 0 for none
o Push awards from OpenArena
o g_suddenDeath cvar
o New version of crosshair i and j
o Nettype info so player can see whether server is ipv6 or v4 enabled
o 3D crosshair to QVMs when in STEREO mode
o Reduced PadPower damage to 66%
o Reduced Boaster direct hit damage to 60%
o Merged Players_Red, Players_Blue and Players_Active into Players_Team
o No gibbing of dead bodies
o Re-enable BamBam owners
o RemoveOwnedItems on team change and disconnect
o Players complained handicap would be set in player setup menu
o Make bambams prone to visionless
o Bambam healthbar now in team color
o Attempt to enforce proper netsettings, haters gonna hate
o Cvar g_modInstagib renamed to g_instaPad, g_modInstagib_WeaponJump to g_weaponJump
o Finalized bambam spread
o Clean up old legacy STEREO code
o Edited balloon capture messages in backyardBB
o Bug 405: BB boxes with vertex light
o Bug where dropped weapons were considered weapon spawn while placing boomies
o Team overlay for spectators
o Test pmove_fixed on by default
o Friendly fire for team items
o A few issues with LPS sounds and sorting
o Memmove for new size_t typedef, thanks to DevHC for reporting
o Padding in status command reply for long ip addresses
o Crash bug
o Bug 389: in backyard maps
o Bug 396: in cabin BB
o A lot of spelling mistakes
o Lighting from menu options
o Menu options for center view, look up, look down, mouse look, free look, joystick, joystick
threshold, always run, turn left, turn right, sidestep / turn
o Team and bot from status reponse since Player_ cvars are meant as a replacement
o Cvars with CVAR_SERVERINFO which do not need it
o To ioq3 rev 1936
o Protocol version number to 70. This is necessary due to the old clients sending quake3arena
heartbeats and the master server not knowing the wop heartbeats.