"Gameplay complete" alpha. You can play in single player and finish the game. Multiplayer might not work if there is no server running.
In the 8 bit era of consoles, there was a game called "Miracle Warriors" for the Sega Master System.
Although Miracle Warriors had very simple visuals and gameplay, it did deliever one thing very well. The sense of an open world and exploration.
In Wonder I want to provide this sense of exploration.
While Wonder is inspired by Miracle Warriors, it is different in many ways. First it can be played online. And second, the combat mechanic is different.
The combat mechanics consist of standing near an enemy. While you stand near a hostile creature, and your mode is not set to "peace". You will automatically attack every turn.
This becomse more complicated when there are multiple enemies, multiple players, flanking bonuses\penalties, escape rules, magic and special items.
However, basically the gameplay will be simple(but not simplistic).
Currently wonder is developed for Windows, but there will be also a client version for the web. The web client will use Silverlight. Since Silverlight is also supported in Macs, it will be possible to play Wonder from a mac.
There is also a possiblity Wonder will use cloud technology. Although, this is more of a buzz word since it shouldn't affect gameplay too much.
Hello everyone, This is a status update of the "company" Pompi Pompi Entertainment, which consist mostly of myself. First of all, there is a new free game called "I'm an idiot" over here. It's a very short and fun game, you can complete it in a couple of minutes, so I recommend you to try it out.
The RPG game\engine "Wonder" is canceled. I am sorry about that. I have decided to scrap my old base code, which served me for several years, and start fresh with a new framework called "Fatal".
I have gained more experience and insights in the programming and software design fields that convinced me I should start with a new framework(as opposed to base code).
I would like to share this new framework. It could be by letting others to use it for their games, it could be by making the source code available for educational purposes. I am not sure yet. The new game I am going to develop with "Fatal" will be called "Fatal Wars 2". It's basically an Archon clone. Why '2'? Well, there was a '1' about ten years ago.
And finally, I made "Labyrinthica: The Quest of Lima" available as a Pay What You Want at Yawma.net, with a minimum of exactly $0. It isn't going to get any lower than that, then I suggest you try it out now.
I would like to hear your feedback, if anything of this sounds interesting. I have been trying to find my way in the Indie world for several years, so if you have any tips or ideas you can share I will be glad to hear them and I am sure other will as well.