Wizards of Unica is an hi-fantasy turn-based tactical roleplaying game with roguelike elements. It features an intense story into a world fullfilled with creatures originate by real-life myth and folklore. Emerging gameplay focus on freedom of terrains interaction, creative use of spells and their mix to gain new powers. Inspired by contemporary roleplaying and tactics classic (Mass Effect Saga, Divinity: Original Sin, Final Fantasy VII and Final Fantasy Tactics). Supports QWERTY Keyboard and Mouse.
We're so proud to annouce our new alpha 0.3, with a brand new teaser trailer, 3 powers mixable in 10 combos to destroy hordes of enemies!
wizards of unica - alpha 0.3 free to play now!
Alpha 0.3 will be out Dicember 12th! Find out here what it's about and have a peek to the gameplay!
wizards of unica - alpha 0.3 out dicember 12th!
After summer pause I'm back at work to update 12 animated portraits in pixel art featured in the upcoming alpha 0.3!
wizards of unica - new avatars in-your-face!
Human brain approachs chaos and random elements finding patterns even where there are not. So, is better to make player’s brain comfortable and give...
wizards of unica - standardized graphics!
Deadlines can be a pain in the neck if you don't know how to embrace them. In this article I explain how deadlines help me being efficent and rising out...
wizards of unica - personal challenge: deadlines? lifelines!
500 pixel art assets to be painted in two months only! Deadline: 10 Jenuary! Will I be able to complete 30 levels and keep up quality?
wizards of unica - personal challenge: 2 weeks left!
After 45 spells animations in two weeks, and entire enemy roster reworking in 15 days, I'm now drawing 10 entire stages in two months!
wizards of unica - personal challenge: 500 assets in 60 days!
In 2014 I had no serious experience with pixel art, and no clue about animation, but since then I worked hard to get some proficiency. In this article...
wizards of unica - how to improve your pixel art?
After the summer pause, I'm back with new pixel assets and some remake from the past, all with a major improvement: I bought a brand new tool. Can you...
wizards of unica - pixel art: new & remake 2014/2017
Is it possible to avoid traditional tileset in 2d top down rpg? I tried.
wizards of unica - tileset: why do we need it?
In Wizards of Unica there are about 10 powers which can be combined together for a total of 45 spells. I gave myself two weeks to make visuals and animations...
wizards of unica - spells challenge completed!
In Wizards of Unica there are about 10 powers which can be combined together for a total of 45 spells. 25 are done! Will I be able to complete 'em next...
wizards of unica - new spells part ii
In Wizards of Unica there are about 10 powers which can be combined together for a total of 45 spells. Will I be able to complete 'em in two weeks?
wizards of unica - new spells animation
Undead level theme for Wizards of Unica Soundtrack, in its first polished and compressed version. Check it out!
wizards of unica - ost: the whisper ruins
There are consequences when you refuse traditional knowledge about tileset and pixelart, trying to find alternative solutions. And I'm always so close...
wizards of unica - there are not wrong assets
2014 - 2016 pixel art assets improvement and my personal aesthetic considerations about pixel art and traditional art comparison.
wizards of unica - improved pixel art!
A Tndwolf article about Turn Manager insidious system and why to put algorithms on paper before programming
wizards of unica: the turn manager
In Wizards of Unica the Demon Rift is the realm of evil legions and their princes, inspired by the Hebrew traditional Geenna (The Eternal Fire). And in...
wizards of unica ost: the demon rift
Updated bestiary, idle power and hardcore 3 cycle animation! Check this out!
wizards of unica - improved animation!
Time ago I talked about game design vs concept art, and the consequence of their confrontation. Today I'm proud to say I find a way to fruitfully use...
wizards of unica - pixel art proficiency
Inspiration, making of and OST release for tactic RPG Wizards of Unica: Mount Maru & its boss: Garuda the Mount of Gods!
wizards of unica ost: the windy canyon
A summary of the planned bosses into our tactical RPG, and the pixelart we developed about them.
wizards of unica - bosses brief summation
Pixelous Tactic RPG Wizards of Unica alpha 0.2 is out now! Your feedback are precious!
wizards of unica - alpha 0.2
The Walking Dead theme mixed together with Mozart's The Queen of Night for our electro epic fantasy 16 bit soundtrack!
wizards of unica ost: the misty marsh
Word power! Tactical RPG Wizards of Unica will be enriched with deep dialogues, between comedy and drama. But before the content, we had to figure out...
graphic interface: dialogs!
Wizards of Unica is a pixelous turn-based tactical RPG with procedural level generation and rogue-like elements. Alpha 0.1.1 is out now!
versions & plans
10 Rings of powers will be present in our game for extra spells and combos!
wizards of unica - lords of the rings
Why the Sage Exekiel and the Rash Rake are duellin'?
wizards of unica - the premise story
Wizards of Unica - pixelous tactical RPG - alpha teaser is out!
wizards of unica - alpha teaser!
A post about what you will find into Wizards of Unica Alpha 0.1.
wizards of unica - alpha 0.1
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