In the Snowy Winter's Wake is a single verb, text only adventure game with first person mouselook style controls. In it, you play as an adventurer who becomes trapped in a snowy mountain pass. Positional audio and background tinting provide orientation and support a sense of space and atmosphere as you explore and solve puzzles to uncover the valley's mysteries and find your way home.

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New Demo, Old Name

News

Greetings, wayward adventurers!

The In the Snowy Winter's Wake demo has finally updated, with a number of content enhancements and bug fixes. Downloads can be found here on IndieDB or on itch.io. Alongside this update, I've also published a retrospective article looking at my experiences with exhibiting Winter's Wake at PAX Australia.

Also of note, the game's name has been changed back to "In the Snowy Winter's Wake" after a lengthy stint as the shorter, "Winter's Wake" - it's a small change, but I feel confident that it's a better fit for the project!

Since this update includes engine enhancements and fixes added during Icicle Jam Zero and the during development of Voices of the Past, Memories of Myst and The Spicy Meatball Saves the Day, it's been tricky to pull out the bits that are specifically relevant to Winter's Wake, but a short list can be found below.

  • Reverted game name to "In the Snowy Winter's Wake"
  • Optimised scene rendering calls
  • Fixed a bug with music not ending when it should
  • Fixed seams in several action icons
  • Fixed several saving/loading bugs
  • Fixed many typos
  • Fixed several puzzle logic errors
  • Fixed font size calculation when rendering larger than 1440x900
  • Fixed crash when saving screenshots (P key) on MacOS
  • Added initial support for gamepads (bindings may vary across devices)
  • Added main menu music
  • Added temporary mouse wheel/click support to main menu
  • Added music to the Crossroads scene
  • Added inventory screen (Tab or Middle Mouse Click)
  • Added centre snapping to vertical orientation indicator
  • Added temporary cutscene pause support (hold Space)
  • Added scene entry prompts
  • Added logging for additional events
  • Added default sensitivity controls (- to decrease = to increase 0 to reset)
  • Added initial PhysFS support (later, this will allow mod support)
  • Added a small puzzle
  • Updated splash screen
  • Updated scene title rendering to show spaces and capitalise the first letters of words
  • Updated credits to reflect additional contributions
  • Updated vertical orientation indicator
  • Updated keyboard controls to provide smooth rotation
  • Updated ambient audio in most scenes
  • Updated default mouse sensitivity
  • Updated third_party_assets.txt location

If you have any issues, questions or comments, feel free to send them to contact@winterswake.com

Enjoy!

Winter's Wake Early Demo Is Now Available!

Winter's Wake Early Demo Is Now Available!

News

After month's of waiting, the first demo of Winter's Wake is now available in 64 bit builds for Linux, Mac and Windows.

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In the Snowy Winter's Wake Post-PAX Demo (Mac)

In the Snowy Winter's Wake Post-PAX Demo (Mac)

Demo

The post-PAX Australia 2017 demo of Winter's Wake, containing an early version of the game's first act. Mac users can launch the game by double clicking...

In the Snowy Winter's Wake Post-PAX Demo (Windows)

In the Snowy Winter's Wake Post-PAX Demo (Windows)

Demo

The post-PAX Australia 2017 demo of Winter's Wake, containing an early version of the game's first act. Windows users can launch the game by double clicking...

In the Snowy Winter's Wake Post-PAX Demo (Linux)

In the Snowy Winter's Wake Post-PAX Demo (Linux)

Demo

The post-PAX Australia 2017 demo of Winter's Wake, containing an early version of the game's first act. Linux users can launch the game via "winters_wake.sh...

Winter's Wake Early Demo (Windows 64 bit)

Winter's Wake Early Demo (Windows 64 bit)

Demo

The initial demo of Winter's Wake, containing an early version of the game's first act. Windows users can launch the game by double clicking on "winters_wake.exe...

Winter's Wake Early Demo (Mac 64 bit)

Winter's Wake Early Demo (Mac 64 bit)

Demo

The initial demo of Winter's Wake, containing an early version of the game's first act. Mac users can launch the game by double clicking on "Winter's...

Winter's Wake Early Demo (Linux 64 bit)

Winter's Wake Early Demo (Linux 64 bit)

Demo

The initial demo of Winter's Wake, containing an early version of the game's first act. Linux users can launch the game via "winters_wake.sh" to make...

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In the Snowy Winter's Wake
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Windows, Mac, Linux, VR
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Winterswake.com
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Latest tweets from @winterswakegame, @valiantcheese

RT @PlayOverload: We have a release date!!! Youtu.be via @YouTube

Apr 23 2018 by valiantcheese

RT @vectorpoem: Mr Friendly, my absurd cozy "talk to the monsters" Doom mod, is now in a playable alpha state. Check it out! T.co

Apr 21 2018 by valiantcheese

Been working on a Hand of Fate 2 mod for the past week and a bit. Put together my first end-to-end playable build t… T.co

Apr 20 2018 by valiantcheese

RT @taslug: This month's Launceston meeting will be at 2:00pm on Saturday the 28th, and feature a talk on the ins and outs of G… T.co

Apr 17 2018 by valiantcheese

RT @reduzio: Working more on new demo level.. some texture work now. T.co

Apr 16 2018 by valiantcheese

RT @thelinuxgamer: Really happy with how the game jam went. If you want to see the roundtable discussion featuring @CassidyJames,… T.co

Apr 16 2018 by valiantcheese

RT @ValiantCheese: I just published a recap of what I got up to last month with the support of my lovely Patreon supporters <3… T.co

Apr 8 2018 by winterswakegame

RT @ValiantCheese: Recording crickets for @WintersWakeGame T.co

Mar 13 2018 by winterswakegame

RT @ValiantCheese: I just posted a summary of what I got up to in February with the support of my super wonderful Patreon supporters (… T.co

Mar 10 2018 by winterswakegame

RT @ValiantCheese: K J Roberts has some nice things to say about the @WintersWakeGame demo in this short but sweet @gameralphabeta art… T.co

Feb 22 2018 by winterswakegame

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