About the game

Winds Of Trade is a strategy game about running an ocean trading company in the 18th and 19th centuries. Building your trading empire will not be your only goal! Ruthless pirates, shady smugglers, wartime and fierce competitors will make the way to the top a long and hard road for you!

Main features

  • Procedurally generated worlds: You will face different challenges and you will have to learn how the cities’ production chains interact every time you start a new game.
  • Realistic economic simulation: All prices respond to the basic laws of supply and demand. Every raw material comes from somewhere and every final product goes somewhere to be bought. No arbitrary game rules set, just the will of the free market.
  • Smuggling: Some goods that can be freely bought in one city may be illegal someplace else... Are you willing to take risks for some extra profit?
  • Dynamic world economy: Events such as forest fires, bad harvests or war alter the supply, demand and prices of the different commodities.
  • Contracts system: You can accept contracts from governments, private companies and even shady smugglers in order to make some extra money transporting goods. But don't forget, failing comes with a price.
  • Turn based battle system: Pirates may attack you if your cargo is valuable enough... Do you have what it takes to defend yourself? Also, be very careful during wartime, especially if you are transporting weaponry or troops.
  • Your very own colonies: Once you are powerful enough you can found your own colonies in order to exploit natural resources and play with the rules of the market.
  • 8 different ship types from the Age of Sailing, including brigs, galleons, frigates and schooners.
  • Automatic Trade Routes: Once your fleet is big enough you can make scripts for your ships to follow and they will trade according to your rules automatically.
  • Improve your ships' stats by hiring experienced captains or purchasing upgrades.
  • Stock market: Invest in companies, help them sell their goods worldwide and collect the profits.
  • A rich and authentic soundtrack to make you feel like you're in the 18th or 19th centuries.
  • Three game modes: Millionaire, where the first player to get to $1,000,000 wins; Conquest, where the last player standing wins and Marathon, where the player with the greatest net worth after 10 years wins.
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If everything goes according to plan, version 1.3 will be released on Thursday (May 25). We've already finished coding the new features and several improvements and are currently testing. Here's a quick overview of the things you will be able to find in the game once the patch is released:

Jumbo Size Maps

This is one of the features our players requested the most. And we are always listening! You will be able to continue playing in the 'normal' size maps, but you also will be able to start new games in the new 'jumbo' size maps, that have 125% more surface area than the 'normal' ones. Also, more countries and more cities provide experienced players with a more challenging and vastly improved experience.

Jumbo map

Performance Improvements

We've also been working hard in some performance improvements to the supply/demand and prices simulation. Now it runs three times faster than it used to! This was crucial in order to keep the simulation running at a decent speed in the new jumbo maps, as they have many more countries and cities that need to be simulated.

Autosave

This was another feature that lots of people asked for, and it's finally here! If you go to the options menu and enable the "autosave" checkbox the game will be automatically saved every three months of game play. Neat, eh?

Autosave

User Interface Improvements

We've also added a few UI improvements to make our players' life easier. The Cities Window now lists all warehouses you own and their current contents. You can also filter cities to only see those that produce a specific resource.

New cities window 1

New cities window 2

There are some other minor UI improvements. For example, now when you return from battle the camera will automatically focus on your surviving ships (if any!) so you can take appropriate action, like taking your ships to the nearest shipyard to repair them. Also, now when you change the value of an input field in the automatic trading route window, the corresponding checkbox will automatically be checked.

This update should hit Steam on Thursday if all goes well with testing. We are confident it will! :)

And to everyone who gave us their opinion in these past few months: Thank you for your brilliant feedback! Keep it coming!

WoT updated to version 1.1!

WoT updated to version 1.1!

News 1 comment

It's finally here! The new version of WoT is now available and brings a ton of exciting new features! Attack your competitors, buy warehouses, assemble...

New ships coming to Winds Of Trade!

New ships coming to Winds Of Trade!

News

A quick overview about the three new ship types that will be available in the next update of Winds Of Trade!

What's coming in the next update of Winds Of Trade

What's coming in the next update of Winds Of Trade

News 2 comments

A quick preview of some of the most exciting features that will be included in the next update for Winds Of trade.

Past and Future of Winds Of Trade

Past and Future of Winds Of Trade

News

Since Winds Of Trade was released it has received six updates with UI upgrades, bug fixes, performance improvements and more. What was achieved and what...

Comments
DonBre
DonBre

looks really cool!

Reply Good karma Bad karma+1 vote
windsoftrade Creator
windsoftrade

Thank you! :)

Reply Good karma+1 vote
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Winds Of Trade
Platforms
Windows, Linux
Creator
windsoftrade
Engine
Unity
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Windsoftrade.net
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Style
Theme
Pirate
Players
Single Player
Project
Indie
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Sep 25 2017

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