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"The first RTS at a truly global scale." Win That War! is a massive scale's real-time strategy game, putting thousands of players at the heart of a single campaign of fierce galactic conquest.

Post news Report RSS Win That War ! 0.2 Alpha Demo is out !

A new step in the adventures of Mr Stooge with brand new graphical user interface, gameplay, AI and LAN support, all for your greatest pleausure ! Also, original sound and music, and, last but not least : bug fixes galore !

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A new step in the adventures of Mr Stooge with brand new graphical user interface, gameplay, AI and LAN support, all for your greatest pleausure ! Also, original sound and music, and, last but not least : bug fixes galore !

The gameplay is still basic, but it already gives a fair idea of the kind of game we want it to be. Once more, we'll be happy to have your feedback, remarks and ideas !


Downloading

Minimum System Requirements :

  • Windows Vista SP2 or later
  • Video Card : DirectX 10, Shader Model 4 , 256MB video RAM

Recommanded System Requirements :

  • 7 budies to play LAN with
Win Thar War ! Alpha Demo (0.2)

Release Note

Change log

User Interface:

  • Experiment a completely new UI, based on vector graphics
  • Add many keyboard shortcuts
  • Add decal-based feedbacks

Audio:

  • Integrate new sounds designed by Jean-Phi
  • Improve 3D localization
  • Add music player

Gameplay:

  • Improve ghost buildings handlings
  • Add defensive turrets
  • Add watch action to help micro-management

AI:

  • Make AI opponent record the places of enemy buildings and attack them
  • Improve target assignement
  • Fix pathfinding bugs

Network:

  • Add LAN mode

Arts

  • New scout model
  • New textures
  • New sounds
  • Music

Known Issues

User Interface:

  • Sometimes clics on selection panel are missed because of refresh (will removed in next release)

Framework:

  • Sometimes, the cursor is changed into a black square (we do not know the cause at this time)
  • Leaving fullscreen beacause of external event (agent popup, windows shortcut...), can cause a crash.

Network:

  • In LAN mode, when a player disconnects, he is not resigned and his units must still be destroyed to finish the match.
  • In LAN mode, the first network interface is used arbitrarily. If you have more than one network cards, you can disable one as a workaround.
  • Putting more than one player per team is still bogus.
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