Will glow the wisp is a physics based abstract platformer, with a unique theme and movement mechanics. You play as a Will o the wisp and try to maneuver around an ever-changing abstract world, which tries to harm you. The movement is physics based and you have to experience it to fully understand it, it is best described as a mix of Super Meat Boy and Flappy Bird. The game is currently in development and it might change a lot, everyone who wants to help me develop the game is more than welcome.
After having problems getting players, I decided to try a demo to lure people into trying the game. The demo is currently in soft launch on itch.io and I would like to know if you think the pacing of the demo is correct. The problem is that the game introduces new mechanics slowly over time and spread out, so you can adjust to how everything works before you have to learn something new. For the demo I wanted to give the player a quick glimpse of what to expect in the game, so the content is introduced way faster and I am not sure if I overwhelm the players with new stuff. So if you could give me feedback, that would really help me out.
Thanks in advance to anyone who took the time.
After such a long time the game is finally released.
I just finished doing the trailer and my steam store page and now I am looking for feedback.
A short update so you get a better impression of what to expect from Will Glow the Wisp.
I am giving a talk about what I learned by developing "Will Glow the Wisp", at the 3. Indie Outpost in Würzburg.
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The Demo for Will Glow the Wisp the first melee bullet hell platformer without platforms
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