Wild Mage - Phantom Twilight is an open-world action/adventure RPG featuring airships, floating islands, dungeons and next-gen combat. With no traditional leveling, new skills are acquired via monsters and lore. Voxel-based islands can be tunneled & show destruction. Monsters can be sliced into pieces and can alo destroy the environment around them. Wield powerful magic but also face hoards of monsters.
Hi everyone! Sorry we have not updated here for a while. We have been working really hard to further the development of Wild Mage - Phantom Twilight as well as regroup and prepare for our upcoming Kickstarter relaunch.
Here's a video of dynamic dungeon destruction and tunneling:
In order to allow ourselves and our partners enough time to prepare the best we can, we've decided to push the launch date to May 1st, 2018. We've made the mistake of not doing enough homework before our 1st campaign, and we want to make sure that we do it right this time around!
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Meanwhile, you can get development updates from our website and social media accounts:
We will be giving away 50 closed alpha keys. Please sign up for our newsletter for a chance to be one of the first to play Wild Mage - Phantom Twilight! Winners will be announced next month (April, 2018), and the keys are expected to be delivered in early 2019.
Thanks a lot! And we look forward to your feedback!
One of the unique features of Wild Mage - Phantom Twilight is that lighting, environment, and even gameplay can be DRIVEN by music.
We learned a great deal during our first campaign and took lots of positives out of it. We've been regrouping and preparing our Kickstarter relaunch that...
Hi everyone! Our first demo is now released and available for download through the remainder of our Kickstarter campaign!
We will be releasing our first pre-alpha demo in two days! It will be available for download through the remainder of our Kickstarter campaign.
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