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Tired of invading dungeons? It’s time you build your own. War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres. In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest. Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.

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1 comment by Noontide on Feb 25th, 2015

WFTO Wednesday

Hey folks,

This week we’re announcing the results of our backer flex-goal voting and how this impacts all of you. We’ll also be taking a closer look at the impacts of some under-the-hood changes coming in 0.7.0!

Flex-Goal Voting Complete!

A few weeks ago we invited our crowd-funding backers to join our backer site, where they could participate in a vote to determine which feature we would work on shortly after our Early-Adopter DLC.

We presented our backers with two options for post-release content. A mini-campaign or extended survival mode features. The results of that vote are now in and we’re pleased to announce that we will be developing the survival mode prototype into a fully realised feature post-release free for all players!

So what can you expect from an enhanced survival mode?

  • New maps
  • Mutators
  • Regularly updated survival challenges
  • The ability to create your own survival challenges and send them to your friends (possibly with Workshop integration)
  • Leaderboards, high scores, unlockable cosmetics and achievements
  • And everything fully voiced by the one and only Richard Ridings

We’ll be starting work on this mode shortly after release and you can expect survival mode to be added not long after the release of our first Early-Adoper DLC!

Performance Optimisation

As part of the ongoing work into 0.7.0 we recently pushed a huge amount of performance improvements to our internal build and the difference is staggering. Where previously certain levels and dungeon arrangements were causing the game to chug we’re now finding the performance to be as smooth as a chunder’s backside.

Shortly prior to this pass we recorded some stats on the previous internal build one of our developers came up with the following:

Pre-Pass performance on Campaign 4

  • Avg: 21.80
  • Min: 5
  • Max: 44

Post-pass performance on Campaign 4

  • Avg: 54 FPS
  • Min: 43 FPS
  • Max: 60 FPS

We’ve yet to see how this has affected the vast majority of systems however on the rented machines we were playing the game on at the press event last week we found that performance was smooth in all but the most extreme circumstances on the highest settings.

Here’s a video we’ve compiled to demonstrate some of the improvements. This video is recorded with fraps and all fog of war turned off, moving the camera in this manner pre-patch on a level as large as this would previously have caused some significant issues.

We’re going to be having another big push for performance improvements in the next few weeks, the results here are just the first few tentative steps towards an optimised, enjoyable experience for all!

Campaign Preview

This week we’ll be sharing with you a little bit more than a few teaser screenshots of the campaign and instead we’re going to invite you to watch Yogscast Hannah playing through the first four levels of the campaign in an early build of 0.7.0!

In these videos you’ll see plenty of the improvements coming in the upcoming patch and we’ve still got a few more coming before it hits live!

You can also see the full livestream over on the Yogscast Twitch Channel!

Be sure to drop by next week when we’ll be talking about one of the most anticipated changes that is coming in the 0.7.0 release!

Until next time Underlord,

- WFTO Team

Click here to discuss this update on our forums!
Click here to view this update on our website!

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Post comment Comments  (0 - 10 of 172)
Dinomaniak
Dinomaniak Feb 21 2015, 4:34am says:

So very much looking forward to this !!! will have busy days after April 2 :D . I have two questions : 1. What methods are you planning to combat piracy ? ; 2. What does your publisher actually do ? From my knowledge, you guys had a quite fantastic kickstarter ( and made a great job :) )

+2 votes     reply to comment
Noontide Creator
Noontide Feb 25 2015, 9:37pm replied:

Hi Dinomaniak,

1. We're not actively trying to combat piracy, though the game is currently only available on Steam, we expect cracks will happen, especially when we release the DRM-Free version and ultimately our development time is better spent elsewhere.

2. Sold-out are our Publishing Partner, they're responsible for producing, distributing and marketing the physical copy of WFTO. See this FAQ for more. Wftogame.com

Simply put they help us reach a wider audience and we get to keep complete control over our game. They've not invested in development or taken over the project beyond investing in physical production and marketing. :)

+1 vote   reply to comment
Dinomaniak
Dinomaniak Feb 26 2015, 3:57am replied:

Many thanks for the lengthy comment !

+1 vote     reply to comment
Darkshard
Darkshard Feb 12 2015, 5:16am says:

As soon as I was able I bought the bedrock beta about a year ago or so, I've been enjoying it since then, I got the taste of nostalgia from playing DK2 everytime I play it, keep up the great work guys, looking forward to seeing the full release.

+3 votes     reply to comment
Guest
Guest Feb 1 2015, 8:16am says:

you can get the game on steam

+1 vote     reply to comment
null.
null. Jan 21 2015, 6:30pm says:

I'm so looking forward to the release, can't wait to finally being able to play this after reading about all the updates in the past months.

+3 votes     reply to comment
scratch
scratch Jan 9 2015, 10:33am says:

Are you guys planning to release a demo of some sort?

+1 vote     reply to comment
Noontide Creator
Noontide Jan 9 2015, 12:19pm replied:

Probably upon release yes. :)

+2 votes   reply to comment
Explov3r
Explov3r Jan 10 2015, 9:47am replied:

Yes would be awesome, I seriously need demo tryout . :P

+1 vote     reply to comment
moddlord1
moddlord1 Jan 5 2015, 1:22pm says:

Tracking.

+3 votes     reply to comment
Noontide Creator
Noontide Jan 5 2015, 2:20pm replied:

Thanks Moddlord1 :) We've just regained control of the page and we'll be keeping it more up to date from now on.

+5 votes   reply to comment
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War for the Overworld
Platforms
Windows, Mac, Linux
Developer & Publisher
Subterranean Games
Engine
Unity
Contact
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Official Page
Wftogame.com
Release Date
Coming Apr 1, 2015
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Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @wftogame

Our backers have decided on their flex goal reward find out about that and more in #WFTOWednesday T.co

Mar 1 2015, 2:30pm

RT @EGX: RTS/RPG/God Game? Dungeon manager #WarForTheOverworld is coming to #Rezzed! @WFTOGame T.co T.co

Mar 1 2015, 7:32am

RT @Thrungus: I'm live! About to stream @WFTOGame T.co

Feb 27 2015, 9:50am

RT @BigRedBarrel: Preview: War for the Overworld - T.co

Feb 26 2015, 1:19pm

RT @EGX: "Extremely excited to bring the latest build of #WarForTheOverworld to #Rezzed"@WFTOGame T.co T.co

Feb 26 2015, 12:03pm

We'll be offering a DRM-Free version shortly after release via our website, you can pre-order now. T.co @zironofsetesh

Feb 26 2015, 11:27am

@ctfwatson @Totalbiscuit @CAH Thanks we try! We'll be playing with them after @EGX #Rezzed to relax :)

Feb 26 2015, 11:19am

@a_man_in_red @CAH It's the thing that dreams are made of!

Feb 26 2015, 11:17am

@Totalbiscuit We're going to be printing some more next month if you want a set. This was just a test run (and they came out pretty nice!).

Feb 26 2015, 10:08am

We've been making some custom @CAH cards... (@Totalbiscuit ) T.co

Feb 26 2015, 9:47am

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War for the Overworld
War for the Overworld
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