Tired of invading dungeons? It’s time you build your own. War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres. In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest. Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.
This week we have been busy cracking away on the campaign and at all the areas of the game still awaiting polish. In this edition of WFTO Wednesday we’ll be talking a little about Saturday’s livestream and having a small highlight into the ongoing development of sounds.
On Saturday four members of our development team participated in a three hour long livestream, placed completely at your mercy we were bombarded with your questions and we made sure to answer as many of these as possible while still showing off a whole bunch of new things.
We covered a whole bunch of topics during the livestream including:
If you missed the livestream then you can catch the video on demand over on Youtube and embedded just below! It's a fairly long one so be sure you have plenty of time!
Over the past few weeks we’ve been asked where development stands regarding sounds as not many are currently implemented on the public branch. We’re happy to report that we actually have a huge collection of audio assets awaiting implementation into the game and we expect that most of these will be headed in for 0.7.0.
The integration of Audio assets has always fallen by the wayside as we’ve focussed on developing and implementing new features, it’s within these last few weeks prior to release that we’ll finally be hooking them all in! This short video demonstrates some of the new sound hooks for units using a few of our placeholder sounds.
We still have a few more sounds to finish up alongside new VFX and we’re to start recording individual lines for our units extremely soon, every unit’s personality will shine through in their audio, we can’t wait for you to hear them!
The campaign rolls ever forward and with it the realm of Kairos is finally taking shape, as per our covenant we are pleased to present another very special preview of the campaign this week.
Below you can see an almost final piece of concept art for the campaign map, in the release version this map will be a 3D model seen through a looking glass, this looking glass will enable us to easily expand the game with more campaigns in the future.
Your conquests in the realm of Kairos will be reflected as your forces swarm and scorch the surface of the overworld! Chart your progress and the course of the war on the map and witness the fall of an Empire as you bring it to it’s knees!
That about wraps it up for this week, be sure to drop by next Wednesday for news on some long awaited changes!
Until next time Underlord,
- WFTO Team
Latest tweets from @wftogame
@TheMalkContent We would like to do so but to touch Richard is to touch divinity, our souls would be reduced to cinders in his presence!
Jan 29 2015, 7:54am
The man himself is now in session! Richard Ridings is recording new lines and is a commanding presence in each one! T.co
Jan 29 2015, 7:38am
Jan 29 2015, 7:24am
17 minutes of raw bard magic has now been recorded, cant wait to get some of these gems into the game!
Jan 29 2015, 7:21am
@SirCabbage We'll be doing plenty more lines with Richard in fact we have a session with him today!
Jan 29 2015, 7:01am
In a recording session for the Bard voiceover now, it's hilarious, we're completely losing it over here! T.co
Jan 29 2015, 6:28am
Jan 28 2015, 3:37pm
Did you miss our Livestream on Saturday? Never fear you can catch the VoD over on youtube T.co
Jan 27 2015, 1:42pm
Jan 27 2015, 10:00am