Tired of invading dungeons? It’s time you build your own. War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres. In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest. Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.
This week we’re announcing the results of our backer flex-goal voting and how this impacts all of you. We’ll also be taking a closer look at the impacts of some under-the-hood changes coming in 0.7.0!
A few weeks ago we invited our crowd-funding backers to join our backer site, where they could participate in a vote to determine which feature we would work on shortly after our Early-Adopter DLC.
We presented our backers with two options for post-release content. A mini-campaign or extended survival mode features. The results of that vote are now in and we’re pleased to announce that we will be developing the survival mode prototype into a fully realised feature post-release free for all players!
So what can you expect from an enhanced survival mode?
We’ll be starting work on this mode shortly after release and you can expect survival mode to be added not long after the release of our first Early-Adoper DLC!
As part of the ongoing work into 0.7.0 we recently pushed a huge amount of performance improvements to our internal build and the difference is staggering. Where previously certain levels and dungeon arrangements were causing the game to chug we’re now finding the performance to be as smooth as a chunder’s backside.
Shortly prior to this pass we recorded some stats on the previous internal build one of our developers came up with the following:
Pre-Pass performance on Campaign 4
Post-pass performance on Campaign 4
We’ve yet to see how this has affected the vast majority of systems however on the rented machines we were playing the game on at the press event last week we found that performance was smooth in all but the most extreme circumstances on the highest settings.
Here’s a video we’ve compiled to demonstrate some of the improvements. This video is recorded with fraps and all fog of war turned off, moving the camera in this manner pre-patch on a level as large as this would previously have caused some significant issues.
We’re going to be having another big push for performance improvements in the next few weeks, the results here are just the first few tentative steps towards an optimised, enjoyable experience for all!
This week we’ll be sharing with you a little bit more than a few teaser screenshots of the campaign and instead we’re going to invite you to watch Yogscast Hannah playing through the first four levels of the campaign in an early build of 0.7.0!
In these videos you’ll see plenty of the improvements coming in the upcoming patch and we’ve still got a few more coming before it hits live!
You can also see the full livestream over on the Yogscast Twitch Channel!
Be sure to drop by next week when we’ll be talking about one of the most anticipated changes that is coming in the 0.7.0 release!
Latest tweets from @wftogame
Mar 1 2015, 2:30pm
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Feb 26 2015, 11:19am
@Totalbiscuit We're going to be printing some more next month if you want a set. This was just a test run (and they came out pretty nice!).
Feb 26 2015, 10:08am