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"Western Saloon" is a tactical board game set in a ghost town. Players fight in epic battles using a sophisticated card system.

Some of the features of the game:

Cards, cards everywhere!
Over 200 playable cards: weapons, equipements, traps, and so on!

Online - Offline
Play online or with scalable AI in exciting gamemodes:
Deatmatch: everyone for himself; kill everybody and survive!
Team Deatmatch: kill other team and help your friends!
Zombie: try to stay alive until end of turns!
Treasure: find the man with treasure before the end of time!

And much more!
(Ghost mode, God mode, Instant kill, Statistics, Duels, etc.)

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Firstly, I want to thank anyone visited my game page during last week. It means something.

Secondly, I spend this week creating new contents for game levels.
I create a simple prototype of a Saloon using untextured prefab parts I already did.
This only exterior prototype counts 32k triangles: a good start considering some non optimized parts (columns and floors extra polygons).

Saloon Prototype ISaloon Prototype II
Saloon Prototype II - InteriorSaloon Prototype III

Then I tried to develop some decorative junk props. I follow this free tutorial of 3dmotive. Very useful.
I applied this approach on a generic kind of barrel. Every wooden part of barrel use a common UV map.

Props IX - Barrels Junk

A simpler usage on a carriage: I modified a wheel "breaking" it in more chuncks, then I applied a Gravity field.

Carriage II

Then, as last time, some new models!!

Animals Low Poly IIAnimals Low Poly III - Saddle Variations
Props VIII - BarCarriage III
Carriage I

Next time I'll give you some informations about interiors. See Ya!

3D Models Freakshow

3D Models Freakshow

News

A little sample of 3d design work. Some untextured models to unterstand artistic direction.

Fresh News

Fresh News

News

Western Saloon developement continues after some "internal issues"

Ten Male Update (2 of 5)

Ten Male Update (2 of 5)

News

Demonstration of our work with some images of character creation.

Ten Male Update (1 of 5)

Ten Male Update (1 of 5)

News

Demonstration of our work with some images of character creation.

Post comment Comments
Inko
Inko - - 49 comments

This looks pretty good so far. Very interessting concept!
Most of your assets also look pretty clean. But some are waay more high-poly then they need to be. On things like the barrels, the sandbags and dishes you could do with half that polycount and would be fine. Specially in a stylized graphics style!

Anyway, tracking and good luck!

Reply Good karma Bad karma+2 votes
Bl_Cervian Creator
Bl_Cervian - - 31 comments

Thanks for your comment. If you will notice other weird stuff, please tell me where I am wrong. Actually barrel polycount is very high only on "open case" options (probably you have seen an old version of barrels of 10k triangles due to meshsmooth modifier). When I want a simple closed barrel, I use a very clean version of an hundred of triangles. Thanks again!

Reply Good karma+1 vote
Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Hmm that's an interesting and unusual project.

Reply Good karma Bad karma+6 votes
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Latest posts from @westernsaloon

Mobiler Westernsaloon für Deine Party zu vermieten. Mehr Infos unter: Youtube.com

Jan 14 2011