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October 8th, Midnight. age 26:

A faint defining line of the island appears as you approach the eerie land mass enshrouded by fog. The way the sharp jagged rocks sit by the bay and ward off outsiders in the other direction is nothing but reminiscent of the island he described. He... your uncle, a mysterious man to boot. Never here nor there but always present. He taught you more than you know, and the secrets of his estranged departure will not be left unheard. His story still burning in your mind, a flame of wonder that will only be doused when you are six feet under. The tale of the malevolent creature, with fur darker than death, and eyes as red as the blood that drains from its victims.


Werewolf Island is an open world horror/supernatural, first-person game for Windows, Linux, Mac and Wii-U in maturation by Sinn Development. It's the story of Victor Lupus, whom inherits his uncles private island after missing for seven years. With a longing desire to discover what truly happened to his uncle, Victor unknowingly exposes himself to the enigma of Satanism.

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Concept - Island Side View Victors in for a treat... Werewolf Concept Art Completed
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0 comments by liamfrench on Jul 25th, 2014

What's up!

As many of you probably already know, we're hosting a Q & A next week. We've been lacking in development updates do to various brick walls that we've run into and now broken down.

Check our twitter accounts out, as we will be posting a lot more random updates there in regards to Werewolf Island, SinnDevelopment and our new game InfinityRunner (to be publicized).

liamfrench: @liamaustin_
jamiesinn: @sinnjames 
Werewolf Island: @werewolf_island
Infinity Runner: @infinity_runner
SinnDevelopment: @SinnDevelopment 

~ liam

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Werewolf Island Demo - Version 0.0.9.1

Werewolf Island Demo - Version 0.0.9.1

Apr 9, 2014 Demo 0 comments

Werewolf Island Demo - 0.0.9.1 - Major graphics overhaul

Werewolf Island Demo - Version 0.0.2.5

Werewolf Island Demo - Version 0.0.2.5

Feb 14, 2014 Demo 0 comments

Several updates from the last: + Trees + Rocks + Tested environment animation + New sky + Foliage There are many new additions to this demo, this is again...

Werewolf Island Demo - Version 0.0.0.4

Werewolf Island Demo - Version 0.0.0.4

Jan 27, 2014 Demo 10 comments

This is the first real version of the game that we are willing to release to the public, as the current progress is much greater we feel that it will...

Post comment Comments
tails-zet
tails-zet May 22 2014, 7:29pm says: Online

I like the idea of the game. Also the design of the werewolf. And we're waiting for updates. Good luck!

+1 vote     reply to comment
jamiesinn
jamiesinn May 28 2014, 5:09pm replied: Online

We have a development halt atm, due to some plugin issues.
Hopefully to have it fixed and ready for streaming soon.
Sorry for the wait.

+1 vote     reply to comment
tails-zet
tails-zet Jun 24 2014, 6:42am replied: Online

Don't worry, take your time

+1 vote     reply to comment
Foxxen
Foxxen Feb 1 2014, 1:30am says:

Don't forget to mention that this game will be on Wii U

-Fellow Nintendo developer ;D

+3 votes     reply to comment
jamiesinn
jamiesinn Feb 1 2014, 5:31pm replied: Online

That will eventually come, the dev kits are pricey, and I need to wait until I can get some money to buy them.

+2 votes     reply to comment
chooseopensource
chooseopensource Jan 31 2014, 10:45pm says:

I am sorry if the following questions can't be answered yet but I would imagine you have an idea of where the game is going, and in game development things can change based on user feedback or suggestions/creative criticism or just new ideas that happen along the way... anyways. With this being a "open-world" horror/supernatural game, is "player" death a possibility or are you just going for the scare factor ? If death is a possibility are there plans (I don't know how the game will play or how the mechanics will work) to make perma-death an option? If so maybe with a scoring system to weigh your attempt? Thanks in advance for any responses.

+3 votes     reply to comment
liamfrench
liamfrench Jan 31 2014, 11:19pm replied:

Much of what you're asking will be undisclosed, but no, mostly - death is not an option unless you end up jumping off the highest cliff or drown yourself.

The fear-factor of the game is a build up, the farther you play, the more suspenseful it will be.

+2 votes     reply to comment
chooseopensource
chooseopensource Jan 31 2014, 11:21pm replied:

I completely understand and thanks for the quick response. I'm sure I will have more questions down the road. Thanks again.

+3 votes     reply to comment
jamiesinn
jamiesinn Apr 2 2014, 4:30pm replied: Online

With this being a "open-world" horror/supernatural game, is "player" death a possibility or are you just going for the scare factor ? If death is a possibility are there plans (I don't know how the game will play or how the mechanics will work) to make perma-death an option? If so maybe with a scoring system to weigh your attempt?

I can finally answer this, as we have enough progress to guaruntee a result.
1. Yes, it is one of the most important factors.
2. As soon as you die, you will not be able to play again, until you relaunch that is.
3. There is a scoring system, that behaves like this:
Players get points based upon the time it took to complete the game, perfect will be 1000, and will literally be next to impossible. You will lose 5 points per minute it took to complete the game. If you die, no points are counted, and you have to retry.

+2 votes     reply to comment
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Werewolf Island
Platforms
Windows, Mac, Linux, WiiU, PS4, XBONE
Developer & Publisher
Sinn Development
Engine
Unity
Contact
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Official Page
Werewolfislandgame.com
Release Date
TBD
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Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
Twitter

Latest tweets from @sinndevelopment, @werewolf_island

So, because I was bored, I added planets to Infinity @Infinity_Runner. Heck, Why not :P

22hours 27mins ago by sinndevelopment

Infinity Runner Development: Next Stream TBD: T.co

Sep 19 2014, 4:41pm by sinndevelopment

And we're live!

Sep 19 2014, 4:01pm by sinndevelopment

We'll be going live @ T.co soon. Streaming my attempts at making spacey objects... Modeling by a programmer = comedy!

Sep 19 2014, 3:54pm by sinndevelopment

Oh! I can livestream a custom app I'm making for EcoCityCraft. I guess I'll do that sometime.

Sep 19 2014, 3:34pm by sinndevelopment

Hmm, Wondering what I should livestream, Infinity Runner is out of the question, due to Nintendo's NDA on their materials, but maybe models?

Sep 19 2014, 3:32pm by sinndevelopment

@HullBreachGames @TreeFallGames You're almost double my age :P

Sep 19 2014, 3:40am by sinndevelopment

@HullBreachGames @TreeFallGames Happy Birthday Randy :D

Sep 19 2014, 3:39am by sinndevelopment

@garrynewman Ah, awesome thanks!

Sep 19 2014, 3:04am by sinndevelopment

Now, time to make a twitter bot... Over the next 3 months while I procrastinate on it, and work on other things...... Don't judge....

Sep 19 2014, 12:26am by sinndevelopment

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Werewolf Island
Werewolf Island
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Last Update
1 month ago
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Files
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