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October 8th, Midnight. age 26:

A faint defining line of the island appears as you approach the eerie land mass enshrouded by fog. The way the sharp jagged rocks sit by the bay and ward off outsiders in the other direction is nothing but reminiscent of the island he described. He... your uncle, a mysterious man to boot. Never here nor there but always present. He taught you more than you know, and the secrets of his estranged departure will not be left unheard. His story still burning in your mind, a flame of wonder that will only be doused when you are six feet under. The tale of the malevolent creature, with fur darker than death, and eyes as red as the blood that drains from its victims.


Werewolf Island is an open world horror/supernatural, first-person game for Windows, Linux, Mac and Wii-U in maturation by Sinn Development. It's the story of Victor Lupus, whom inherits his uncles private island after missing for seven years. With a longing desire to discover what truly happened to his uncle, Victor unknowingly exposes himself to the enigma of Satanism.

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Concept - Island Side View Victors in for a treat... Werewolf Concept Art Completed
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0 comments by jamiesinn on Dec 9th, 2014

We're going to be doing an AMA on reddit.com/r/vita! Come join us this Saturday!I'll be there answering questions about pretty much everything on PS Vita and development in general.

Hmm, Oh! I forgot to say that there is a new platform Werewolf Island is going to be on, PS VITA!We're going to be working extremely heavily on Werewolf Island over the next year, as we have a few surprises in store!

We are now on PS4, Xbox One, Wii U (NO ETA), and PC/Mac/Linux!

~Jamie

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Werewolf Island Demo v. 0.1.0.0

Werewolf Island Demo v. 0.1.0.0

Dec 9, 2014 Demo 0 comments

Finally uploaded this, this is the most up to date version of WWI, adding a few AI tweaks and generation tweaks over v. 0.0.9.1

Werewolf Island Demo - Version 0.0.9.1

Werewolf Island Demo - Version 0.0.9.1

Apr 9, 2014 Demo 0 comments

Werewolf Island Demo - 0.0.9.1 - Major graphics overhaul

Werewolf Island Demo - Version 0.0.2.5

Werewolf Island Demo - Version 0.0.2.5

Feb 14, 2014 Demo 0 comments

Several updates from the last: + Trees + Rocks + Tested environment animation + New sky + Foliage There are many new additions to this demo, this is again...

Werewolf Island Demo - Version 0.0.0.4

Werewolf Island Demo - Version 0.0.0.4

Jan 27, 2014 Demo 10 comments

This is the first real version of the game that we are willing to release to the public, as the current progress is much greater we feel that it will...

Post comment Comments
tails-zet
tails-zet May 22 2014, 7:29pm says:

I like the idea of the game. Also the design of the werewolf. And we're waiting for updates. Good luck!

+2 votes     reply to comment
jamiesinn Creator
jamiesinn May 28 2014, 5:09pm replied:

We have a development halt atm, due to some plugin issues.
Hopefully to have it fixed and ready for streaming soon.
Sorry for the wait.

+2 votes   reply to comment
tails-zet
tails-zet Jun 24 2014, 6:42am replied:

Don't worry, take your time

+2 votes     reply to comment
Foxxen
Foxxen Feb 1 2014, 1:30am says:

Don't forget to mention that this game will be on Wii U

-Fellow Nintendo developer ;D

+3 votes     reply to comment
jamiesinn Creator
jamiesinn Feb 1 2014, 5:31pm replied:

That will eventually come, the dev kits are pricey, and I need to wait until I can get some money to buy them.

+3 votes   reply to comment
chooseopensource
chooseopensource Jan 31 2014, 10:45pm says:

I am sorry if the following questions can't be answered yet but I would imagine you have an idea of where the game is going, and in game development things can change based on user feedback or suggestions/creative criticism or just new ideas that happen along the way... anyways. With this being a "open-world" horror/supernatural game, is "player" death a possibility or are you just going for the scare factor ? If death is a possibility are there plans (I don't know how the game will play or how the mechanics will work) to make perma-death an option? If so maybe with a scoring system to weigh your attempt? Thanks in advance for any responses.

+3 votes     reply to comment
liamfrench Creator
liamfrench Jan 31 2014, 11:19pm replied:

Much of what you're asking will be undisclosed, but no, mostly - death is not an option unless you end up jumping off the highest cliff or drown yourself.

The fear-factor of the game is a build up, the farther you play, the more suspenseful it will be.

+2 votes   reply to comment
chooseopensource
chooseopensource Jan 31 2014, 11:21pm replied:

I completely understand and thanks for the quick response. I'm sure I will have more questions down the road. Thanks again.

+3 votes     reply to comment
jamiesinn Creator
jamiesinn Apr 2 2014, 4:30pm replied:

With this being a "open-world" horror/supernatural game, is "player" death a possibility or are you just going for the scare factor ? If death is a possibility are there plans (I don't know how the game will play or how the mechanics will work) to make perma-death an option? If so maybe with a scoring system to weigh your attempt?

I can finally answer this, as we have enough progress to guaruntee a result.
1. Yes, it is one of the most important factors.
2. As soon as you die, you will not be able to play again, until you relaunch that is.
3. There is a scoring system, that behaves like this:
Players get points based upon the time it took to complete the game, perfect will be 1000, and will literally be next to impossible. You will lose 5 points per minute it took to complete the game. If you die, no points are counted, and you have to retry.

+2 votes   reply to comment
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Werewolf Island
Platforms
Windows, Mac, Linux, WiiU, PS4, XBONE
Developer & Publisher
Sinn Development
Engine
Unity
Contact
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Official Page
Werewolfislandgame.com
Release Date
TBD
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Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
Twitter

Latest tweets from @sinndevelopment, @werewolf_island

Skeet Master is progressing well, we've got most of the game mechanics worked out and are bug testing them as we speak

Dec 18 2014, 6:20pm by sinndevelopment

Just bought @Atlassian Jira, Stash, and Confluence for us to use with all of our projects! Apparently, they all need a bit more than 3gb ram

Dec 13 2014, 9:06pm by sinndevelopment

So, working more on Skeet Master, a game that we're likely going to have on Xbox One if the approval goes through! I'll post some info later

Dec 12 2014, 10:34pm by sinndevelopment

RT @OriginInsider: More #freecodefriday with @TheSims 4 starts now! FOLLOW & RT by 5pm PST for a chance to win 1 of 5 copies. T.co

Dec 12 2014, 7:51pm by sinndevelopment

We just finished an AMA on /r/vita! It was tons of fun, and we also officially announced Werewolf Island and... T.co

Dec 11 2014, 11:14pm by sinndevelopment

Say hi on @reddit : @SinnJames is /u/JamieSinn!

Dec 9 2014, 9:50pm by sinndevelopment

What platform should I make a game for next? We have access to PS4, PS3, PS Vita, Xbox One, and Wii U

Dec 9 2014, 6:36pm by sinndevelopment

ECC : T.co

Dec 8 2014, 11:10am by sinndevelopment

ECC : T.co

Dec 8 2014, 10:40am by sinndevelopment

ECC : T.co

Dec 8 2014, 10:33am by sinndevelopment

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Werewolf Island
Werewolf Island
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