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Wellspring: Altar of Roots is a dark and plot-heavy tactical RPG that merges old-school, turn-based strategy with modern, fast-paced combat. Featuring gridless battles, roaming enemy encounters, complex character customization and a vast and open world map, Wellspring offers a fresh look at a time-honored genre.

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The Anatomy of a Bug

The Anatomy of a Bug

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Hi all! We recently put together a post detailing a very strange bug we encountered, and how we eventually squashed it. Eventually.

Development updates!

Development updates!

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An article describing some of the latest updates to the tactical, turn-based RPG, Wellspring: Altar of Roots!

Bevontule Kickstarter Update #9: Bevontule Through the Years

Bevontule Kickstarter Update #9: Bevontule Through the Years

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Hi all! Our latest Kickstarter update is live! If you'd like to check out the past few years of Bevontule development and see how it's changed over time...

Bevontule Kickstarter is LIVE!!

Bevontule Kickstarter is LIVE!!

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The announcement for our long-awaited Kickstarter campaign!

Kickstarter Trailer and Thunderclap!

Kickstarter Trailer and Thunderclap!

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Kickstarter trailer reveal and Thunderclap campaign information!

Kickstarter Announcement!

Kickstarter Announcement!

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News article describing Bevontule's upcoming Kickstarter launch.

This Week In Indie Games: October 14 2018

This Week In Indie Games: October 14 2018

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The biggest indie gaming stories for the week of October 14 2018.

Bevontule Kickstarter Update #10: Crafting Preview!

Bevontule Kickstarter Update #10: Crafting Preview!

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Our Kickstarter update for our new crafting system!

Bevontule Kickstarter Update #6: Curious about our AI system? Look no further!

Bevontule Kickstarter Update #6: Curious about our AI system? Look no further!

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An update also featured on our Kickstarter page that describes the enemy AI for our 3D upcoming, tactical RPG!

Where We've Been, Where We're Going

Where We've Been, Where We're Going

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Detailing the last few months of work as well as a roadmap for future development.

Bodom Concept Art

Bodom Concept Art

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An article describing the main protagonist of Bevontule: Bodom.

We're on Greenlight!

We're on Greenlight!

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Our long-awaited Steam Greenlight announcement article!

Bevontule Pre-Alpha Demo 1.2 Hype!

Bevontule Pre-Alpha Demo 1.2 Hype!

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Pre-release information for the upcoming Bevontule Pre-Alpha 1.2 demo build!

Bevontule Pre-Alpha Demo 1.2 Updates!

Bevontule Pre-Alpha Demo 1.2 Updates!

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An article detailing some of the most recent changes and improvements to the Bevontule pre-alpha demo.

Bevontule Skill System

Bevontule Skill System

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An in-depth look at Bevontule's upcoming skill improvements and mechanics.

Pre-Alpha Demo 1.1 Updates

Pre-Alpha Demo 1.1 Updates

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Details the large number of changes made in the wake of the original Pre-Alpha Demo release, along with new photos and videos of those improvements.

Pre-Demo Summary / Battle Tutorial

Pre-Demo Summary / Battle Tutorial

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A quick overview of some recent development work as well as a new battle tutorial video!

Big Boy Demo (Part Two)

Big Boy Demo (Part Two)

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The last blog post talked about some of the technical aspects of the demo and the massive amounts of improvements/bugfixes and optimizations that were...

Big Boy Demo (Part One)

Big Boy Demo (Part One)

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A detailed list of the new features and bugs that we have corrected in preparation for our upcoming demo. Part two will itemize (pun slightly intended...

Breakdown Of Onichian Roots

Breakdown Of Onichian Roots

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The term "Roots" refers collectively to a large, semi-sentient network of unknown origin and composition that covers roughly fifty percent of the entire...

AI Updates (Part Two)

AI Updates (Part Two)

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Part two of our AI update blog. Focuses on the "math" behind how the enemy chooses which action to use, and how action modifiers can affect their behavior...

AI Update (Part One)

AI Update (Part One)

News

Break down of our battle AI. Focuses on how the enemy decides where to move and scores each available movement/action combination. Part two explains the...