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“Welcome to Undercog” is an RPG/"Bash and Smash" game framed inside comic book story telling. The the otherwise tranquil subterranean city of Undercog was spun into chaos after an industrial accident of mysterious circumstances sent this otherwise placid community into chaos. It is up to you and the Armored Personal Exoskeleton or A.P.E to restore order to the city and unravel the mystery surrounding the chaos.

Post news Report RSS "Welcome To Undercog" Update (6/20/15)

A quick catch up on development in "Welcome to Undercog".

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I have been one busy little Dev working on getting Undercog ready for Too Many Games and implementing the features that I want players to experience as well as making sure that the game gets a little prettier than the last time it was showed.

Rundown of Updates:

  • New control and animation system (based on player feedback)
  • Much Faster game play
  • More On Screen direction for demo
  • Some aesthetic upgrades to textures
  • More environmental elements
  • Loot/Equip screen and item swapping
  • New attacks added (charged punch and shockwave)
  • Radar system added
  • Improved collision detection for terrain
  • Better AI for each enemy with a state machine that includes "wander", "forget" and attack behavior
  • New equitable items
  • Button Spamming bug fixed (this was a big one)
  • Player Death animation bug fixed
  • Audible cue for when "Repair Cycle" is ready to use.

Features still in progress

  • The screen to the right of the radar will be mission prompts by too many games
  • Icons and tool tips for the Inventory with better differentiation of equip items
  • Area way-points will be added to the radar screen to make navigation better
  • Death animations for enemies

Update Video

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