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You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.

Post news Report RSS Wayward Beta 1.5 Released: Watergate

Wayward Beta 1.5 has been released! Dubbed “Watergate” after the controversy of the inclusion of thirst and water in the last update and a reference to the real-life scandal. Get it? It’s a pun… anyways… water and thirst is a lot easier in 1.5.

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How easier? Well, if you read the previously posted "On Thirst & Hydration" post, you can get an idea on what changed and why.

Wayward Beta 1.5 Screenshot

Besides the water and thirst changes, there's lots of other changes, and I mean A LOT! Take a look at the changelog! There's close to 70 changes there. Some of the best stuff is as follows:

  • You no longer move to fire bows (yes, there's more than one now!), instead, you can double click to fire them (provided you have the ammunition).
  • Aberrant monsters now spawn (more at night/in caves/on treasure). They are doubly as strong (both defense/attack), always hostile, and can potentially drop rare items.
  • Milestone system has been implemented. Special bonuses are given out on obtaining each one. More milestones will appear each release.
  • Fixed a bug that always focused on the crafting filter when you opened the inventory window.
  • The inventory now also has a filter option for name/group.
  • A handful of new items have been introduced including a focus on Archery/Bowcrafting materials/weapons.
  • You can now control + right click to attempt to drop all of the same type of items on the ground/container. You can also hold control while drag/dropping items for the same effect between containers/inventory.
  • Ore veins now have the potential to be double the size.
  • Items quickslotted will now re-quickslot on use if available from your inventory.

Downloads:

Windows
Wayward Beta 1.5 (Windows)

Linux 32-bit
Wayward Beta 1.5 (Linux 32-bit)

Linux 64-bit
Wayward Beta 1.5 (Linux 64-bit)

Mac OS X (10.7+)
Wayward Beta 1.5 (Mac OS X)

Play Online:
Unlok.ca
Do a hard refresh or clear your cache if beta 1.4 is still popping up for you.

Post comment Comments
neutronio
neutronio - - 199 comments

ooooh I was wondering about your game recently, I swear I must have smelled that update from here! :D can't wait to give it a shot.

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wwbjd
wwbjd - - 22 comments

Yeah, I'll be grabbing this when I get into the office. The Milestones sound interesting - based solely off skill progression or a combination of things?

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VaughnRoyko Author
VaughnRoyko - - 75 comments

Skill, or specific actions/interactions currently. This will expanded upon next release quite a bit.

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General_Havok
General_Havok - - 44 comments

Going to try this out today looking forward to it will post hope some post play feedback after a few days of playing :3.

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neutronio
neutronio - - 199 comments

A few bugs:

- Seems like using your fists in this game is generally buggy :P look at that:
"A jelly Cube has hit you for 1 damage!
You hit a Jelly Cube with 2 Damage with your fists!
An error has occured.
You hit a Jelly Cube with 2 Damage with your fists!
An error has occured.
<me walking on the tile instead of attacking>
A Jelly Cube has dealt no damage to you.
<me attacking again>
You hit a Jelly Cube with 2 Damage with your fists!
An error has occured."
Very weird! It doesn't seem to matter what mob I kill its always the same bug. Tried on hobgoblin, wolf and jelly cube.

- hobgoblins sometimes drop snares for whatever reason (I remember this was also in 1.4, is this intended?)

- bags/backpack: "an error has occured" while trying to get items out of a bag/backpack - here the quick info didnt display and it wouldn't let me get the items out. (restarting the game fixes this) I found out it happens when you switch frome normal world -cave or vice versa, then try to get the stuff outside of the container.

- if I want to drag stuff into my bag/backpack the window disappears each time an item is placed inside, making its use extremely tedious (looks like window focus screws up here - perhaps that could be fixed by having one single inventory screen that contains both player inventory and container inventory

- muting and unmuting (+window focus switching?) causes two different songs to play at the same time (once the double-played song stops it will stop playing two at the same time, doesn't play another one)

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neutronio
neutronio - - 199 comments

Some Suggestions:

- on some forest areas without river, water ponds are extremely rare (maybe make them more common OR add possibility to extract water from roots/leaves/plants)

- I love discovering tattered maps. They lead me to valueable bark leggings and bark torches while I'm running around in iron stuff :D Perhaps you should tune up looting chances for chests found using those maps... I only had discovered 1 treasure till 90k talent (I found +6-8 chests in caves, and 1 using a map). After that I just recently found 2 other treasures (one using a map and one as monster loot). Is it just me or is that a bit too less, given how much (+6hrs) I actually played for this? I also literally looked everywhere I could and the loot was still scarce.
Using a raft I found only one another accessible island but there don't seem to be any other islands I could sail to. What's annoying is that there is absolutely no desert mountains, so I can't even use some recipes at all. Maybe I just got unlucky in that regard lol.

Question: Does the terrain generator create all possible terrains, as in: is it even worth to look for a desert/sandstone region?

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VaughnRoyko Author
VaughnRoyko - - 75 comments

Thanks for the bug reports and suggestions b5cully!

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neutronio
neutronio - - 199 comments

ah, about the loot I have say, it seems like I really just got unlucky: I just made another run and got 3 treasures in the first 1-2 or so hours(using the character I finished off the last game, travelled home here).

there is a bug though that makes the main menu disappear after you get to the "end screen" once you sailed home. This is fixed by restarting the game.
Another bug is when you managed to open a locked chest with a almost broken BONE lockpick (durability 1 or 0) it also gives you an error. Usually, when you open a chest like that another window shows up, but when this error occurs the window won't display.

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VaughnRoyko Author
VaughnRoyko - - 75 comments

Fixed up all of those for 1.6 :)

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Guest
Guest - - 688,627 comments

How can u play on a iphone browser?

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Guest
Guest - - 688,627 comments

When playing on my netbook, the backround is completely black/blank.
I don't have this problem with v1.4.

Thanks, great game!

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VaughnRoyko Author
VaughnRoyko - - 75 comments

Is this on the browser version? Which operating system are you on? Thanks!

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